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Posts
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Joined
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Not thinking too clearly right now, but shouldn't we try to form some kind of really great player 'event' or two before the end comes? Like a last goodbye or whatever?
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Yeah, I was hoping to avoid having to do this again so soon in the brute topic but here I am, possibly even more clueless than with my SS/SR brute. Sorry about lack of information but as of the moment of making this post I am largely clueless on what to do beyond the more obvious enhancement choices.
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Thanks Doomguide and Forevermore for your advice on how to improve my build. I've already respecced to better fit that and already began to sink resources into getting the enhancements and there seems to be a fairly significant improvement.
Also I'd like to thank everyone else for there thoughts on this and information on the badges and stuff, I don't have any of those yet but I can certainly try to work towards them and they'll definitely be handy once I finally get them. As for the advice of putting brute's fury on haymaker, I had a similar thought but currently I'm keeping it on Knockout Blow due to slotting concerns but I intend to switch later when I can and see how that works.
Also one last question/thought for when I finally hit lvl.50 and stuff, can you even unslot a Archetype enhancement boosted by a catalyst? Does it stay in it's superiour state? -
Wow, all of this looks pretty impressive to me, I suspected I was doing SOMETHING wrong but I didn't know how off I was to have to need a high tier alpha power to soft cap non incarnate defense. Anyways, I'll try to keep all of that in mind, however as for those badges mentioned, my brute is a vigilante, if I get the badges, become a villain and then go back to vigilante(eventually), would I gain and still have those benefits?
Also another thing, I'm a little iffy on a personal level of waiting till lvl.47 to get hasten, is there any particular reason why I shouldn't want to get it earlier? -
Just a couple main points and anything else you feel like adding.
Mostly it's whether or not I should bother taking Elude since I plan to have Melee, Ranged and AoE defense all soft capped eventually anyways and..well elude seems kinda redundant doesn't it?
The other point is that I'm not sure if I should put that kind of slotting attention into brawl or into boxing and I'd like some opinions please.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Jab- (A) Mako's Bite - Chance of Damage(Lethal)
- (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (3) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Damage/Endurance
- (5) Mako's Bite - Damage/Recharge
- (7) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Superior Brute's Fury - Accuracy/Damage
- (7) Superior Brute's Fury - Damage/Recharge
- (13) Superior Brute's Fury - Accuracy/Damage/Recharge
- (15) Superior Brute's Fury - Accuracy/Endurance/Recharge
- (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (17) Superior Brute's Fury - Recharge/Fury Bonus
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Defense Buff IO
- (17) Defense Buff IO
- (19) Defense Buff IO
- (A) Crushing Impact - Damage/Endurance/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (23) Endurance Reduction IO
- (25) Endurance Reduction IO
- (A) Accuracy IO
- (A) Impervium Armor - Psionic Resistance
- (36) Impervium Armor - Resistance/Endurance
- (36) Impervium Armor - Resistance
- (A) Defense Buff IO
- (25) Defense Buff IO
- (27) Defense Buff IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (A) Jumping IO
- (A) Defense Buff IO
- (34) Defense Buff IO
- (36) Defense Buff IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Recharge
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Accuracy/Damage
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Run Speed IO
- (A) Endurance Modification IO
- (39) Performance Shifter - EndMod
- (39) Performance Shifter - Chance for +End
- (A) Miracle - +Recovery
- (42) Miracle - Heal
- (42) Healing IO
- (42) Endurance Modification IO
- (43) Performance Shifter - EndMod
- (43) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Recharge Speed
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Accuracy IO
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Level 2: Swift- (A) Run Speed IO
- (A) Healing IO
- (37) Numina's Convalescence - Heal
- (37) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (39) Endurance Modification IO
- (40) Performance Shifter - Chance for +End
- (A) Crushing Impact - Damage/Endurance/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Accuracy/Damage
- (43) Crushing Impact - Damage/Endurance
- (45) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Sprint- (A) Unbounded Leap - +Stealth
- (A) Interrupt Reduction IO
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Yeah, I'm hoping to form up a STF with my lvl.50 bot/dark MM along with another MM friend of mine in time for the weekly strike target. We are both a little newbish in regards to this task force so we would also be looking for somebody experienced who is willing to lead.
Level 45+
Requires 8 to start.
Contact is in Independence Port.
1 Page of Void: Bot/Dark MM
2 Thief of Time: Ninja/Time MM -
Hey, this is the first time I'm trying to do something like this in the forums and I'm already less than experienced in starting TF's/SF's in game, but anyways I was hoping to find some people interested in getting in a LRSF before the next Sig Story comes out and potentially changes something.
As far as I can tell, any day would be good for me and my time zone is whatever the west coast is in. I'm trying to get my lvl.50 MM into this SF and..well, if anybody is interested lemme know please. -
Beard Force
Just started the SG a few minutes ago really, still may need to tweak the rank titles but it's basically a silly/jokeish sort of SG that is accepting all but ideally it wants members with beard related named, a beard on at least one costume or beards featured in their back story in some way or any combination of the above.
SG leader is Da Beard, an alt of mine I also recently made. I can't really promise you any long term goals or even short term aside from a silly place to indulge in some non erp rp or whatever...involving beards lol.
My global is @Path of Violence btw.
Again, mainly a joke/gag SG and unless it inexplicably takes off is not likely to have more than the bare minimum of base stuff, just being honest with you here.
Edit: Oh and it's a hero side base. -
Well I don't know what sorts of things are ideal for necromancy or your specific build but I might suggest the radial branch of intuition(it's what I use for my thugs/poison MM). It'll give you extra duration for your holds but also increases your damage, range and depending on which T3 radial slot you take, either to hit debuff or defense debuff. Of course go for whichever you use more of.
I basically chose Intuition because the radial branch is something that I can make full use of. Everything it can buff would have a purpose and that's pretty much why I chose it. -
Okay, thanks for the help. I ended up going with siphon power in place of superspeed I think. Other than that I followed the basic formula for what you gave me. If my kinetic travel powers is ever inefficient I can always just hop on my rocket board if I don't need my leadership and armor the instant I hop off of it.
However when I tried to go out and solo in order to get the hang of the basic controls and functions of this toon I had..quite a bit of trouble even on standard difficulty settings(+0x1nobossnoav). I realize that I'll obviously be my most powerful in groups but if anybody has advice that can help my ability to solo, it should also help my ability to help in smaller teams right? -
Okay, so I am thinking of using this old defender of mine I haven't used in a long time(as the title suggests). I got him to lvl.45 before I just stopped mostly due to then lag/rubberband issues.
Anyways I just wanted a few basic pointers on how to set this guy up for after I respec him. I am not interested in getting very many enhancement sets so for now I'll just use mostly SO's and generic IO's until I get the hang of playing him again. Anyways, here is my current projected look on how he will be once he is respecced, minus any enhancements at all, and he is only lvl.45 right now.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Science Defender
Primary Power Set: Kinetics
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Transfusion -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
Level 1: Power Bolt -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(11), Empty(11)
Level 2: Siphon Power -- Empty(A), Empty(13), Empty(13), Empty(15), Empty(15), Empty(17)
Level 4: Repel -- Empty(A)
Level 6: Siphon Speed -- Empty(A), Empty(17), Empty(19), Empty(19), Empty(21), Empty(21)
Level 8: Increase Density -- Empty(A)
Level 10: Power Burst -- Empty(A), Empty(23), Empty(23), Empty(25), Empty(25), Empty(27)
Level 12: Speed Boost -- Empty(A)
Level 14: Hasten -- Empty(A), Empty(27), Empty(29)
Level 16: Assault -- Empty(A), Empty(29)
Level 18: Inertial Reduction -- Empty(A)
Level 20: Tactics -- Empty(A), Empty(31)
Level 22: Aim -- Empty(A)
Level 24: Maneuvers -- Empty(A), Empty(31)
Level 26: Transference -- Empty(A), Empty(31), Empty(33), Empty(33), Empty(33), Empty(34)
Level 28: Power Push -- Empty(A), Empty(34)
Level 30: Vengeance -- Empty(A), Empty(34)
Level 32: Fulcrum Shift -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 35: Explosive Blast -- Empty(A), Empty(37), Empty(39), Empty(39), Empty(39), Empty(40)
Level 38: Nova -- Empty(A), Empty(40), Empty(40), Empty(42), Empty(42), Empty(42)
Level 41: Thunder Strike -- Empty(A), Empty(43), Empty(43), Empty(43)
Level 44: Charged Armor -- Empty(A), Empty(45), Empty(45)
Level 47: [Empty]
Level 49: [Empty]
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Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(46)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Thank you for any time taken to respond and I'm sorry if I came across as lazy by not bothering to put enhancements in the slots in midi. -
Okay, thank you all for your help and advice, my pets perform a lot better, as does the MM himself. I finally am comfortable playing on x8 on number of enemies, though I am still working on proper tactics when tip missions does a dick move and make me fight bosses when I ask for none of that..*grumbles about suddenly fighting 5 Greater Devoured's as bosses*
Anyways, I took the advice I could, added a little to some other stuff but after playing a little I was thinking of trying to find space for another 2 or 3 luck of the gambler: +recharge speed enhancements along with a straight up defense enhancement from the same set.
Anyways here is the current build.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Path of Violence: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Heat Mastery
Hero Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), EdctM'r-PetDef(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Alkaloid -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(46), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(46), Numna-Heal(48)
Level 2: Envenom -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(37), AnWeak-Acc/Rchg(37), AnWeak-DefDeb/EndRdx/Rchg(39), AnWeak-Acc/Rchg/EndRdx(40), AnWeak-%ToHit(40)
Level 4: Weaken -- Acc-I(A), Acc-I(7), Cloud-ToHitDeb(9), Cloud-Acc/ToHitDeb(9), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-%Dam(37)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Maneuvers -- DefBuff-I(A), EndRdx-I(34)
Level 10: Neurotoxic Breath -- RechRdx-I(A), Acc-I(11), Acc-I(11)
Level 12: Call Enforcer -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), Achilles-ResDeb%(15), BldM'dt-Acc/Dmg/EndRdx(13), DefBuff-I(15), DefBuff-I(17)
Level 14: Assault -- EndRdx-I(A), EndRdx-I(25)
Level 16: Elixir of Life -- EndMod-I(A), ResDam-I(17), ResDam-I(36)
Level 18: Gang War -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), ExRmnt-+Res(Pets)(21), C'Arms-+Def(Pets)(23)
Level 20: Tactics -- EndRdx-I(A), EndRdx-I(25)
Level 22: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 24: Fly -- Flight-I(A)
Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), SvgnRt-PetResDam(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: Paralytic Poison -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(33)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Bonfire -- Posi-Dmg/Rchg(A), Posi-Dam%(43)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 47: Rise of the Phoenix -- Dsrnt-I(A), RechRdx-I(48), Heal-I(48)
Level 49: Hover -- Empty(A)
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Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(40), Mrcl-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(43), EndMod-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Now for some reason I was having trouble with getting the program to let me stick a couple more slots on hover after switching provoke for it. Regardless I have a flight enhancement and two gambler's lucks in it, one a solid defense and the other a defense/end though with how little end it takes up anyways I'll probably place the +recharge one in that. I could also place similar enhancements in both my maneuvers leadership and my enforcers to replace there current IO's, except with the maneuvers I might want to use the +recharge along with a def/end redux?
Basically with hasten and my current recharge boosts I am at 103.75% extra global haste. I'm wondering if another 22.5% recharge boost should be enough to allow me to be perma hasted? Also I would like helpful idea's on ideal sets to place in Neurotoxic Breath, Elixer of Life and perhaps Tactics? Other than that I think I'm happy with the current set up and thanks again.
Minor edit to remove the incarnate stuff since it's not very relevant to the point of this.
Secondary edit: Thinking of replacing the Analyze Weakness: Chance for +To Hit on my Envenom with Touch of Lady Grey: Chance for minor neg energy damage proc OR the Achilles Heel: Chance for Resistance Debuff proc to further stack the potential resistance crippling. What do you think? Would those and the clouded senses proc be rolled for each enemy it hits individually or one big roll for them for the first shot? -
Okay first, sorry for the double post and second, when I do respec to better allocate my slots, I was thinking about getting rid of provoke? Do you think this would be a bad idea after fixing the other problems or can you think of any consistently better options I could take like hover or stealth in it's place and how many slots I should try to get for that and what 'level' it should be taken?
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Thanks for the advice. I'll see what I can manage over the next couple of days and report on the improvements. I would say one thing for my reasoning for slotting Char the way I did though is that I was under the impression that the proc for a chance to hold for it would have a chance of happening with each damage tick it did so it can once in a while provide a big enough hold to mess with bosses by itself. But I can see that I did make a number of mistakes there and I'll do what I can to fix them thanks.
So it seems that I might want two slots for each of my basic leadership powers and stick end redux in them? And for vengeance I want to cut it down to 3 or 2 slots instead of the 6 it has now?
Edit: Also, I feel that you were not being snarky there so mission accomplished sir/madam(I'm new here okay? You can't expect me to know which gender pronoun or whatever to use to address you) -
Recently came back to the game after a year or so and been playing again for about two or three months now and I'd appreciate some help with cutting the fat from my current build. I'm not looking to optimize it or get purple's, I am just hoping that some of my more obvious mistakes can be pointed out to me and perhaps some suggestions for relatively cheap sets for some of my powers might be.
Hero(primarily for SG reasons) build by Mid's Hero Designer v1.95
I am currently having trouble with making the link neat due to my ignorance, sorry if this looks terrible in this post
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Path of Violence: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Heat Mastery
Hero Profile:
Level 1: Call Thugs- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
- (A) Numina's Convalescence - Heal/Endurance
- (46) Numina's Convalescence - Endurance/Recharge
- (46) Numina's Convalescence - Heal/Recharge
- (46) Numina's Convalescence - Heal/Endurance/Recharge
- (48) Numina's Convalescence - Heal
- (50) Healing IO
- (A) Analyze Weakness - Defense Debuff
- (37) Analyze Weakness - Accuracy/Defense Debuff
- (37) Analyze Weakness - Accuracy/Recharge
- (39) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (40) Analyze Weakness - Accuracy/Endurance/Recharge
- (40) Analyze Weakness - Chance for +ToHit
- (A) Accuracy IO
- (7) Accuracy IO
- (9) Endurance Reduction IO
- (9) Endurance Reduction IO
- (36) To Hit Debuff IO
- (37) To Hit Debuff IO
- (A) Endurance Reduction IO
- (A) Defense Buff IO
- (A) Recharge Reduction IO
- (11) Accuracy IO
- (11) Accuracy IO
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Damage/Endurance
- (13) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy
- (17) Blood Mandate - Damage
- (A) Endurance Reduction IO
- (A) Endurance Modification IO
- (17) Resist Damage IO
- (36) Resist Damage IO
- (A) Blood Mandate - Accuracy/Damage
- (19) Blood Mandate - Damage/Endurance
- (19) Blood Mandate - Accuracy/Endurance
- (21) Blood Mandate - Accuracy/Damage/Endurance
- (21) Blood Mandate - Accuracy
- (23) Blood Mandate - Damage
- (A) To Hit Buff IO
- (A) Healing IO
- (23) Healing IO
- (25) Defense Buff IO
- (25) Defense Buff IO
- (34) To Hit Buff IO
- (34) To Hit Buff IO
- (A) Flight Speed IO
- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (27) Blood Mandate - Accuracy/Endurance
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (29) Blood Mandate - Accuracy
- (31) Blood Mandate - Damage
- (A) Lockdown - Accuracy/Hold
- (31) Lockdown - Accuracy/Recharge
- (31) Lockdown - Recharge/Hold
- (33) Lockdown - Endurance/Recharge/Hold
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold
- (33) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Devastation - Accuracy/Damage
- (42) Devastation - Damage/Endurance
- (42) Devastation - Damage/Recharge
- (42) Devastation - Accuracy/Damage/Recharge
- (43) Devastation - Accuracy/Damage/Endurance/Recharge
- (43) Devastation - Chance of Hold
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Endurance
- (A) Disorient Duration IO
- (48) Recharge Reduction IO
- (48) Healing IO
- (A) Accuracy IO
- (50) Taunt Duration IO
Level 50: Pyronic Judgement
Level 50: Reactive Radial Interface
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Level 2: Swift- (A) Flight Speed IO
- (A) Numina's Convalescence - Heal
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (45) Healing IO
- (A) Jumping IO
- (A) Endurance Modification IO
- (43) Endurance Modification IO
- (50) Endurance Modification IO
- (A) Empty
- (A) Jumping IO
Level 2: Rest- (A) Empty
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Uhh..what about a duo of villains beating RSF? Would that be considered impressive? Not that I have done such a thing...