unbalancedone

Apprentice
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  1. Not thinking too clearly right now, but shouldn't we try to form some kind of really great player 'event' or two before the end comes? Like a last goodbye or whatever?
  2. Yeah, I was hoping to avoid having to do this again so soon in the brute topic but here I am, possibly even more clueless than with my SS/SR brute. Sorry about lack of information but as of the moment of making this post I am largely clueless on what to do beyond the more obvious enhancement choices.
  3. Thanks Doomguide and Forevermore for your advice on how to improve my build. I've already respecced to better fit that and already began to sink resources into getting the enhancements and there seems to be a fairly significant improvement.

    Also I'd like to thank everyone else for there thoughts on this and information on the badges and stuff, I don't have any of those yet but I can certainly try to work towards them and they'll definitely be handy once I finally get them. As for the advice of putting brute's fury on haymaker, I had a similar thought but currently I'm keeping it on Knockout Blow due to slotting concerns but I intend to switch later when I can and see how that works.

    Also one last question/thought for when I finally hit lvl.50 and stuff, can you even unslot a Archetype enhancement boosted by a catalyst? Does it stay in it's superiour state?
  4. Wow, all of this looks pretty impressive to me, I suspected I was doing SOMETHING wrong but I didn't know how off I was to have to need a high tier alpha power to soft cap non incarnate defense. Anyways, I'll try to keep all of that in mind, however as for those badges mentioned, my brute is a vigilante, if I get the badges, become a villain and then go back to vigilante(eventually), would I gain and still have those benefits?

    Also another thing, I'm a little iffy on a personal level of waiting till lvl.47 to get hasten, is there any particular reason why I shouldn't want to get it earlier?
  5. Just a couple main points and anything else you feel like adding.

    Mostly it's whether or not I should bother taking Elude since I plan to have Melee, Ranged and AoE defense all soft capped eventually anyways and..well elude seems kinda redundant doesn't it?

    The other point is that I'm not sure if I should put that kind of slotting attention into brawl or into boxing and I'd like some opinions please.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Super Reflexes
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Jab
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (3) Mako's Bite - Accuracy/Damage
    • (5) Mako's Bite - Damage/Endurance
    • (5) Mako's Bite - Damage/Recharge
    • (7) Mako's Bite - Accuracy/Endurance/Recharge
    Level 1: Focused Fighting
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    Level 2: Haymaker
    • (A) Superior Brute's Fury - Accuracy/Damage
    • (7) Superior Brute's Fury - Damage/Recharge
    • (13) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (15) Superior Brute's Fury - Accuracy/Endurance/Recharge
    • (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (17) Superior Brute's Fury - Recharge/Fury Bonus
    Level 4: Focused Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    Level 6: Agile
    • (A) Defense Buff IO
    • (17) Defense Buff IO
    • (19) Defense Buff IO
    Level 8: Knockout Blow
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Endurance
    • (9) Crushing Impact - Accuracy/Damage
    • (11) Crushing Impact - Damage/Endurance
    • (11) Crushing Impact - Damage/Recharge
    • (13) Crushing Impact - Accuracy/Damage/Recharge
    Level 10: Practiced Brawler
    • (A) Recharge Reduction IO
    • (23) Endurance Reduction IO
    • (25) Endurance Reduction IO
    Level 12: Boxing
    • (A) Accuracy IO
    Level 14: Tough
    • (A) Impervium Armor - Psionic Resistance
    • (36) Impervium Armor - Resistance/Endurance
    • (36) Impervium Armor - Resistance
    Level 16: Dodge
    • (A) Defense Buff IO
    • (25) Defense Buff IO
    • (27) Defense Buff IO
    Level 18: Rage
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 20: Evasion
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    Level 26: Super Jump
    • (A) Jumping IO
    Level 28: Lucky
    • (A) Defense Buff IO
    • (34) Defense Buff IO
    • (36) Defense Buff IO
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 32: Foot Stomp
    • (A) Scirocco's Dervish - Accuracy/Recharge
    • (33) Scirocco's Dervish - Damage/Recharge
    • (33) Scirocco's Dervish - Damage/Endurance
    • (33) Scirocco's Dervish - Accuracy/Damage
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (34) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 35: Quickness
    • (A) Run Speed IO
    Level 38: Superior Conditioning
    • (A) Endurance Modification IO
    • (39) Performance Shifter - EndMod
    • (39) Performance Shifter - Chance for +End
    Level 41: Physical Perfection
    • (A) Miracle - +Recovery
    • (42) Miracle - Heal
    • (42) Healing IO
    • (42) Endurance Modification IO
    • (43) Performance Shifter - EndMod
    • (43) Performance Shifter - Chance for +End
    Level 44: Elude
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 47: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 49: Hurl
    • (A) Accuracy IO
    Level 50: Agility Core Paragon
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Healing IO
    • (37) Numina's Convalescence - Heal
    • (37) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (39) Endurance Modification IO
    • (40) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Endurance
    • (40) Crushing Impact - Accuracy/Damage
    • (43) Crushing Impact - Damage/Endurance
    • (45) Crushing Impact - Damage/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Recharge
    Level 1: Fury
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Interrupt Reduction IO
    Level 4: Ninja Run
  6. Yeah, I'm hoping to form up a STF with my lvl.50 bot/dark MM along with another MM friend of mine in time for the weekly strike target. We are both a little newbish in regards to this task force so we would also be looking for somebody experienced who is willing to lead.

    Level 45+
    Requires 8 to start.
    Contact is in Independence Port.

    1 Page of Void: Bot/Dark MM
    2 Thief of Time: Ninja/Time MM
  7. Hey, this is the first time I'm trying to do something like this in the forums and I'm already less than experienced in starting TF's/SF's in game, but anyways I was hoping to find some people interested in getting in a LRSF before the next Sig Story comes out and potentially changes something.

    As far as I can tell, any day would be good for me and my time zone is whatever the west coast is in. I'm trying to get my lvl.50 MM into this SF and..well, if anybody is interested lemme know please.
  8. unbalancedone

    Infinity SGs

    Beard Force

    Just started the SG a few minutes ago really, still may need to tweak the rank titles but it's basically a silly/jokeish sort of SG that is accepting all but ideally it wants members with beard related named, a beard on at least one costume or beards featured in their back story in some way or any combination of the above.

    SG leader is Da Beard, an alt of mine I also recently made. I can't really promise you any long term goals or even short term aside from a silly place to indulge in some non erp rp or whatever...involving beards lol.

    My global is @Path of Violence btw.

    Again, mainly a joke/gag SG and unless it inexplicably takes off is not likely to have more than the bare minimum of base stuff, just being honest with you here.

    Edit: Oh and it's a hero side base.
  9. Well I don't know what sorts of things are ideal for necromancy or your specific build but I might suggest the radial branch of intuition(it's what I use for my thugs/poison MM). It'll give you extra duration for your holds but also increases your damage, range and depending on which T3 radial slot you take, either to hit debuff or defense debuff. Of course go for whichever you use more of.

    I basically chose Intuition because the radial branch is something that I can make full use of. Everything it can buff would have a purpose and that's pretty much why I chose it.
  10. Okay, thanks for the help. I ended up going with siphon power in place of superspeed I think. Other than that I followed the basic formula for what you gave me. If my kinetic travel powers is ever inefficient I can always just hop on my rocket board if I don't need my leadership and armor the instant I hop off of it.

    However when I tried to go out and solo in order to get the hang of the basic controls and functions of this toon I had..quite a bit of trouble even on standard difficulty settings(+0x1nobossnoav). I realize that I'll obviously be my most powerful in groups but if anybody has advice that can help my ability to solo, it should also help my ability to help in smaller teams right?
  11. Okay, so I am thinking of using this old defender of mine I haven't used in a long time(as the title suggests). I got him to lvl.45 before I just stopped mostly due to then lag/rubberband issues.

    Anyways I just wanted a few basic pointers on how to set this guy up for after I respec him. I am not interested in getting very many enhancement sets so for now I'll just use mostly SO's and generic IO's until I get the hang of playing him again. Anyways, here is my current projected look on how he will be once he is respecced, minus any enhancements at all, and he is only lvl.45 right now.


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 49 Science Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Energy Blast
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Transfusion -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
    Level 1: Power Bolt -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(11), Empty(11)
    Level 2: Siphon Power -- Empty(A), Empty(13), Empty(13), Empty(15), Empty(15), Empty(17)
    Level 4: Repel -- Empty(A)
    Level 6: Siphon Speed -- Empty(A), Empty(17), Empty(19), Empty(19), Empty(21), Empty(21)
    Level 8: Increase Density -- Empty(A)
    Level 10: Power Burst -- Empty(A), Empty(23), Empty(23), Empty(25), Empty(25), Empty(27)
    Level 12: Speed Boost -- Empty(A)
    Level 14: Hasten -- Empty(A), Empty(27), Empty(29)
    Level 16: Assault -- Empty(A), Empty(29)
    Level 18: Inertial Reduction -- Empty(A)
    Level 20: Tactics -- Empty(A), Empty(31)
    Level 22: Aim -- Empty(A)
    Level 24: Maneuvers -- Empty(A), Empty(31)
    Level 26: Transference -- Empty(A), Empty(31), Empty(33), Empty(33), Empty(33), Empty(34)
    Level 28: Power Push -- Empty(A), Empty(34)
    Level 30: Vengeance -- Empty(A), Empty(34)
    Level 32: Fulcrum Shift -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
    Level 35: Explosive Blast -- Empty(A), Empty(37), Empty(39), Empty(39), Empty(39), Empty(40)
    Level 38: Nova -- Empty(A), Empty(40), Empty(40), Empty(42), Empty(42), Empty(42)
    Level 41: Thunder Strike -- Empty(A), Empty(43), Empty(43), Empty(43)
    Level 44: Charged Armor -- Empty(A), Empty(45), Empty(45)
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A), Empty(45)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Empty(A), Empty(46)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run





    Thank you for any time taken to respond and I'm sorry if I came across as lazy by not bothering to put enhancements in the slots in midi.
  12. Okay, thank you all for your help and advice, my pets perform a lot better, as does the MM himself. I finally am comfortable playing on x8 on number of enemies, though I am still working on proper tactics when tip missions does a dick move and make me fight bosses when I ask for none of that..*grumbles about suddenly fighting 5 Greater Devoured's as bosses*

    Anyways, I took the advice I could, added a little to some other stuff but after playing a little I was thinking of trying to find space for another 2 or 3 luck of the gambler: +recharge speed enhancements along with a straight up defense enhancement from the same set.

    Anyways here is the current build.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Path of Violence: Level 50 Natural Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Poison
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Heat Mastery

    Hero Profile:
    Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), EdctM'r-PetDef(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
    Level 1: Alkaloid -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(46), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(46), Numna-Heal(48)
    Level 2: Envenom -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(37), AnWeak-Acc/Rchg(37), AnWeak-DefDeb/EndRdx/Rchg(39), AnWeak-Acc/Rchg/EndRdx(40), AnWeak-%ToHit(40)
    Level 4: Weaken -- Acc-I(A), Acc-I(7), Cloud-ToHitDeb(9), Cloud-Acc/ToHitDeb(9), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-%Dam(37)
    Level 6: Equip Thugs -- EndRdx-I(A)
    Level 8: Maneuvers -- DefBuff-I(A), EndRdx-I(34)
    Level 10: Neurotoxic Breath -- RechRdx-I(A), Acc-I(11), Acc-I(11)
    Level 12: Call Enforcer -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), Achilles-ResDeb%(15), BldM'dt-Acc/Dmg/EndRdx(13), DefBuff-I(15), DefBuff-I(17)
    Level 14: Assault -- EndRdx-I(A), EndRdx-I(25)
    Level 16: Elixir of Life -- EndMod-I(A), ResDam-I(17), ResDam-I(36)
    Level 18: Gang War -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), ExRmnt-+Res(Pets)(21), C'Arms-+Def(Pets)(23)
    Level 20: Tactics -- EndRdx-I(A), EndRdx-I(25)
    Level 22: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
    Level 24: Fly -- Flight-I(A)
    Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), SvgnRt-PetResDam(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
    Level 28: Paralytic Poison -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(33)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
    Level 32: Upgrade Equipment -- EndRdx-I(A)
    Level 35: Bonfire -- Posi-Dmg/Rchg(A), Posi-Dam%(43)
    Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
    Level 47: Rise of the Phoenix -- Dsrnt-I(A), RechRdx-I(48), Heal-I(48)
    Level 49: Hover -- Empty(A)
    ------------
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(40), Mrcl-Rcvry+(45)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(43), EndMod-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Jump-I(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run






    Now for some reason I was having trouble with getting the program to let me stick a couple more slots on hover after switching provoke for it. Regardless I have a flight enhancement and two gambler's lucks in it, one a solid defense and the other a defense/end though with how little end it takes up anyways I'll probably place the +recharge one in that. I could also place similar enhancements in both my maneuvers leadership and my enforcers to replace there current IO's, except with the maneuvers I might want to use the +recharge along with a def/end redux?

    Basically with hasten and my current recharge boosts I am at 103.75% extra global haste. I'm wondering if another 22.5% recharge boost should be enough to allow me to be perma hasted? Also I would like helpful idea's on ideal sets to place in Neurotoxic Breath, Elixer of Life and perhaps Tactics? Other than that I think I'm happy with the current set up and thanks again.

    Minor edit to remove the incarnate stuff since it's not very relevant to the point of this.

    Secondary edit: Thinking of replacing the Analyze Weakness: Chance for +To Hit on my Envenom with Touch of Lady Grey: Chance for minor neg energy damage proc OR the Achilles Heel: Chance for Resistance Debuff proc to further stack the potential resistance crippling. What do you think? Would those and the clouded senses proc be rolled for each enemy it hits individually or one big roll for them for the first shot?
  13. Okay first, sorry for the double post and second, when I do respec to better allocate my slots, I was thinking about getting rid of provoke? Do you think this would be a bad idea after fixing the other problems or can you think of any consistently better options I could take like hover or stealth in it's place and how many slots I should try to get for that and what 'level' it should be taken?
  14. Thanks for the advice. I'll see what I can manage over the next couple of days and report on the improvements. I would say one thing for my reasoning for slotting Char the way I did though is that I was under the impression that the proc for a chance to hold for it would have a chance of happening with each damage tick it did so it can once in a while provide a big enough hold to mess with bosses by itself. But I can see that I did make a number of mistakes there and I'll do what I can to fix them thanks.

    So it seems that I might want two slots for each of my basic leadership powers and stick end redux in them? And for vengeance I want to cut it down to 3 or 2 slots instead of the 6 it has now?

    Edit: Also, I feel that you were not being snarky there so mission accomplished sir/madam(I'm new here okay? You can't expect me to know which gender pronoun or whatever to use to address you)
  15. Recently came back to the game after a year or so and been playing again for about two or three months now and I'd appreciate some help with cutting the fat from my current build. I'm not looking to optimize it or get purple's, I am just hoping that some of my more obvious mistakes can be pointed out to me and perhaps some suggestions for relatively cheap sets for some of my powers might be.

    Hero(primarily for SG reasons) build by Mid's Hero Designer v1.95

    I am currently having trouble with making the link neat due to my ignorance, sorry if this looks terrible in this post

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Path of Violence: Level 50 Natural Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Poison
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Presence
    Ancillary Pool: Heat Mastery

    Hero Profile:
    Level 1: Call Thugs
    • (A) Blood Mandate - Accuracy/Damage
    • (3) Blood Mandate - Damage/Endurance
    • (3) Blood Mandate - Accuracy/Endurance
    • (5) Blood Mandate - Accuracy/Damage/Endurance
    • (5) Blood Mandate - Accuracy
    • (7) Blood Mandate - Damage
    Level 1: Alkaloid
    • (A) Numina's Convalescence - Heal/Endurance
    • (46) Numina's Convalescence - Endurance/Recharge
    • (46) Numina's Convalescence - Heal/Recharge
    • (46) Numina's Convalescence - Heal/Endurance/Recharge
    • (48) Numina's Convalescence - Heal
    • (50) Healing IO
    Level 2: Envenom
    • (A) Analyze Weakness - Defense Debuff
    • (37) Analyze Weakness - Accuracy/Defense Debuff
    • (37) Analyze Weakness - Accuracy/Recharge
    • (39) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (40) Analyze Weakness - Accuracy/Endurance/Recharge
    • (40) Analyze Weakness - Chance for +ToHit
    Level 4: Weaken
    • (A) Accuracy IO
    • (7) Accuracy IO
    • (9) Endurance Reduction IO
    • (9) Endurance Reduction IO
    • (36) To Hit Debuff IO
    • (37) To Hit Debuff IO
    Level 6: Equip Thugs
    • (A) Endurance Reduction IO
    Level 8: Maneuvers
    • (A) Defense Buff IO
    Level 10: Neurotoxic Breath
    • (A) Recharge Reduction IO
    • (11) Accuracy IO
    • (11) Accuracy IO
    Level 12: Call Enforcer
    • (A) Blood Mandate - Accuracy/Damage
    • (13) Blood Mandate - Damage/Endurance
    • (13) Blood Mandate - Accuracy/Endurance
    • (15) Blood Mandate - Accuracy/Damage/Endurance
    • (15) Blood Mandate - Accuracy
    • (17) Blood Mandate - Damage
    Level 14: Assault
    • (A) Endurance Reduction IO
    Level 16: Elixir of Life
    • (A) Endurance Modification IO
    • (17) Resist Damage IO
    • (36) Resist Damage IO
    Level 18: Gang War
    • (A) Blood Mandate - Accuracy/Damage
    • (19) Blood Mandate - Damage/Endurance
    • (19) Blood Mandate - Accuracy/Endurance
    • (21) Blood Mandate - Accuracy/Damage/Endurance
    • (21) Blood Mandate - Accuracy
    • (23) Blood Mandate - Damage
    Level 20: Tactics
    • (A) To Hit Buff IO
    Level 22: Vengeance
    • (A) Healing IO
    • (23) Healing IO
    • (25) Defense Buff IO
    • (25) Defense Buff IO
    • (34) To Hit Buff IO
    • (34) To Hit Buff IO
    Level 24: Fly
    • (A) Flight Speed IO
    Level 26: Call Bruiser
    • (A) Blood Mandate - Accuracy/Damage
    • (27) Blood Mandate - Damage/Endurance
    • (27) Blood Mandate - Accuracy/Endurance
    • (29) Blood Mandate - Accuracy/Damage/Endurance
    • (29) Blood Mandate - Accuracy
    • (31) Blood Mandate - Damage
    Level 28: Paralytic Poison
    • (A) Lockdown - Accuracy/Hold
    • (31) Lockdown - Accuracy/Recharge
    • (31) Lockdown - Recharge/Hold
    • (33) Lockdown - Endurance/Recharge/Hold
    • (33) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (33) Lockdown - Chance for +2 Mag Hold
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 32: Upgrade Equipment
    • (A) Endurance Reduction IO
    Level 35: Bonfire
    • (A) Endurance Reduction IO
    Level 38: Noxious Gas
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Char
    • (A) Devastation - Accuracy/Damage
    • (42) Devastation - Damage/Endurance
    • (42) Devastation - Damage/Recharge
    • (42) Devastation - Accuracy/Damage/Recharge
    • (43) Devastation - Accuracy/Damage/Endurance/Recharge
    • (43) Devastation - Chance of Hold
    Level 44: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Endurance
    Level 47: Rise of the Phoenix
    • (A) Disorient Duration IO
    • (48) Recharge Reduction IO
    • (48) Healing IO
    Level 49: Provoke
    • (A) Accuracy IO
    • (50) Taunt Duration IO
    Level 50: Musculature Total Core Revamp
    Level 50: Pyronic Judgement
    Level 50: Reactive Radial Interface
    ------------
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (40) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (43) Endurance Modification IO
    • (50) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Jumping IO
    Level 1: Supremacy
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
  16. Uhh..what about a duo of villains beating RSF? Would that be considered impressive? Not that I have done such a thing...