Help me cap my Stone Armor Tanker vs Smashing/Lethal


Aneko

 

Posted

I've been fiddling with my build plans for my Stone Armor Tanker and this is what I've come up with so far. As you can see, she's at 43.2% for smashing and lethal defense when using her non-Granite armor. I'd like to figure out how to get her all the way to 45%. I suppose I could do it theoretically by scraping three Enhancement slots off of something else and slapping them on Fault so I could put another Perfect Zinger there, but I've pretty much trimmed (what I consider) the fat to the bone there.

Is there some way I could do it with Enhancement Boosters while retaining the same slotting? What other changes would you recommend?

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Stone Panthress: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- DefBuff-I:50(A), DefBuff-I:50(5), LkGmblr-Rchg+:25(5), EndRdx-I:50(15)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(7), KntkC'bat-Dmg/Rchg:30(21), KntkC'bat-Dmg/EndRdx/Rchg:30(21), KntkC'bat-Knock%:30(37), HO:Nucle(40)
Level 2: Earth's Embrace -- HO:Golgi(A), Heal-I:50(3), RechRdx-I:50(3), RechRdx-I:50(9), ResDam-I:50(9), ResDam-I:50(11)
Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(7), KntkC'bat-Dmg/Rchg:30(25), KntkC'bat-Dmg/EndRdx/Rchg:30(25), KntkC'bat-Knock%:30(31), HO:Nucle(31)
Level 6: Mud Pots -- Sciroc-Acc/Dmg:30(A), Sciroc-Dmg/EndRdx:30(11), Sciroc-Dmg/Rchg:30(13), Sciroc-Acc/Rchg:30(13), Sciroc-Acc/Dmg/EndRdx:30(23), Sciroc-Dam%:30(23)
Level 8: Rooted -- Heal-I:50(A), Heal-I:50(36), EndRdx-I:50(43)
Level 10: Recall Friend -- RechRdx-I:50(A)
Level 12: Teleport -- Range-I:50(A), Range-I:35(17), Range-I:50(37)
Level 14: Brimstone Armor -- ResDam-I:50(A), ResDam-I:50(15), EndRdx-I:50(17)
Level 16: Long Range Teleport -- RechRdx-I:50(A)
Level 18: Crystal Armor -- DefBuff-I:50(A), DefBuff-I:50(19), LkGmblr-Rchg+:25(19), EndRdx-I:50(46)
Level 20: Stone Skin -- ImpArm-ResPsi:30(A)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 24: Heavy Mallet -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(34), KntkC'bat-Dmg/Rchg:30(37), KntkC'bat-Dmg/EndRdx/Rchg:30(45), KntkC'bat-Knock%:30(45), HO:Nucle(46)
Level 26: Fault -- HO:Endo(A), HO:Endo(42), HO:Endo(43)
Level 28: Taunt -- Zinger-Taunt:30(A), Zinger-Taunt/Rchg:30(29), Zinger-Taunt/Rchg/Rng:30(29), Zinger-Acc/Rchg:30(31), Zinger-Taunt/Rng:30(48), Zinger-Dam%:30(50)
Level 30: Minerals -- DefBuff-I:50(A), DefBuff-I:50(42), LkGmblr-Rchg+:25(42)
Level 32: Granite Armor -- EndRdx-I:50(A), LkGmblr-Rchg+:25(33), DefBuff-I:50(33), ResDam-I:50(33), ResDam-I:50(34), ResDam-I:50(34)
Level 35: Tremor -- Sciroc-Acc/Dmg:30(A), Sciroc-Dmg/EndRdx:30(36), Sciroc-Dmg/Rchg:30(36), Sciroc-Acc/Rchg:30(40), Sciroc-Acc/Dmg/EndRdx:30(45), Sciroc-Dam%:30(46)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(39), KntkC'bat-Dmg/Rchg:30(39), KntkC'bat-Dmg/EndRdx/Rchg:30(39), KntkC'bat-Knock%:30(40), HO:Nucle(50)
Level 41: Build Up -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 44: Hurl Boulder -- HO:Nucle(A), HO:Nucle(50)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- EndMod-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(48), EndMod-I:50(48)
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 18.13% Defense(Smashing)
  • 18.13% Defense(Lethal)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 6.25% Defense(Psionic)
  • 9.06% Defense(Melee)
  • 6.25% Defense(AoE)
  • 18% Enhancement(Accuracy)
  • 35% Enhancement(RechargeTime)
  • 20% FlySpeed
  • 112.4 HP (6%) HitPoints
  • 20% JumpHeight
  • 20% JumpSpeed
  • MezResist(Immobilize) 11%
  • MezResist(Terrorized) 2.75%
  • 30% (2.34 HP/sec) Regeneration
  • 6.25% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 20% RunSpeed
------------
Set Bonuses:
Luck of the Gambler
(Rock Armor)
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Stone Fist)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Kinetic Combat
(Stone Mallet)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Scirocco's Dervish
(Mud Pots)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Luck of the Gambler
(Crystal Armor)
  • 7.5% Enhancement(RechargeTime)
Impervium Armor
(Stone Skin)
  • 3% Resistance(Psionic)
Kinetic Combat
(Heavy Mallet)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.78 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Luck of the Gambler
(Minerals)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Granite Armor)
  • 7.5% Enhancement(RechargeTime)
Scirocco's Dervish
(Tremor)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Kinetic Combat
(Seismic Smash)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight


 

Posted

Obliteration in Mud Pots.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Aneko View Post
Obliteration in Mud Pots.
But if I do that, I'll lose my capped Psi Defense, which I'd prefer not to do.


 

Posted

You don't have an Alpha chosen. Nerve Core Paragon would do it.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

This may be the best alternative: Steadfast +Def in Stone Skin. I should have spotted that sooner, but I've been multi-tasking. <.<


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Aneko View Post
You don't have an Alpha chosen. Nerve Core Paragon would do it.
I was actually thinking of going with Agility, but that will only help me at 50, and I'm looking for exemplar ability.

Quote:
Originally Posted by Aneko View Post
This may be the best alternative: Steadfast +Def in Stone Skin. I should have spotted that sooner, but I've been multi-tasking. <.<
Ooo. I'll run the numbers on that when I get home, but if that works, that would be a terrific, elegant solution to the problem.


 

Posted

He could put the Steadfast Unique in Granite armor, replacing one of the lvl 50 resist IOs, and he'd still be at the ED cap for resistance.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Aneko View Post
This may be the best alternative: Steadfast +Def in Stone Skin. I should have spotted that sooner, but I've been multi-tasking. <.<
Yes, that's a very good choice--much more beneficial than the Psi resist IO that's slotted there currently. Four-slotting Reactive Armor in Brimstone would also be a good choice for additional S/L/E/NE defense.

But I very much disagree about Mud Pots; slotting Oblit there would be a bad idea since a full Oblit set is very low in end reduction, This is already going to be a high-end build outside of Granite.

To the OP:

IMO you're spending far too much effort on trying to cap Psi defense when Energy damage is much more common and a bigger threat. Once you've slotted the Steadfast +def you can drop the Scirocco's set in Mud Pots and slot Eradication instead and still stay at the soft-cap for Psi. If it were my build I'd drop the Scirocco's set in Tremor as well for another Erad set.

I understand that you have Kinetic Combat five-slotted for the run speed bonus, but using the KB proc in KD powers like the mallets means they are going to KB when the proc hits. You'd be much better off pulling those two slots and putting them in Swift--that will increase your run speed more than the two 5% bonuses.

I'd also drop the resistance commons from Earth's Embrace since they will only increase Toxic resists by less than 10%. I'd 5-slot EE with 5 Doctored Wounds instead, which will free up a slot, enhance it more fully, and give you a 5% recharge bonus besides.

Here's your build with the changes I mentioned and a few others I'd recommend. It's now soft-capped to S/L/Psi outside of Granite and is within a small purple of the soft-cap for E/NE. Honestly, though, I think you should consider trying to soft-cap E/NE and not worry about Psi defense other than what Minerals gives you.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Stone Panthress: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor -- DefBuff-I(A), DefBuff-I(5), LkGmblr-Rchg+(5), EndRdx-I(15)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), KntkC'bat-Knock%(40), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(9), Dct'dW-Rchg(9)
Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 6: Mud Pots -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), Sciroc-Dmg/EndRdx(13), Sciroc-Acc/Dmg/EndRdx(23)
Level 8: Rooted -- Heal-I(A), Heal-I(36), EndRdx-I(43)
Level 10: Recall Friend -- RechRdx-I(A)
Level 12: Teleport -- Range-I(A), Range-I(17)
Level 14: Brimstone Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(23)
Level 16: Long Range Teleport -- RechRdx-I(A)
Level 18: Crystal Armor -- DefBuff-I(A), DefBuff-I(19), LkGmblr-Rchg+(19), EndRdx-I(46)
Level 20: Stone Skin -- S'fstPrt-ResDam/Def+(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 24: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 26: Fault -- HO:Endo(A), HO:Endo(42), HO:Endo(43)
Level 28: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(31), Mocking-Rchg(31), Mocking-Taunt/Rng(48)
Level 30: Minerals -- DefBuff-I(A), EndRdx-I(37), DefBuff-I(42), LkGmblr-Rchg+(42)
Level 32: Granite Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(33), DefBuff-I(33), ResDam-I(33), Aegis-ResDam/EndRdx(34), Aegis-ResDam(34)
Level 35: Tremor -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dam%(46)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), KntkC'bat-Knock%(40), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Build Up -- RechRdx-I(A), RechRdx-I(43)
Level 44: Hurl Boulder -- HO:Nucle(A), HO:Nucle(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(31), Run-I(37)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(48), P'Shift-End%(48)

Code:
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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Just to give you some ideas, here is my build for my Stone/Fire tank, which is softcapped to S/L in Rock Armor. I used the "chance for Knockback" proc a lot because Fire doesn't have any knockback. However, Stone Melee does have knockdown, and the proc might add mag to turn that knockdown into knockback -- so you may want to use the more expensive Kin Combat triple.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Mickey Mantel: Level 50 Science Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(7), GftotA-Def(7), GftotA-Run+(31)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Knock%(37), HO:Nucle(37)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Knock%(13), HO:Nucle(31)
Level 4: Combustion -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(25), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(48)
Level 6: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Rchg(21), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(42)
Level 8: Rooted -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(50)
Level 10: Mud Pots -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(11), M'Strk-Acc/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(45)
Level 12: Teleport -- EndRdx-I(A)
Level 14: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(15), Zinger-Taunt/Rchg/Rng(15), Zinger-Acc/Rchg(42), Zinger-Taunt/Rng(43), Zinger-Dam%(43)
Level 16: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(46), Posi-Dam%(46)
Level 18: Stone Skin -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/Rchg(21), ImpArm-ResDam(40)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 22: Recall Friend -- Range-I(A)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(42)
Level 26: Minerals -- GftotA-Def(A), GftotA-Run+(27)
Level 28: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(46)
Level 30: Super Speed -- EndRdx-I(A)
Level 32: Granite Armor -- GftotA-Def(A), GftotA-Run+(33), DefBuff-I(33), ImpArm-ResDam(33), ImpArm-ResDam/EndRdx(34), ResDam-I(34)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Knock%(36), HO:Nucle(37)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- HO:Nucle(A)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(50), Heal-I(50)
Level 49: Energy Torrent -- Acc-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Heal-I(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19), EndMod-I(19)
Level 4: Ninja Run

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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Heh, I came back to the thread because I realized I forgot about the GotA +Runspeeds, which IMO every SA character should use. But I see that Local Man has included them in his build.

My favorite slotting for defense powers in a SA tank is GotA +Run Speed, GotA Def/End, LotG +Recharge, LotG Def/End. That fully slots for defense, gives sufficient end reduction, and gives you big Run Speed and Recharge bonuses as well.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I hate running around with rooted on as well unless I absolutely have to, so I have a -KB io in teleport in case I run into a suprise mob that wants to put me on my ***.


 

Posted

In case no one has asked..WHY do you need to cap a stone tanker to s/l? When you can cap your resistance to it anyway?
Surely a slotted stoner in granite is tough enough? Getting recharge would be priority I thought. If you are dying so much that you want/need teh capped s/l def..something is very wrong.


 

Posted

One possibility is if you want to be able to tank for "most of the game" without running Granite. Not running Granite actually provides a pretty potent "effective" recharge boost, as well as allowing for fighting things like Carnies and Arachnos who have a wide variety of damage type including psi. Then you keep Granite for the small fraction of content that *really* needs it.


 

Posted

Quote:
Originally Posted by MisterD View Post
In case no one has asked..WHY do you need to cap a stone tanker to s/l? When you can cap your resistance to it anyway?
Surely a slotted stoner in granite is tough enough? Getting recharge would be priority I thought. If you are dying so much that you want/need teh capped s/l def..something is very wrong.
Quote:
Originally Posted by Scientist View Post
One possibility is if you want to be able to tank for "most of the game" without running Granite. Not running Granite actually provides a pretty potent "effective" recharge boost, as well as allowing for fighting things like Carnies and Arachnos who have a wide variety of damage type including psi. Then you keep Granite for the small fraction of content that *really* needs it.
Scientist has it. The other part of it is that a lot of attacks that are mainly other types, like energy or fire, also have a smashing or lethal component--and the highest defense that is applicable to the attack is the one that is applied against it. So if I have a 45% smashing/lethal and a 30% energy, I get 45%, not 30%, defense to energy smashing attacks. So by capping smashing and lethal defense, I'm actually capped against most of the attacks in the game of whatever type.

This means that I can do most of my tanking without having to lurch around in slow motion unable to see my costume design.


 

Posted

I tweaked the OP's build. I kept all the same powers except for Hurl. It's just a crappy power. Instead, I picked up Stealth for the IO bonus. I took a slot out of Hasten, but if you use the IO booster on the two Recharge IOs, you'll be good.

The build has a fair amount of recharge now, as well as 44.9% S/L defense (practically soft-capped) as well as 41% for E/N/Psi. Should be pretty durable.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Stone Panthress: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(5), LkGmblr-Rchg+(5), GftotA-Run+(15)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(9), Dct'dW-Rchg(23)
Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 6: Mud Pots -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(11), Erad-Dmg(13), C'ngBlow-Dmg/EndRdx(13), C'ngBlow-Acc/Dmg(17), C'ngBlow-Acc/Rchg(23)
Level 8: Rooted -- Heal-I(A), Heal-I(36), EndRdx-I(43)
Level 10: Recall Friend -- RechRdx-I(A)
Level 12: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 14: Brimstone Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(37)
Level 16: Long Range Teleport -- RechRdx-I(A)
Level 18: Crystal Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(19), LkGmblr-Rchg+(19), GftotA-Run+(46)
Level 20: Stone Skin -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(45)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 24: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 26: Fault -- Mocking-Rchg(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(42), Acc-I(43)
Level 28: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(29), Zinger-Acc/Rchg(31), Zinger-Taunt/Rng(48), Zinger-Dam%(50)
Level 30: Minerals -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), GftotA-Run+(42), LkGmblr-Rchg+(42)
Level 32: Granite Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(33), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
Level 35: Tremor -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(36), Erad-Acc/Dmg/Rchg(36), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(45), C'ngBlow-Acc/Rchg(46)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Build Up -- RechRdx-I(A), RechRdx-I(43)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- EndMod-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48), EndMod-I(48)
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 19.88% Defense(Smashing)
  • 19.88% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 16.13% Defense(Energy)
  • 16.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.44% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 5.4% Max End
  • 14% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 57.5% Enhancement(RechargeTime)
  • 161.6 HP (8.63%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 13.2%
  • MezResist(Terrorized) 4.95%
  • 2% (0.03 End/sec) Recovery
  • 50% (3.9 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 22.5% RunSpeed


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
I tweaked the OP's build. I kept all the same powers except for Hurl. It's just a crappy power. Instead, I picked up Stealth for the IO bonus. I took a slot out of Hasten, but if you use the IO booster on the two Recharge IOs, you'll be good.
That's an interesting build, though I can't say I like the way some of the powers are built with 35 IOs. I'd like everything to be at most 30, so it's useful exemplared lower.

I can see I'm going to have to think about this some more.


 

Posted

Quote:
Originally Posted by MisterD View Post
In case no one has asked..WHY do you need to cap a stone tanker to s/l? When you can cap your resistance to it anyway?
Surely a slotted stoner in granite is tough enough? Getting recharge would be priority I thought. If you are dying so much that you want/need teh capped s/l def..something is very wrong.
He did say in the OP that he wanted S/L capped out of Granite. My own little Stony is at 44.6% at the moment, for when I drop down to Rock Armor and superspeed around.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Been looking over Rylas's build again, making some little tweaks (such as dropping all the IOs to 30 so that I can exemplar to L27, and putting in the Hami-Os I'll be using ). It does reduce the effectiveness a little, but I noticed that if I run Stealth along with my armors I'll cap on everything…and what with the damage aura and all, the stealth effect should suppress just leaving the extra defense.

And, of course, when I get Tier 4 Agility in place I'll be capped or nearly capped on everything even without it, at least at level 47-50.

I might just end up going for this one.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Stone Panthress: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(5), LkGmblr-Rchg+:25(5), GftotA-Run+:15(15)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(7), C'ngImp-Acc/Dmg/Rchg:35(9), C'ngImp-Acc/Dmg/EndRdx:35(11), C'ngImp-Dmg/EndRdx/Rchg:35(40)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx:30(A), Dct'dW-Heal/Rchg:30(3), Dct'dW-Heal/EndRdx/Rchg:30(3), Dct'dW-Heal:30(9), Dct'dW-Rchg:30(23)
Level 4: Stone Mallet -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(7), C'ngImp-Acc/Dmg/Rchg:35(25), C'ngImp-Acc/Dmg/EndRdx:35(25), C'ngImp-Dmg/EndRdx/Rchg:35(31)
Level 6: Mud Pots -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(11), Erad-Dmg:30(13), C'ngBlow-Dmg/EndRdx:30(13), C'ngBlow-Acc/Dmg:30(17), C'ngBlow-Acc/Rchg:30(23)
Level 8: Rooted -- Heal-I:50(A), Heal-I:50(36), EndRdx-I:50(43)
Level 10: Recall Friend -- RechRdx-I:50(A)
Level 12: Teleport -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
Level 14: Brimstone Armor -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(15), RctvArm-ResDam/EndRdx/Rchg:35(17), RctvArm-ResDam:35(37)
Level 16: Long Range Teleport -- RechRdx-I:35(A)
Level 18: Crystal Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(19), LkGmblr-Rchg+:25(19), GftotA-Run+:15(46)
Level 20: Stone Skin -- S'fstPrt-ResDam/Def+:10(A), RctvArm-ResDam/EndRdx:30(21), RctvArm-ResDam/Rchg:30(21), RctvArm-ResDam/EndRdx/Rchg:30(40), RctvArm-ResDam:30(45)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 24: Heavy Mallet -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(34), KntkC'bat-Dmg/Rchg:30(37), KntkC'bat-Dmg/EndRdx/Rchg:30(45), HO:Nucle(46)
Level 26: Fault -- Mocking-Rchg:30(A), Mocking-Taunt/Rchg:30(27), Mocking-Taunt/Rchg/Rng:30(37), Mocking-Acc/Rchg:30(42), HO:Endo(43)
Level 28: Taunt -- Zinger-Taunt:30(A), Zinger-Taunt/Rchg:30(29), Zinger-Taunt/Rchg/Rng:30(29), Zinger-Acc/Rchg:30(31), Zinger-Taunt/Rng:30(48), Zinger-Dam%:30(50)
Level 30: Minerals -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(31), GftotA-Run+:15(42), LkGmblr-Rchg+:25(42)
Level 32: Granite Armor -- LkGmblr-Def:35(A), LkGmblr-Rchg+:25(33), RctvArm-ResDam/EndRdx:30(33), RctvArm-ResDam/Rchg:30(33), RctvArm-ResDam/EndRdx/Rchg:30(34), RctvArm-ResDam:30(34)
Level 35: Tremor -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(36), Erad-Acc/Dmg/Rchg:30(36), C'ngBlow-Acc/Dmg:30(40), C'ngBlow-Dmg/EndRdx:30(45), C'ngBlow-Acc/Rchg:30(46)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(39), KntkC'bat-Dmg/Rchg:30(39), KntkC'bat-Dmg/EndRdx/Rchg:30(39), HO:Nucle(50)
Level 41: Build Up -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 44: Stealth -- LkGmblr-Rchg+:25(A)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- EndMod-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(48), EndMod-I:50(48)


 

Posted

I did a doubletake on your last build Robotech. In totals I saw figures I didn't expect to see from the slotting.

This is why perhaps sometimes people have a different idea on builds, we don't see the same figures.

I'll leave it to see if anyone else spots anything odd and perhaps it maybe just me.

I got fight pool on mine. Out of Granite mostly.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Robotech_Master View Post
Been looking over Rylas's build again, making some little tweaks (such as dropping all the IOs to 30 so that I can exemplar to L27, and putting in the Hami-Os I'll be using ). It does reduce the effectiveness a little, but I noticed that if I run Stealth along with my armors I'll cap on everything…and what with the damage aura and all, the stealth effect should suppress just leaving the extra defense.

And, of course, when I get Tier 4 Agility in place I'll be capped or nearly capped on everything even without it, at least at level 47-50.

I might just end up going for this one.
Just a little note. The reason I put lvl 50 Mako's Quads in attacks, was because they'll give you better enhancement values overall. Sure, the hami will give you 15% more accuracy, but the Mako's will give you nearly 20% more end and recharge.

Also, I'd highly recommend a tier 3 Cardiac for your build. Endurance will be your biggest battle.

Also, how often do you plan on exemp'ing down to 27? And do you think at that low of a level, you'll need all those bonuses? I kind of doubt it. I only set the levels at 35 because that's about the lowest I'm comfortable with for enhancement values. Bonuses are great, but you can't ignore the enhancement you're getting.

edit - Don't depend on Stealth for defense. It's an IO mule. Once you're seen or attacked, that defense goes away.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
Just a little note. The reason I put lvl 50 Mako's Quads in attacks, was because they'll give you better enhancement values overall. Sure, the hami will give you 15% more accuracy, but the Mako's will give you nearly 20% more end and recharge.
Hmm, good point.

Quote:
Also, I'd highly recommend a tier 3 Cardiac for your build. Endurance will be your biggest battle.
Perhaps I'll end up building both. As it happens, the character actually already has a Tier 3 Cardiac built (and a Tier 1 for use in building up to Tier 4).

Quote:
Also, how often do you plan on exemp'ing down to 27? And do you think at that low of a level, you'll need all those bonuses? I kind of doubt it. I only set the levels at 35 because that's about the lowest I'm comfortable with for enhancement values. Bonuses are great, but you can't ignore the enhancement you're getting.
Well, I exemp my characters an awful lot. Perhaps I should consider coming up with a second build expressly for exemplaring lower, in which I don't need to bother slotting Granite so much and can concentrate on lower-level attacks and IO sets that will give me bonuses down there. I'm not even sure where I'd start with such a build, though.

Quote:
edit - Don't depend on Stealth for defense. It's an IO mule. Once you're seen or attacked, that defense goes away.
Oh, really? I thought it was just the stealth component that suppressed. Out of curiosity, why choose Stealth rather than Maneuvers as an IO mule?


 

Posted

Quote:
Originally Posted by Robotech_Master View Post
Out of curiosity, why choose Stealth rather than Maneuvers as an IO mule?
I would have used Combat Jumping.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Aneko View Post
I would have used Combat Jumping.
Can you run CJ with Rooted? I thought you couldn't.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Robotech_Master View Post
Out of curiosity, why choose Stealth rather than Maneuvers as an IO mule?
Because the End cost of Maneuvers isn't justified. EVER.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
Can you run CJ with Rooted? I thought you couldn't.
If you're only using it as a set mule, why does that matter?

When you can run it, it's more useful unenhanced than the other two.

Quote:
Originally Posted by Rylas View Post
Because the End cost of Maneuvers isn't justified. EVER.
Nonsense.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.