SS/SR build help please


Dizzy_Dazzler

 

Posted

Just a couple main points and anything else you feel like adding.

Mostly it's whether or not I should bother taking Elude since I plan to have Melee, Ranged and AoE defense all soft capped eventually anyways and..well elude seems kinda redundant doesn't it?

The other point is that I'm not sure if I should put that kind of slotting attention into brawl or into boxing and I'd like some opinions please.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Jab

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (3) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Endurance
  • (5) Mako's Bite - Damage/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Haymaker
  • (A) Superior Brute's Fury - Accuracy/Damage
  • (7) Superior Brute's Fury - Damage/Recharge
  • (13) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (15) Superior Brute's Fury - Accuracy/Endurance/Recharge
  • (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Brute's Fury - Recharge/Fury Bonus
Level 4: Focused Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Agile
  • (A) Defense Buff IO
  • (17) Defense Buff IO
  • (19) Defense Buff IO
Level 8: Knockout Blow
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Endurance
  • (9) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Recharge
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
  • (23) Endurance Reduction IO
  • (25) Endurance Reduction IO
Level 12: Boxing
  • (A) Accuracy IO
Level 14: Tough
  • (A) Impervium Armor - Psionic Resistance
  • (36) Impervium Armor - Resistance/Endurance
  • (36) Impervium Armor - Resistance
Level 16: Dodge
  • (A) Defense Buff IO
  • (25) Defense Buff IO
  • (27) Defense Buff IO
Level 18: Rage
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 20: Evasion
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
Level 26: Super Jump
  • (A) Jumping IO
Level 28: Lucky
  • (A) Defense Buff IO
  • (34) Defense Buff IO
  • (36) Defense Buff IO
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Foot Stomp
  • (A) Scirocco's Dervish - Accuracy/Recharge
  • (33) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Accuracy/Damage
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)
Level 35: Quickness
  • (A) Run Speed IO
Level 38: Superior Conditioning
  • (A) Endurance Modification IO
  • (39) Performance Shifter - EndMod
  • (39) Performance Shifter - Chance for +End
Level 41: Physical Perfection
  • (A) Miracle - +Recovery
  • (42) Miracle - Heal
  • (42) Healing IO
  • (42) Endurance Modification IO
  • (43) Performance Shifter - EndMod
  • (43) Performance Shifter - Chance for +End
Level 44: Elude
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 47: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 49: Hurl
  • (A) Accuracy IO
Level 50: Agility Core Paragon
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Healing IO
  • (37) Numina's Convalescence - Heal
  • (37) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (39) Endurance Modification IO
  • (40) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Accuracy/Damage
  • (43) Crushing Impact - Damage/Endurance
  • (45) Crushing Impact - Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Fury
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Interrupt Reduction IO
Level 4: Ninja Run


 

Posted

Quote:
Originally Posted by unbalancedone View Post
Just a couple main points and anything else you feel like adding.

Mostly it's whether or not I should bother taking Elude since I plan to have Melee, Ranged and AoE defense all soft capped eventually anyways and..well elude seems kinda redundant doesn't it?

The other point is that I'm not sure if I should put that kind of slotting attention into brawl or into boxing and I'd like some opinions please.
Short answer, No. Slightly longer answer, 5 slots if you really need the +5% recharge set bonus (and I'd probably chase a Purple set if you need the recharge badly enough to want to slot up Brawl or Boxing). Either way using 6 slots is 1 too many far as set bonuses go. Ditto any place you've used CI. If you keep the 6th slot use it to better the overall enhancement of the power not for the set bonus.

Elude - No outside of potential use vs the new content in DA (which due to limited playtime I can't really comment on) Elude is, at best, a set mule in a build already at the soft cap for melee/range/AoE.

Other thoughts:

Practiced Brawler - 1 slot only, 2 perhaps if you exemplar frequently and need to ensure it stays perma while exemp'd. 3 is definite overkill in an endgame build.

Knockout Blow - see comments above about 6 slotting CI.

Tough - I wouldn't worry about the Psi resist proc (if you are getting hammered by Psi then inspires >> orange and purple as needed). Make sure Tough is well enhanced for S/L resists and endred first then worry about exotic stuff. Getting Elusive Mind is also well worth it if you find Psi a problem.

Special IO's - Kismet +6% somewhere, I usually like FF or other early power that's run 24-7. Steadfast resist/+3% def is practically a must on a high end SR build. I also gather the Glad proc has taken a nose dive cost wise and therefore is likely a very good investment on an SR character of any stripe.

Miracle +recovery - Ideally move this to Health. You'll lose benefit anytime you exemplar to under 38th as it is dependent on the power being active and not the level of the IO.

Health - begs for 3 Numina for the set bonuses.

Focused Accuracy - Hard to call on this one since I've currently no access to Mids but any slotting which doesn't push hard vs ED on Endred needs weighing options particularly if one plans on running it 24-7 and thereby maximizing the proc's benefit. And if not running 24-7 the BU proc is of dubious benefit if one is just turning it on when you need to hit something you are having trouble hitting.

Doomguide


 

Posted

Red Fortunes will get you more Ranged Def. You want ToD for melee.

This took about 3 minutes to put together.

Of course it's over the soft cap on all three positions and you still get to choose your own incarnate slots. Also has hurl for a ranged attack and spring attack for a little extra AoE goodness.

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch

  • (A) Touch of Death - Accuracy/Damage
  • (39) Touch of Death - Damage/Endurance
  • (40) Touch of Death - Damage/Recharge
  • (40) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Endurance/Recharge
  • (42) Touch of Death - Chance of Damage(Negative)
Level 1: Focused Fighting
  • (A) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense
  • (46) Red Fortune - Endurance
Level 2: Haymaker
  • (A) Touch of Death - Accuracy/Damage
  • (19) Touch of Death - Damage/Endurance
  • (37) Touch of Death - Damage/Recharge
  • (37) Touch of Death - Accuracy/Damage/Endurance
  • (37) Touch of Death - Damage/Endurance/Recharge
  • (39) Touch of Death - Chance of Damage(Negative)
Level 4: Focused Senses
  • (A) Red Fortune - Endurance
  • (5) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (15) Red Fortune - Endurance/Recharge
  • (15) Red Fortune - Defense/Endurance/Recharge
  • (19) Red Fortune - Defense
Level 6: Agile
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance
Level 8: Knockout Blow
  • (A) Brute's Fury - Accuracy/Damage
  • (9) Brute's Fury - Damage/Recharge
  • (9) Brute's Fury - Accuracy/Damage/Recharge
  • (11) Brute's Fury - Accuracy/Endurance/Recharge
  • (11) Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (13) Brute's Fury - Recharge/Fury Bonus
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
Level 12: Boxing
  • (A) Empty
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 16: Dodge
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
Level 18: Rage
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 20: Evasion
  • (A) Red Fortune - Defense
  • (21) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Endurance/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Endurance
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Recharge
  • (27) Luck of the Gambler - Endurance/Recharge
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (29) Luck of the Gambler - Defense
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Super Jump
  • (A) Empty
Level 28: Lucky
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
Level 30: Spring Attack
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Scirocco's Dervish - Accuracy/Damage
  • (31) Scirocco's Dervish - Damage/Endurance
  • (31) Scirocco's Dervish - Damage/Recharge
  • (34) Scirocco's Dervish - Accuracy/Recharge
  • (36) Empty
Level 32: Foot Stomp
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Empty
Level 35: Quickness
  • (A) Empty
Level 38: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod
Level 41: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod
Level 44: Hurl
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 47: Hasten
  • (A) Empty
  • (48) Empty
  • (48) Empty
Level 49: Super Speed
  • (A) Empty
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Numina's Convalescence - Heal
  • (5) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



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Posted

Quote:
Originally Posted by unbalancedone View Post
Mostly it's whether or not I should bother taking Elude since I plan to have Melee, Ranged and AoE defense all soft capped eventually anyways and..well elude seems kinda redundant doesn't it?
There's two reasons to consider taking Elude:

-You are built for the regular (45%) softcap, but want to do incarnate content (where the softcap is 59%)

-You need it for the Endurance boost

Honestly, I'm not sure either of those reasons warrant the End crash when it wears off.

If you don't have them already, grab your Accolade badges. Born in Battle and Marshal will each add 10 points to your max end, and [http://paragonwiki.com/wiki/Demonic_Badge][Demonic[/url] is (in my opinion) a better godmode than any of the crashing ones (like Elude).


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
There's two reasons to consider taking Elude:

-You are built for the regular (45%) softcap, but want to do incarnate content (where the softcap is 59%)

-You need it for the Endurance boost

Honestly, I'm not sure either of those reasons warrant the End crash when it wears off.

If you don't have them already, grab your Accolade badges. Born in Battle and Marshal will each add 10 points to your max end, and [http://paragonwiki.com/wiki/Demonic_Badge][Demonic[/url] is (in my opinion) a better godmode than any of the crashing ones (like Elude).
Yep, Demonic is an excellent godmode either with or without Elude. Before the days of IO's Archmage was one of the tricks my Claws/SR scrapper used to survive if she was still in a heavy fight when Elude was about to crash. If I didn't have the lucks to buff defense it would be click Conserve Power and hit Eye of Magus in the seconds before the crash. These days it's more a back up if something does manage to detoggle me (usually that would involve waaay too many Carnies and Mask(s) of Vitiation to be healthy )

Quote:
Red Fortunes will get you more Ranged Def. You want ToD for melee.
While it is commonly done via set bonuses my own preference is to use set bonuses as little as possible for +def. I prefer to focus on +max health and +regen. The exception for me might be if I was trying to gain the Incarnate soft cap in an Incarnate dedicated build.


 

Posted

Quote:
Originally Posted by Doomguide View Post
While it is commonly done via set bonuses my own preference is to use set bonuses as little as possible for +def. I prefer to focus on +max health and +regen. The exception for me might be if I was trying to gain the Incarnate soft cap in an Incarnate dedicated build.
This is true. You can actually softcap with using reg SO's or common IO's and the steadfast protection res/def.


 

Posted

Quote:
Originally Posted by Forevermore View Post
This is true. You can actually softcap with using reg SO's or common IO's and the steadfast protection res/def.
The trade off, of course, is I'm more tied into specific power choices to gain the needed +def.


 

Posted

Wow, all of this looks pretty impressive to me, I suspected I was doing SOMETHING wrong but I didn't know how off I was to have to need a high tier alpha power to soft cap non incarnate defense. Anyways, I'll try to keep all of that in mind, however as for those badges mentioned, my brute is a vigilante, if I get the badges, become a villain and then go back to vigilante(eventually), would I gain and still have those benefits?

Also another thing, I'm a little iffy on a personal level of waiting till lvl.47 to get hasten, is there any particular reason why I shouldn't want to get it earlier?


 

Posted

Maybe swap Touch of Death and Brutes Fury in Haymaker and KO Blow give haymaker Brutes fury for the proc ?

Looked at Forevermore Build


 

Posted

Quote:
Originally Posted by unbalancedone View Post
Wow, all of this looks pretty impressive to me, I suspected I was doing SOMETHING wrong but I didn't know how off I was to have to need a high tier alpha power to soft cap non incarnate defense.
? Do you mean to soft cap Incarnate defense? You certainly don't need "a high tier alpha power" to soft cap non-Incarnate (the 45% soft cap). You may not need any Incarnate powers to reach 59% either ... just more likely that I'd make the choice to do so but without Mids can't say for sure how I would get there and if any set could do it without needing Incarnate boosts/powers it would be SR.

Quote:
Anyways, I'll try to keep all of that in mind, however as for those badges mentioned, my brute is a vigilante, if I get the badges, become a villain and then go back to vigilante(eventually), would I gain and still have those benefits?
Yes, as I understand it your badges will change as change alignments. Once earned you should have a version of the accolade available no matter your current alignment.

Quote:
Also another thing, I'm a little iffy on a personal level of waiting till lvl.47 to get hasten, is there any particular reason why I shouldn't want to get it earlier?
None that I can think of. I don't have access to Mids but it should be possible to move stuff around to take Hasten much earlier if desired. Just going to be a matter of what gets moved later vs Hasten.

Doomguide


 

Posted

Quote:
Originally Posted by Doomguide View Post
Yes, as I understand it your badges will change as change alignments. Once earned you should have a version of the accolade available no matter your current alignment.
If you have a Hero Accolade Badge, and become a Villain, you are automatically awarded the corresponding Villain Badge and Accolade Power. The two do NOT stack - the Hero power greys out on your list and ceases to function, with the Villain version taking over. In the case of click Accolades, the Hero version will become unclickable; you'll have to find the Villain version in your powers list and put it on your tray instead. When you switch back to Hero, the Villain versions will stop working, and the Hero ones will start up again.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
If you have a Hero Accolade Badge, and become a Villain, you are automatically awarded the corresponding Villain Badge and Accolade Power. The two do NOT stack - the Hero power greys out on your list and ceases to function, with the Villain version taking over. In the case of click Accolades, the Hero version will become unclickable; you'll have to find the Villain version in your powers list and put it on your tray instead. When you switch back to Hero, the Villain versions will stop working, and the Hero ones will start up again.
Thanks for the clarification, makes more sense than my recollections.

Doomguide


 

Posted

Thanks Doomguide and Forevermore for your advice on how to improve my build. I've already respecced to better fit that and already began to sink resources into getting the enhancements and there seems to be a fairly significant improvement.

Also I'd like to thank everyone else for there thoughts on this and information on the badges and stuff, I don't have any of those yet but I can certainly try to work towards them and they'll definitely be handy once I finally get them. As for the advice of putting brute's fury on haymaker, I had a similar thought but currently I'm keeping it on Knockout Blow due to slotting concerns but I intend to switch later when I can and see how that works.

Also one last question/thought for when I finally hit lvl.50 and stuff, can you even unslot a Archetype enhancement boosted by a catalyst? Does it stay in it's superiour state?


 

Posted

Quote:
Originally Posted by unbalancedone View Post
Also one last question/thought for when I finally hit lvl.50 and stuff, can you even unslot a Archetype enhancement boosted by a catalyst? Does it stay in it's superiour state?
When I respeced my Ill/Son troller, it did, and while I'm not 100% sure on if the same would be true using an Unslotter, I imagine it would function the same way.