Procs in Volcanic Gasses?
i believe it has a chance to proc on each pseudo pet activiation
my personal favorite in that is the lockdown proc since it turns that from a great power into a godly power lol
Procs in volcanic gasses do indeed work weirdly. It all comes down to how the power functions, with all those pseudopets. Take a look at the city of data entry:
Volcanic gasses on CoD
So. It summons one pseudopet (weirdly labeled 'voltaic sentinel') which lasts 60s and has an autopower which pulses the trivial fire DoT that the power has. This power works like any other autopower when it comes to procs - one chance per 10 seconds on each enemy in the area. This power does damage, but doesn't hold, so the only procs that will function in it are the posi and PvP damage and the purple KD procs. These procs are probably not worth using.
The other pseudopets are where it gets interesting. The power summons six of these spaced over a 60s period, each lasting 15s (except for the last, which lasts 10s). These powers use a actual hold *click* (not an auto!) with a 7.5s mag 3 hold, over a 10 foot sphere with a 5 target cap, no animation time, and a 6s recharge time. Since these are clicks, not autos, procs in these will have a chance to go off each time it fires. So, each pseudopet will get 3 chances to fire (one at 0s, 6s, and 12s of its duration, except the last which gets only 2 chances). This adds up to 17 proc chances over the whole duration, or an average of one every ~3.5 seconds, much more often than the once per 10s of a regular auto.
Since this part of the power holds but doesn't damage, the only procs that will work in it are the hold procs. However, there are quite a few of these - 3 regular damage procs, a purple damage proc, and the +2 mag proc to boot. You probably don't want to slot all of those since you won't actually get reasonable enhancement percentages, but if you've got some global recharge you can probably get away with just the purple hold/rech and acc/hold/rech and give it 4 damage procs (or 3 and the lockdown).
I do not have experience with this myself. However, I have heard from people that have tried it that it is indeed very nice, and knowing how the mechanics work it certainly seems to me like it should be very good.
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I typically slot Volcanic Gasses with 4 Basilisk Gazes and the Lockdown +2 hold proc. The Lockdown proc goes off pretty often and can be really effective at boosting your hold effects. It's 100% worth it.
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I typically slot Volcanic Gasses with 4 Basilisk Gazes and the Lockdown +2 hold proc. The Lockdown proc goes off pretty often and can be really effective at boosting your hold effects. It's 100% worth it.
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Still, I agree that the Lockdown proc is good in Volcanic Gasses because it stacks mag to hold bosses. The unique way that VG works means that you get some value out of the proc. However, Damage procs from Hold sets, especially the Unbreakable Constraint Chance for Smashing, will most likely give you more overall benefit.
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I went 4 Basalisk, 1 Lockdown Proc, 1 Lockdown:Hold Duration
http://s305.photobucket.com/albums/n...stumes%202011/
Can we also petition to get a new Animation for this? The visual on the IO is handcuffs...can we get chains coming from the ground?
http://s305.photobucket.com/albums/n...stumes%202011/
Okay, so I've got an Earth/Time Controller at level 36 right now. He is a proc monster. He does effectively zero damage without procs, but oh so much delicious damage with them. I have envisioned meat-grinder builds before, but only now have I realized one. One power I've been wondering about is Volcanic Gasses.
On the one hand, the long recharge time makes it an unappealing place to put procs. On the other, the way the power works could make any procs placed in it super effective. I'm not so sure about that, though.
So how do procs work in Volcanic Gasses? Is it still just the once per 10 seconds, or do the multiple pseudo-pet spawns caused by the power increase that frequency?