#1 Debuffer? #1 Buffer?


Aumakua

 

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Originally Posted by DreadShinobi View Post
Of course you weren't denting the hp of the CoP AV (especially if it was the stormy, because of hurricane which would have made many of your melee significantly less effective) and even if you had a Cold instead of a Kin it really wouldn't have made a difference. The CoP AV regens 597.58 hp/sec. A single cold would have only reduced that regeneration by about 1/6th of the total. You needed alot more buffers/debuffers in general on your run, not just a different source of buff/debuff... and alot less melee. Whether that was a kin or a cold or a rad or some weird mutant AT that had both kin as a primary set and cold as a secondary wouldn't have made a difference. It takes 6 sources of -500% regen to floor his regen, and it's not really possible to have his regen floored permanently all the time too because of his Immunity forcefield, which means you need a certain threshold of damage as well.

source: http://boards.cityofheroes.com/showp...75&postcount=1
Makes sense, and yes it was the stormy (Aspect of Rularuu). Hey, I didn't form the team And of course I agree that less melee/more debuffs were needed. Nice to see the numbers though, wasn't aware how high it was. And of course you have to take the shield into account too and the time he regens back, but that's not too big of a deal. I think he dropped in 2-3 rounds in previous runs.

MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

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Debuffs: -res, -regen, and to a little lesser extent -dmg
The way the AV resists work, they seem to resist pretty much anything except these qualities.
I agree to a certain point. Cold and Storm with snowstorm and sleet/freezing rain can make a noticeable effect on -recharge, modest to be sure. However, Kinetics has siphon speed, and due to the mechanics, the -recharge/slow is IRRESISTIBLE. The contribution of transference and speed boost to keep a team/league juiced up with endurance should not be underrated.

Cold and Storm really rock the -defense and -resistance along with slow. Radiation has really good -regen between lingering radiation and EM Pulse. If you are looking at debuffs only, a high level Trick Arrow is very capable of debuffing AVs. EM Pulse Arrow has the -1000% regen, but no comparable power to lingering radiation.

Against foes that do heavy psychic damage, Dark is what you want for the resistance to psychic damage from the very large Shadow Fall PbAoE. The only AT that can compare to dark's psy resistance is the soldier of arachnos. A single cold defender can buff and debuff a team to success, but a team of 8 soldiers of Arachnos is a mighty mighty force.


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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I'm pretty fond of just about every set when it's played by a capable player. The "#1 Set" is the one that best fills the holes of the team and plays to the strength of the trial/taskforce. Sometimes the team is already awesome and extra defence is meaningless. Sometimes they are pretty average and the best thing in the world is Cold/FF or the like. Other times it might require powerful single target debuffs or alternatively larger scale area debuffs.

As a very, very rough estimation, I love Cold Domination for its mix of powerful and quick debuffs combined with party-wide defence, and I love Dark for just being awesome at control, heals, debuffs, a bit of everything. Kinetics gets a nod whenever I'm on a melee :P


 

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Originally Posted by Master_Templar View Post
I also am seeing as more incarnates cometh, normal spawns are vaporized pretty easily given any decent PUG. I'm more concerned about taking down tough(er) spawns and AVs.
For hard targets specifically, I'd say Cold is the best debuffer while Kin is probably the best buffer. If you're looking to be the ultimate team player, then I think you have the right idea with a cold/sonic def. If all you want to reduce a mob's regen though, just break out the Longbow pets.


 

Posted

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Originally Posted by DreadShinobi View Post
Of course you weren't denting the hp of the CoP AV (especially if it was the stormy, because of hurricane which would have made many of your melee significantly less effective) and even if you had a Cold instead of a Kin it really wouldn't have made a difference. The CoP AV regens 597.58 hp/sec. A single cold would have only reduced that regeneration by about 1/6th of the total.
Though Benumb would reduce the -tohit effect of the Hurricane, helping the melees hit better. It also handles other problematic AV powers thanks to the -Heal on it, such as Ghost Widows melee heal on the STF, the Healing Nictus on the ITF, and so on. The -mezz on it reduces the magnitude of AV mezzes, such as Scirrocco's huge Hold and the Stun from Reichsman. And Cold on a Defender would let you keep -30% Res on the AV from Sleet alone, with bursts to -60% from Heat Loss. Add /Sonic and you are routinely at -100% resist, with bursts over -150%, since the sonic attacks stack -resist. All together it would be like having ANOTHER whole league of your melees with you, damage-wise, which might have been enough.

Cold/Sonic is brutal enough on AVs that I have to be kind of careful on BAFs to rotate between the two final AVs to keep one from dropping before the other. You do need to be willing to invest in a IOed out high recharge build, though, as Benumb and Heat Loss are on long timers. If you want to do it on SOs, Rad/Sonic is much easier.


 

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Originally Posted by Scientist View Post
And Cold on a Defender would let you keep -30% Res on the AV from Sleet alone, with bursts to -60% from Heat Loss.
It's really easy to stack sleet's effects too. The sleet storm lasts 30 seconds and the effect lingers for 15 seconds after it ends. At maximum recharge you could almost triple stack it.


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