Cardiac Core Paragon and Nukes


Airhammer

 

Posted

I just need clarification from someone who is in the know . Nukes drain -100% END and Cardiac Core Paragon discounts all attacks by +45% END give or take...

So correct me if I'm wrong, If I Nuke a mob with Cardiac Core Paragon slotted I will lose roughly 55% of my end but that's it correct? I do know that Cardiac does not protect you from the -1000% Recovery that hits you after a nuke.

Thanks in advance!



 

Posted

Cardiac functions as an End Reduction enhancement. It has no impact on the crash from a nuke, though it makes the nuke require less End to fire.

Edit to add: Ageless Destiny, on the other hand, will bring your Endurance bar back up quite nicely after a nuke.


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Posted

Cardiac makes your powers cost less. But nuke crashes aren't a power cost, they directly modify your endurance. Conserve Power doesn't mitigate nuke crashes (although it makes it easier to get by with no recovery when you pop a blue afterward), and neither does Cardiac.

Also, a 45% discount doesn't mean your powers cost 55% of their normal costs. Endurance reduction makes the power cost 1 / (1 + endredux) of the original cost. So 45% from Cardiac would make a power cost ~69% of the normal cost, assuming you have no other endurance reduction slotted in the power.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Cardiac makes your powers cost less. But nuke crashes aren't a power cost, they directly modify your endurance. Conserve Power doesn't mitigate nuke crashes (although it makes it easier to get by with no recovery when you pop a blue afterward), and neither does Cardiac.

Also, a 45% discount doesn't mean your powers cost 55% of their normal costs. Endurance reduction makes the power cost 1 / (1 + endredux) of the original cost. So 45% from Cardiac would make a power cost ~69% of the normal cost, assuming you have no other endurance reduction slotted in the power.
Thanks, I knew it wasn't 45% I was just throwing it out there as an example because I was having difficulty even asking the question lol. You definitely helped me out right here...something that I didn't know/never looked into...

Quote:
Originally Posted by Hopeling View Post
But nuke crashes aren't a power cost, they directly modify your endurance.
Interesting, *looks at mids* by joe you're right! My thanks go out to both of you!



 

Posted

Quote:
Originally Posted by Negate View Post
Thanks, I knew it wasn't 45% I was just throwing it out there as an example because I was having difficulty even asking the question lol. You definitely helped me out right here...something that I didn't know/never looked into...



Interesting, *looks at mids* by joe you're right! My thanks go out to both of you!
They work this way so it is possible to fire them off with less than full endurance. If it was the end cost zeroing out your endurance, you would be unable to fire it. Any endurance "crash" power works this way.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
They work this way so it is possible to fire them off with less than full endurance. If it was the end cost zeroing out your endurance, you would be unable to fire it. Any endurance "crash" power works this way.
Thanks Raj, I dabbled a bit with Blasters and Corrs but it was never anything serious...but once I found out about Ageless I started to dive head first into the "Nuke" world so this is a bit new to me. I think Ageless has breathed new life in many sets...for example /Sonic, Storm, Anything with a crashing Nuke, /Dark Armor...it has made the impossible, possible and it makes you think of your nukes as a high dmg attack instead of a "Use it only once per mission in a special situation, then run like hell until your end comes back" attack. Thanks for all the great advice.



 

Posted

I really wish they would change the old crashing nukes to act more like all the nukes they've created in the last few years.


 

Posted

Ageless Destiny is a Godsend to certain characters. For example, my main (Eng/Eng/Force blaster) (whom I solo with Barrier) becomes a nukefest on teams, because I run into spawns, Void Judgement, next spawn, Aim, Build Up, Nova, Ageless, cycle normal attacks for 2 minutes (if I need to), rinse and repeat. The kicker is that he's only got an 8 second downtime on Hasten.

Throw a Kin on the team, and it just gets worse (better?), because that nuke can be fired off as often as it cycles.


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Posted

Quote:
Originally Posted by Golden_Avariel View Post
I really wish they would change the old crashing nukes to act more like all the nukes they've created in the last few years.
I believe Arcanaville has proven, by the devs own calculations, that crashing nukes should all get a rather ridiculous damage scale increase, if they remain the way they are. I, for one, am all for it.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

Posted

Quote:
Originally Posted by Shadowe View Post
I believe Arcanaville has proven, by the devs own calculations, that crashing nukes should all get a rather ridiculous damage scale increase, if they remain the way they are. I, for one, am all for it.
I remember seeing that thread/post. I agree I'm all for it as well.

Oh and let me tell you my Fire/Storm Controller...dude she is a FORCE to be reckoned with! I can Spam the immob have to LS out, throw out Bonfire, Have Hover, Mist and Hurricane running all at the Same time...Yeah, this is the way storm was supposed to be played!!!



 

Posted

Quote:
Originally Posted by Shadowe View Post
I believe Arcanaville has proven, by the devs own calculations, that crashing nukes should all get a rather ridiculous damage scale increase, if they remain the way they are. I, for one, am all for it.
"Proved" is a bit strong. What I believe I can show is that if the nukes were treated like any other power, factoring in their long recharge and crashes, that the current power balancing rules would specify that they do something between somewhat more, and massively more damage.

Which means that the crashing nukes do less damage than that because of a special case rule that limits the maximum damage they can do. That's not unreasonable, but that has to be balanced against the question of whether we actually need to be reducing blaster performance, when blaster performance has always been datamined to be lacking.


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Posted

O_O Arc must of stealthed in here...



 

Posted

Quote:
Originally Posted by Arcanaville View Post
"Proved" is a bit strong. What I believe I can show is that if the nukes were treated like any other power, factoring in their long recharge and crashes, that the current power balancing rules would specify that they do something between somewhat more, and massively more damage.

Which means that the crashing nukes do less damage than that because of a special case rule that limits the maximum damage they can do. That's not unreasonable, but that has to be balanced against the question of whether we actually need to be reducing blaster performance, when blaster performance has always been datamined to be lacking.
Thanks for the clarification, Arcana.

Perhaps "proven" was a bit far, but at the end of the day, a design guideline from D&D 4E springs to mind: the basic rules are as written and are simple. Everything a character can do that is "special" breaks those rules with a special case.

All powers in CoH are special case rules (except, perhaps, sprint and brawl), but if there is a marked disadvantage to a particular type of power, as you can undoubtedly show for CrashNukes, that special case makes things worse for the character using that power. Which begs the question of why that power should get a special case to begin with.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

Posted

Quote:
Originally Posted by Arcanaville View Post
"Proved" is a bit strong. What I believe I can show is that if the nukes were treated like any other power, factoring in their long recharge and crashes, that the current power balancing rules would specify that they do something between somewhat more, and massively more damage.

Which means that the crashing nukes do less damage than that because of a special case rule that limits the maximum damage they can do. That's not unreasonable, but that has to be balanced against the question of whether we actually need to be reducing blaster performance, when blaster performance has always been datamined to be lacking.
I for one would way prefer they buffed the crashing nukes rather than convert them to crashless. I love blizzard and inferno and they wouldn't be the same after.


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Posted

Quote:
Originally Posted by Shadowe View Post
I believe Arcanaville has proven, by the devs own calculations, that crashing nukes should all get a rather ridiculous damage scale increase, if they remain the way they are. I, for one, am all for it.
This is EXACTLY what should happen..


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Posted

Getting a bit far afield here, but well said on the nuke change. If you're a soloist blaster/corruptor/defender, you automatically lose your highest damage power for the sake of not crashing. The problem is that it's not universal. Moreover, it's extremely subjective as to which nukes are stronger than others, creating an even greater disparity in the balance between different sets.


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