Photon Seekers?


AIB

 

Posted

Mids shows a base damage of 273.6.

Is that 273.6 total...or per Seeker?


 

Posted

I would guess per seeker, but the cynic in me says it's the total of all three.


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Posted

pretty sure its the total of the 3, the avg base dmg per seeker is around 65-70 unenhanced x3 would put it around 210ish unenhanced


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
pretty sure its the total of the 3, the avg base dmg per seeker is around 65-70 unenhanced x3 would put it around 210ish unenhanced
Quch.

Was looking forward to them...until now.


 

Posted

Another question about them...

The description states that they have a chance to affect multiple foes...

...what does that mean?


 

Posted

each seeker self destructs in an aoe so if you are lucky they will run into the middle of the mob, but they are completely random as which baddy they target unless theres only 1 target


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
each seeker self destructs in an aoe so if you are lucky they will run into the middle of the mob, but they are completely random as which baddy they target unless theres only 1 target
Does the initial target get the full damage of the seeker?...and the affected mobs surrounding get bonus damage?


 

Posted

Don't think so. If I recall they function as a standard AoE as opposed to dealing splash damage.


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Posted

Quote:
Originally Posted by Vitality View Post
Does the initial target get the full damage of the seeker?...and the affected mobs surrounding get bonus damage?
just a standard pbaoe explosion really, all targets in range take the same dmg


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
just a standard pbaoe explosion really, all targets in range take the same dmg
Yes, that true. The best way to use Photon Seekers is to play them like you would a standard Nuke. Get right in the middle of a as tightly packed mobs as you can and set them off. Each nearby mob will get hit by all 3 Seekers (you'll see 3 sets of orange numbers over each close mob). They can pack quite a wallop.

I prefer seekers to Dawnstrike because it has no Crash and it's up fairly often. With enough recharge, you can easily have them available for every large group of foes. For a prolonged fight like Rommy, they will be available many times.


 

Posted

I think that it is per seeker.

Sidenote...In large crowds I really like dishing out destruction with the "Double Nukeage of Death..." Inner Light then Photon Seekers then Dawnstrike.

Goodtimes.

Now, if only an echo, a residual flash type pet(s) a...northern light...type pet would stick around after the Photon Seekers exploded...just musing...


 

Posted

It can't be per Seeker. With mine IOd well for damage, and with Muscular Alpha, each hovers around 200 damage per (more for some foes, less for others). Even so, tightly packed mobs get hit for all 3 for a total damage in the 600ish range - not bad at all for a Crashless Nuke that's up pretty often.


 

Posted

Quote:
Originally Posted by AIB View Post
I think that it is per seeker.

Sidenote...In large crowds I really like dishing out destruction with the "Double Nukeage of Death..." Inner Light then Photon Seekers then Dawnstrike.

Goodtimes.

Now, if only an echo, a residual flash type pet(s) a...northern light...type pet would stick around after the Photon Seekers exploded...just musing...
It's not per seeker. It's the total.

I realized that if you hover your mouse over the damage number in mids...it shows the damage per seeker.


 

Posted

Yeah. It's NOT per seeker.





It plays out like this...

273.6 / 3 (seekers) = 91.2 (unenhanced damage) for 1 seeker

Since I have a full set of Soulbound Allegiance (Damage 101.86%)

91.2 x 2.0186 = 184.09632 or 184.10 (as you see in the pictures)


 

Posted

Seekers have always had too much recharge for the damage they do. But they are a nice burst of AOE damage if used right. Take them and use them, they are worth it, even if you could argue for improving them further than they were recently.


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Posted

Wait...what?

In the above photo...it says their recharge time is 16m 40s.

Mids shows a base recharge time of 180s.

What's the real recharge time?


 

Posted

Quote:
Originally Posted by Vitality View Post
Wait...what?

In the above photo...it says their recharge time is 16m 40s.

Mids shows a base recharge time of 180s.

What's the real recharge time?
It's 180s - get enough recharge and they will be available every spawn.


 

Posted

Quote:
Originally Posted by Vitality View Post
Wait...what?

In the above photo...it says their recharge time is 16m 40s.

Mids shows a base recharge time of 180s.

What's the real recharge time?
the 16m40s rech time is on the pets impact power not the power itself

technically the rech on the pets power is meaningless since it self destructs but they had to put something in there

i think the oddest thing ive seen on a power though is the vet buff pet, it says the buffs last like 27 hours (havent actually been able to test to see what happens lol)