Things to make the reactor section of the hero respec trial more interesting.
I vote for option number 2.
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I would like if the timers between doors were based on when the last foe of a wave was defeated. Say, 30seconds. So you defeat a wave and have about 30sseconds to recover before the next wave. It keeps players on their toes and there's less day dreaming of hoping for those can-can Carnies to show up.
As it is, unless I am required to run TV for a respec token I avoid it.
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Here's another option: talk to your teammates.
The TV Respec trials have needed fixing for a while now, even on a team of 5 with 3 newbies we spent most of the time standing around doing nothing.
Also, fix the motherloving Porters/Rikti Lieutenants so that when they piss off after being hit once they actually *come back* rather than making players periodically search the entire reactor map just to make sure that there isn't a lone mob somewhere preventing the trial from completing.
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I was wondering where this topic was. We, as a community, are clearly slacking. The "Yargh, fix the hero respec!" topic usually comes a lot quicker on weeks where it's the WTF.
While I agree that the last option should happen, I personally would vote for option 5.
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I remember when the hero respecs were some of the hardest content CoH offered. I enjoyed them, and had never failed one, but even so I was willing to admit they might be too hard for the only way people had back then to respec their characters. After all, if you were gimp, was it really appropriate to have to overcome one of the game's hardest challenges to fix it?
But wow did they overdo compensating for that.
I (sort of) get the devs' limited interest in fixing old things, but honestly, I don't think they need to redesign the thing. They just need to lay off the ridiculously long ambush timers or lay off the under-level foes. Honestly, I think it could stand both. Standard code rant applies, but it's not like we need art or powers design changes here. Just tweak some mission parameters.
And yeah, I know, srs post in response to funny OP. Sorry.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
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Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
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Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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It is my honest suspicion that this is one of those 'legacy code' issues. No one really knows how it is all held together and they don't want to break it. That said, it is a needed part of the game, it is frequently a Weekly Task Force and thus is a really poor place to highlight bad design. Rather than rework it, a new one is fine, but if not how about
- Enable PVP while in the reactor, folks can farm for pvp ios during the hours we wait for the next wave to attack.
- Let us run the Dr. Quarterfield task force during the hours we wait for the next wave to attack.
- Move all costume contests from Atlas Park to the reactor core so we can judge during the hours we wait for the next wave to attack.
- Give us the option of speeding up the next wave in the Paragon store say 100pp a wave. It would be blackmail most foul, but I would pay it...
- Praetorian raids, rikti raids, zombie invasions all could help pass the time during the hours we wait for the next wave to attack.
Things to make the reactor section of the hero respec trial more interesting.