Dusting off an old defender
With Fulcrum Shift, siphon power is imo skippable. Repel is fun for S & G but skippable. I took two additional attacks in their place. I also took superspeed (relying on Siphon Speed and IR is not always optimal) Hover (excellent for Energy Blast and provides a good view above the battlefield) and Power sink. I moved Vengeance down to 49 (helpful but not necessarily needed at that level). Power Push is good with the base slot. Nova only really needs just 3 slots for damage.
I left some slots open on purpose
Celerity Stealth IO in Superspeed
BotZ KB resist in IR
Numina and Miracle Procs in Health
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Electricity Mastery
Hero Profile:
------------
Level 1: Transfusion Heal(A), Heal(5), Heal(7), Acc(7), RechRdx(9), EndRdx(37)
Level 1: Power Bolt Acc(A), Dmg(9), Dmg(11), Dmg(11), EndRdx(13), RechRdx(43)
Level 2: Power Blast Acc(A), Dmg(13), Dmg(15), Dmg(15), EndRdx(17), RechRdx(46)
Level 4: Energy Torrent Acc(A), Dmg(21), Dmg(23), Dmg(23), EndRdx(25), RechRdx(46)
Level 6: Siphon Speed Acc(A)
Level 8: Increase Density Range(A)
Level 10: Power Burst Acc(A), Dmg(17), Dmg(19), Dmg(19), EndRdx(21), RechRdx(46)
Level 12: Speed Boost EndMod(A)
Level 14: Hasten RechRdx(A), RechRdx(29), RechRdx(50)
Level 16: Super Speed EndRdx(A), Empty(50)
Level 18: Inertial Reduction Empty(A)
Level 20: Maneuvers DefBuff(A), DefBuff(25), DefBuff(27), EndRdx(27)
Level 22: Aim RechRdx(A), RechRdx(29), RechRdx(34)
Level 24: Tactics EndRdx(A), ToHit(31), ToHit(34), ToHit(34)
Level 26: Transference Acc(A), EndMod(37), EndMod(39), EndMod(40), RechRdx(40), Acc(40)
Level 28: Power Push Acc(A)
Level 30: Hover Flight(A), Flight(31), Flight(31)
Level 32: Fulcrum Shift Acc(A), RechRdx(33), RechRdx(33), EndRdx(33)
Level 35: Explosive Blast Acc(A), Dmg(36), Dmg(36), Dmg(36), EndRdx(37), RechRdx(50)
Level 38: Nova Dmg(A), Dmg(39), Dmg(39)
Level 41: Thunder Strike Acc(A), Dmg(42), Dmg(42), Dmg(42), EndRdx(43), RechRdx(43)
Level 44: Charged Armor EndRdx(A), ResDam(45), ResDam(45), ResDam(45)
Level 47: Power Sink RechRdx(A), RechRdx(48), EndMod(48), EndMod(48)
Level 49: Vengeance Empty(A)
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Level 2: Swift Flight(A)
Level 2: Health Empty(A), Empty(5)
Level 2: Hurdle Jump(A)
Level 2: Stamina EndMod(A), EndMod(3), EndMod(3)
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 1: Vigilance
Level 2: Rest Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:
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@Deadboy
Okay, thanks for the help. I ended up going with siphon power in place of superspeed I think. Other than that I followed the basic formula for what you gave me. If my kinetic travel powers is ever inefficient I can always just hop on my rocket board if I don't need my leadership and armor the instant I hop off of it.
However when I tried to go out and solo in order to get the hang of the basic controls and functions of this toon I had..quite a bit of trouble even on standard difficulty settings(+0x1nobossnoav). I realize that I'll obviously be my most powerful in groups but if anybody has advice that can help my ability to solo, it should also help my ability to help in smaller teams right?
Okay, thanks for the help. I ended up going with siphon power in place of superspeed I think. Other than that I followed the basic formula for what you gave me. If my kinetic travel powers is ever inefficient I can always just hop on my rocket board if I don't need my leadership and armor the instant I hop off of it.
However when I tried to go out and solo in order to get the hang of the basic controls and functions of this toon I had..quite a bit of trouble even on standard difficulty settings(+0x1nobossnoav). I realize that I'll obviously be my most powerful in groups but if anybody has advice that can help my ability to solo, it should also help my ability to help in smaller teams right? |
Caveat: My lvl 50 Kin Def is a Kin/Sonic. My lvl 50 /energy def is a FFer. So, my opinions are based purely on extrapolation, not on having actually played that combo. My Kin/Energy's are totally non-existent.
I stand by taking psy mastery, getting Mass Hypnosis to set up the big FS/Nova alpha strike.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Okay, so I am thinking of using this old defender of mine I haven't used in a long time(as the title suggests). I got him to lvl.45 before I just stopped mostly due to then lag/rubberband issues.
Anyways I just wanted a few basic pointers on how to set this guy up for after I respec him. I am not interested in getting very many enhancement sets so for now I'll just use mostly SO's and generic IO's until I get the hang of playing him again. Anyways, here is my current projected look on how he will be once he is respecced, minus any enhancements at all, and he is only lvl.45 right now.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Science Defender
Primary Power Set: Kinetics
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Transfusion -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
Level 1: Power Bolt -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(11), Empty(11)
Level 2: Siphon Power -- Empty(A), Empty(13), Empty(13), Empty(15), Empty(15), Empty(17)
Level 4: Repel -- Empty(A)
Level 6: Siphon Speed -- Empty(A), Empty(17), Empty(19), Empty(19), Empty(21), Empty(21)
Level 8: Increase Density -- Empty(A)
Level 10: Power Burst -- Empty(A), Empty(23), Empty(23), Empty(25), Empty(25), Empty(27)
Level 12: Speed Boost -- Empty(A)
Level 14: Hasten -- Empty(A), Empty(27), Empty(29)
Level 16: Assault -- Empty(A), Empty(29)
Level 18: Inertial Reduction -- Empty(A)
Level 20: Tactics -- Empty(A), Empty(31)
Level 22: Aim -- Empty(A)
Level 24: Maneuvers -- Empty(A), Empty(31)
Level 26: Transference -- Empty(A), Empty(31), Empty(33), Empty(33), Empty(33), Empty(34)
Level 28: Power Push -- Empty(A), Empty(34)
Level 30: Vengeance -- Empty(A), Empty(34)
Level 32: Fulcrum Shift -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 35: Explosive Blast -- Empty(A), Empty(37), Empty(39), Empty(39), Empty(39), Empty(40)
Level 38: Nova -- Empty(A), Empty(40), Empty(40), Empty(42), Empty(42), Empty(42)
Level 41: Thunder Strike -- Empty(A), Empty(43), Empty(43), Empty(43)
Level 44: Charged Armor -- Empty(A), Empty(45), Empty(45)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(46)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Thank you for any time taken to respond and I'm sorry if I came across as lazy by not bothering to put enhancements in the slots in midi.