Who Will Die pt 1: Battling the Phalanx!
Not a chance.
[EDIT: To elaborate, against +20 mobs, your powers are 1% effective, and theirs are 310% effective. On top of that, AVs have 80% debuff resistance. On top of that the normal DEF formula we usually use begins to break down when you fight anything over 5 levels higher than you are. (A +10 mob has a 40% ToHit bonus against you, which means that you need 40% DEF just to break even. I can't even find a source that will tell me the ToHit bonus for a +20 mob.)
So you'll have level 20 hitpoints, effectively no defense, and your debuffs will be 0.01 * (0.8-0.2) = 0.002, or 2/10ths of a percent effective -- and you'll be facing opponents delivering 3 times more damage than a typical level 40 AV. On the offensive front, you'll be fighting AV opponents with level 40 hit points when you yourself don't even have Single-Origin-tier enhancement values, and you'll be hit with a 99% gross damage penalty. And the damage penalty assumes you even hit in the first place, which is unlikely.
In short, I doubt you could do it with 100 players.]
To expand slightly on what Obitus said, look at it this way. Eight cold/sonic defenders wouldn't be able to drop one of the AVs' resistance by one percent. If that team doesn't have a chance, nothing has a chance.
To expand slightly on what Obitus said, look at it this way. Eight cold/sonic defenders wouldn't be able to drop one of the AVs' resistance by one percent. If that team doesn't have a chance, nothing has a chance.
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Seriously, even if it were just one generic AV at +20, the task would be basically impossible. The whole Phalanx minus Synapse? That'd be pretty hard even if they were level 20.
Phase and draw them into the lava.
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I believe Dechs did the math for this one. It *could* be done, but you would be overcoming their regeneration by like barely 1 hp/s and would have to not get hit by any DoT effects so the one shot rule keeps you alive. It was all buff based, since as mentioned, debuffs won't really do much of anything. Everyone on the team was defense and resistance capped, but it really doesn't help much if they manage to hit you. And when I say defense capped, I mean it was somewhere around 130% defense or something to that effect. I believe everyone had tactics running as well. And as for their tohit buff, I think someone in that thread said it leveled off after +10, but I'm not positive on that part. Look back a few pages on these forums and you should find it.
I believe Dechs did the math for this one. It *could* be done, but you would be overcoming their regeneration by like barely 1 hp/s and would have to not get hit by any DoT effects so the one shot rule keeps you alive. It was all buff based, since as mentioned, debuffs won't really do much of anything. Everyone on the team was defense and resistance capped, but it really doesn't help much if they manage to hit you. And when I say defense capped, I mean it was somewhere around 130% defense or something to that effect. I believe everyone had tactics running as well. And as for their tohit buff, I think someone in that thread said it leveled off after +10, but I'm not positive on that part. Look back a few pages on these forums and you should find it.
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Not seeing a solution in there.
The lava doesn't faze them in the slightest.
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So in the villainside version of "Who Will Die pt 1", the Freedom Phalanx arrives to recover Synapse. However, they're level 40, and you're level 20.
I was curious, what types of buffs/debuffs would be enough to leverage the 20-level difference? You'd need a way to debuff their Damage, Defense, Resistance and ToHit/Acc, and boost your own stats in those categories.
I'd think everyone running the leadership pool toggles would be a must. You'd need 2 or 3 Ice and/or Cold users... are there any auto-hit powers which debuff to-hit?
Now, I realize that being +20 AVs, you could only debuff them so much, as in, hardly at all. But what 8-man team (remember, level 20, so having powers up to 24 if examp'd) do you think would stand a chance?
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)