Procs not Proccing in Distortion Field


AWRocketman

 

Posted

I've got three damage procs in Distortion Field and haven't seen it proc once. Anyone with any insight?


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide

 

Posted

That's, because they probably can only proc on the intial cast. Procs can be very buggy in powers that create temporary pet type things.

I'd pay close attention to the intial effects and see what's going on.


 

Posted

I have the same thing, but my procs work great. Though they only seem to proc a maximum of 3 times while the power is active. I think the procs can only go off when DF makes a roll to try and hold something, and it only makes 3 or 4 of these rolls while the power is active.

To test this, find a LARGE group of foes (i suggest Dark Astoria or find the rampaging Tuatha in the southern part of Croatoa.. i once saw 30 of them in one place!) and watch when the procs go off. If they go off, they'll hit multiple enemies at once, then not go off again for a while. So say 3 enemies out of 10 get hit. No one will get hit for a while, then BAM, 5 more will get hit all at once... then nothing then BAM, 3 procs go off on one guy, kills him, and then the power fades out.

That's my observation, at least.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

I've SEEM to have had missions where procs just don't fire at all then next mission they do. Last night, trying my procced out Distortion Field for the first time, in two consecutive missions I saw not a single yellow number above good sized groups.

I'll go in and try some big groups in zones and see if I can get them to fire.


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide

 

Posted

Sometimes the damage proc fires but you don't get the orange number, check your combat log. I was thinking the same thing when I tried this on a static item to be destroyed, just dropped DF and watched the health bar - it was going down but I wasn't seeing the orange numbers. combat log showed the damage being done.


 

Posted

you know, funny you should say that.. i think sometimes the damage just doesn't pop up. Like I'll watch foes and their HP goes down but there's no damage number. MIGHT be a bug with one of the procs, but I'm not sure which...?

edit: ninja'd by Mike!


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

i've had even con minions at something close to full health in Poison Trap's AoE suddenly fall over defeated without any visible damage numbers many times. i have three damage procs slotted in Poison Trap and one should not be enough to defeat a minion at or near full health, so i suspect it's an occasional anomaly with the mob, not the procs. Either that or one of the procs is bugged so that it occasionally does massive unreported damage.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
i've had even con minions at something close to full health in Poison Trap's AoE suddenly fall over defeated without any visible damage numbers many times. i have three damage procs slotted in Poison Trap and one should not be enough to defeat a minion at or near full health, so i suspect it's an occasional anomaly with the mob, not the procs. Either that or one of the procs is bugged so that it occasionally does massive unreported damage.
There's always that chance that the minon got hit by multiple procs at once.


 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
There's always that chance that the minon got hit by multiple procs at once.
Yes, nowhere in my post did i imply otherwise. In fact that's why i was suggesting the bug in showing damage numbers from procs was more likely something to do with the mob/entity and not a proc.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Yes, nowhere in my post did i imply otherwise. In fact that's why i was suggesting the bug in showing damage numbers from procs was more likely something to do with the mob/entity and not a proc.
More likely it is something in the power "summoned patch" than in the mob or the proc. It is a sphere, it is quite possible the floating number is just happening below the terrain.


 

Posted

Quote:
Originally Posted by MikeRobe View Post
More likely it is something in the power "summoned patch" than in the mob or the proc. It is a sphere, it is quite possible the floating number is just happening below the terrain.
So the pseudo-pet is taking damage, not the mob? Or is it that some powers display their damage numbers above the caster and not the target?
i've never noticed either happening previously, but the game does have a few odd quirks like that.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
So the pseudo-pet is taking damage, not the mob? Or is it that some powers display their damage numbers above the caster and not the target?
i've never noticed either happening previously, but the game does have a few odd quirks like that.
no, the pseudo pet is not taking the damage, the mob is and it can be seen in the combat log. I think the issue is where the damage number floating is happening (this is of course just a guess, I've not been under the map to see if this is the case or not.) I do know for sure that the power is spherical. You can see this in any map with an elevated platform... this might actually be the right place to test it tbh. I don't have any procs on my /time trollers yet, you'd need something that can hold a mob (or a damageable object) use just DF with procs to test.


 

Posted

I have a lockdown hold proc in my DF. It works great, and is able to proc for the duration of the field, not just on summoning.


 

Posted

Just tested in A.E. ... the proc shows the damage rising from the disk that is the pseudo-pet, so normally this would be at the feet of the enemy rather than over their heads. I think this is what is causing the confusion.