How much contact do NCSoft's development studios have with each other?
With the amount of work needed to get something to work for an engine it was never designed for, I think it'd be quicker and cheaper to just build a close copy from scratch.
@Golden Girl
City of Heroes comics and artwork
With the amount of work needed to get something to work for an engine it was never designed for, I think it'd be quicker and cheaper to just build a close copy from scratch.
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Just a general observation: A lot of people on these forums like to reply to suggestions by stating how much work those suggestions would take to implement. I'm not really sure why they bother being so practical in what is essentially a brainstorming forum. I don't think any suggesters really cares HOW its done or HOW MUCH work it takes. Only WHEN it can be done and HOW MUCH it would cost!
@Altus Vir
Triumph Server
In the pacific time zone? Join us on the "West Coast Heroes" global channel.
/chanjoin West Coast Heroes
There are different kinds of sharing:
Sharing of best practices, sharing of ideas, sharing of creative processes and sharing of lessons learned through experience are definitely things we share between studios.
Each NCsoft product has it's own distinct and unique characteristics which doesn't usually lend itself to directly sharing assets, not that we'd want to. You play City of Heroes because we are who we are, much in the same reason you would play Guild Wars, L2 or Aion or, in the future, Wildstar and Guild Wars 2: For their own unique experiences.
Andy Belford
Community Manager
Paragon Studios
There are different kinds of sharing:
Sharing of best practices, sharing of ideas, sharing of creative processes and sharing of lessons learned through experience are definitely things we share between studios. Each NCsoft product has it's own distinct and unique characteristics which doesn't usually lend itself to directly sharing assets, not that we'd want to. You play City of Heroes because we are who we are, much in the same reason you would play Guild Wars, L2 or Aion or, in the future, Wildstar and Guild Wars 2: For their own unique experiences. |
And I assume Lineage 2 will get some kind of store currency "Linear points" when it goes F2P. Are there any plans to unify the store currencies among different NCSoft games ?
I do not suffer from altitis, I enjoy every character of it.
What about cross-game promotions ? I recall some other company having a deal where buying one of its games would also grant themed appearance stuff in another. It would be like "buy GW2 and get Sylvari themed costume pieces in CoH".
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There are different kinds of sharing:
Sharing of best practices, sharing of ideas, sharing of creative processes and sharing of lessons learned through experience are definitely things we share between studios. Each NCsoft product has it's own distinct and unique characteristics which doesn't usually lend itself to directly sharing assets, not that we'd want to. You play City of Heroes because we are who we are, much in the same reason you would play Guild Wars, L2 or Aion or, in the future, Wildstar and Guild Wars 2: For their own unique experiences. |
Types of Swords
My Portfolio
Mods, I assume that it's okay to mention other NCSoft games? If not, my apologies in advance.
There's a very prominent announcement on the NCSoft launcher today about Lineage II's upcoming change to a completely f2p sales model.
L2 has never been for me. However, since its launch and and after reading through the website today, I've been enamored of its character models. This is particularly true for its beautiful faces and hair on both male and female characters.
My understanding is that L2 is built on the Unreal engine, while CoH is built on Cryptic's game engine. Most things would simply not work as a 'plug and play' if you attempted to move one from one game to another. Is sharing art assets between the different NCSoft studios a possibility?
For example, here's a screenshot accessible from the link on the NCSoft launcher. The female elf in the screenshot is wearing lingerie-like armor that's pretty typical of L2, from what I've seen. (I'd be willing to bet that it would be nigh-impossible to port that over to CoH character models.) What really intrigues me is her hair. It SEEMS like that would be pretty straightforward to port that model.
CoH also has a wealth of attractive hairstyles that would likely be pretty straightforward to port for L2.
Of course all that is said with zero understanding of how well NCSoft's different studios get along, or of other technical hurdles that would prohibit art asset sharing.
So... despite the barriers, is asset sharing between the different studios doable?