#1 Debuffer? #1 Buffer?
Debuffs: -res, -regen, and to a little lesser extent -dmg The way the AV resists work, they seem to resist pretty much anything except these qualities. |
Cold and Storm really rock the -defense and -resistance along with slow. Radiation has really good -regen between lingering radiation and EM Pulse. If you are looking at debuffs only, a high level Trick Arrow is very capable of debuffing AVs. EM Pulse Arrow has the -1000% regen, but no comparable power to lingering radiation.
Against foes that do heavy psychic damage, Dark is what you want for the resistance to psychic damage from the very large Shadow Fall PbAoE. The only AT that can compare to dark's psy resistance is the soldier of arachnos. A single cold defender can buff and debuff a team to success, but a team of 8 soldiers of Arachnos is a mighty mighty force.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I'm pretty fond of just about every set when it's played by a capable player. The "#1 Set" is the one that best fills the holes of the team and plays to the strength of the trial/taskforce. Sometimes the team is already awesome and extra defence is meaningless. Sometimes they are pretty average and the best thing in the world is Cold/FF or the like. Other times it might require powerful single target debuffs or alternatively larger scale area debuffs.
As a very, very rough estimation, I love Cold Domination for its mix of powerful and quick debuffs combined with party-wide defence, and I love Dark for just being awesome at control, heals, debuffs, a bit of everything. Kinetics gets a nod whenever I'm on a melee :P
Of course you weren't denting the hp of the CoP AV (especially if it was the stormy, because of hurricane which would have made many of your melee significantly less effective) and even if you had a Cold instead of a Kin it really wouldn't have made a difference. The CoP AV regens 597.58 hp/sec. A single cold would have only reduced that regeneration by about 1/6th of the total.
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Cold/Sonic is brutal enough on AVs that I have to be kind of careful on BAFs to rotate between the two final AVs to keep one from dropping before the other. You do need to be willing to invest in a IOed out high recharge build, though, as Benumb and Heat Loss are on long timers. If you want to do it on SOs, Rad/Sonic is much easier.
Culex's resistance guide
source: http://boards.cityofheroes.com/showp...75&postcount=1
MT
Global: @Master Templar on Freedom.
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