Another Difficulty setting
I like this idea as an option it looks great. However, I would NOT expect any special rewards for it though.
Edit sorry for the mistype.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I don't know about special rewards, but I wouldn't mind having some random EBs pop up in missions, either. Could be fun, especially with them being optional.
Way too generous on the rewards part, but I'd love the EB thing in general.
http://www.virtueverse.net/wiki/Shadow_Mokadara
Wouldn't that kind of defy the definition of "Elite"?
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Go run the Underground incarnate trial, it has EBs in every mob. Problem solved.
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I wouldn't mind it...I wouldn't mind getting some nice easy XP now and then
Especially in a team that is steamrolling through things...add EBs for more XP!
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I wouldn't mind it...I wouldn't mind getting some nice easy XP now and then
![]() Especially in a team that is steamrolling through things...add EBs for more XP! ![]() |
I would just like the ability to have ANY boss oriented mission to have, if you choose "yes " to bosses are EBs while solo and "yes" to EBs are AVs while solo, all bosses be AVs.
It'd be especially nice for teams of incarnates running tips or something. Vanessa made things a lot more intense and we had to be on our toes. Besides, the Talons did it in First Ward if I recall.
http://www.virtueverse.net/wiki/Shadow_Mokadara
Unless there is some kind of extra benefit for running at this proposed difficulty, why bother? There isn't really any real benefit at running at +4 anymore other than for more influence, but usually the only builds that can do +4 missions are the ones who have already pumped a lot of influence into their builds... so why run regular content at this difficulty?
Unless there is some kind of extra benefit for running at this proposed difficulty, why bother? There isn't really any real benefit at running at +4 anymore other than for more influence, but usually the only builds that can do +4 missions are the ones who have already pumped a lot of influence into their builds... so why run regular content at this difficulty?
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In light of the Carnies getting the EBs to spawn in normal missions (though it was a bug), I propose an option to have an EB (or 2) spawn in missions.
There are 2 ways this could be worked out. One: in defeat all missions, have the EB spawn after mission completion and call you out (so you know there is an EB on the map).
Second, have the mission boss talking with the EB and have the EB be passive. While the EB is passive, you have the option to talk to him/her and say you want to take the EB in/down (hero/villain equivalents), and you know that can't happen without a fight.
Alternative means: for each one defeated, you get certain (already implemented) rewards with the very-rare as a Hero/Villain merit (only if you are the specific alignment) or purple recipe (along with rewards of lesser value). The reward is chosen from a pop-up menu with "random reward" being the option that gives the chance for the Very-rares.
Sidenote: This can also be done with AVs and (giant) Monsters