Cardiac Core Paragon and Nukes
Cardiac functions as an End Reduction enhancement. It has no impact on the crash from a nuke, though it makes the nuke require less End to fire.
Edit to add: Ageless Destiny, on the other hand, will bring your Endurance bar back up quite nicely after a nuke.
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Cardiac makes your powers cost less. But nuke crashes aren't a power cost, they directly modify your endurance. Conserve Power doesn't mitigate nuke crashes (although it makes it easier to get by with no recovery when you pop a blue afterward), and neither does Cardiac.
Also, a 45% discount doesn't mean your powers cost 55% of their normal costs. Endurance reduction makes the power cost 1 / (1 + endredux) of the original cost. So 45% from Cardiac would make a power cost ~69% of the normal cost, assuming you have no other endurance reduction slotted in the power.
Cardiac makes your powers cost less. But nuke crashes aren't a power cost, they directly modify your endurance. Conserve Power doesn't mitigate nuke crashes (although it makes it easier to get by with no recovery when you pop a blue afterward), and neither does Cardiac.
Also, a 45% discount doesn't mean your powers cost 55% of their normal costs. Endurance reduction makes the power cost 1 / (1 + endredux) of the original cost. So 45% from Cardiac would make a power cost ~69% of the normal cost, assuming you have no other endurance reduction slotted in the power. |
Interesting, *looks at mids* by joe you're right! My thanks go out to both of you!






Thanks, I knew it wasn't 45% I was just throwing it out there as an example because I was having difficulty even asking the question lol. You definitely helped me out right here...something that I didn't know/never looked into...
Interesting, *looks at mids* by joe you're right! My thanks go out to both of you! |
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I really wish they would change the old crashing nukes to act more like all the nukes they've created in the last few years.
Ageless Destiny is a Godsend to certain characters. For example, my main (Eng/Eng/Force blaster) (whom I solo with Barrier) becomes a nukefest on teams, because I run into spawns, Void Judgement, next spawn, Aim, Build Up, Nova, Ageless, cycle normal attacks for 2 minutes (if I need to), rinse and repeat. The kicker is that he's only got an 8 second downtime on Hasten.
Throw a Kin on the team, and it just gets worse (better?), because that nuke can be fired off as often as it cycles.
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The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise.


I believe Arcanaville has proven, by the devs own calculations, that crashing nukes should all get a rather ridiculous damage scale increase, if they remain the way they are. I, for one, am all for it.
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I believe Arcanaville has proven, by the devs own calculations, that crashing nukes should all get a rather ridiculous damage scale increase, if they remain the way they are. I, for one, am all for it.
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Which means that the crashing nukes do less damage than that because of a special case rule that limits the maximum damage they can do. That's not unreasonable, but that has to be balanced against the question of whether we actually need to be reducing blaster performance, when blaster performance has always been datamined to be lacking.
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"Proved" is a bit strong. What I believe I can show is that if the nukes were treated like any other power, factoring in their long recharge and crashes, that the current power balancing rules would specify that they do something between somewhat more, and massively more damage.
Which means that the crashing nukes do less damage than that because of a special case rule that limits the maximum damage they can do. That's not unreasonable, but that has to be balanced against the question of whether we actually need to be reducing blaster performance, when blaster performance has always been datamined to be lacking. |
Perhaps "proven" was a bit far, but at the end of the day, a design guideline from D&D 4E springs to mind: the basic rules are as written and are simple. Everything a character can do that is "special" breaks those rules with a special case.
All powers in CoH are special case rules (except, perhaps, sprint and brawl), but if there is a marked disadvantage to a particular type of power, as you can undoubtedly show for CrashNukes, that special case makes things worse for the character using that power. Which begs the question of why that power should get a special case to begin with.
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise.


"Proved" is a bit strong. What I believe I can show is that if the nukes were treated like any other power, factoring in their long recharge and crashes, that the current power balancing rules would specify that they do something between somewhat more, and massively more damage.
Which means that the crashing nukes do less damage than that because of a special case rule that limits the maximum damage they can do. That's not unreasonable, but that has to be balanced against the question of whether we actually need to be reducing blaster performance, when blaster performance has always been datamined to be lacking. |
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Getting a bit far afield here, but well said on the nuke change. If you're a soloist blaster/corruptor/defender, you automatically lose your highest damage power for the sake of not crashing. The problem is that it's not universal. Moreover, it's extremely subjective as to which nukes are stronger than others, creating an even greater disparity in the balance between different sets.
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I just need clarification from someone who is in the know
. Nukes drain -100% END and Cardiac Core Paragon discounts all attacks by +45% END give or take...
So correct me if I'm wrong, If I Nuke a mob with Cardiac Core Paragon slotted I will lose roughly 55% of my end but that's it correct? I do know that Cardiac does not protect you from the -1000% Recovery that hits you after a nuke.
Thanks in advance!