Master of Barracuda
Obvious tips:
1) Be +1.
2) Have Judgment powers (at least) to help grind through the reinforcements at the end. Speaking of which,
3) Once you piss off Reichsmann enough to start the ambushes, retreat into the hallway (where Reichs won't follow) and fight every last one of them as a group, to minimize the chances of anyone getting overwhelmed in the chaos.
4) If you're squishy, stay well out of range of his AOE lightning attack.
More or less the above. I got mine before the rise of Incarnate stuff and I imagine that should make it much easier. We used to Ouroboros out after the ambushes were triggered in order to re-enter the mission and fight them in a controlled manner with pulling tactics to avoid squishies dying, but with Judgment and Destiny powers in play and everyone +1 that might not be necessary.
If you do plan do this with characters who don't have those advantages, I'd recommend using that tactic.

Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
Just remember that going to Ouro can kick a Vig from the team since they end up going to the blue Ouro.
awakened death 50 necro/dark mm, Necrospider 50 Crabspider, Death's Hunter 50 claw/regen stalker, Inhuman-Rampage 50 DM/WP brute, Xander the Protector 50 Kat/sr scrapper, Phantom Force 50 Ill/Rad Controller, Friendly Persuader 50 Inv/Wm tank
Global: @Cinder Spawn
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Actually, we had just this situation occur on a Master run I was on. The vigilante in question did indeed go to blue Ouro, but was not kicked from the team. We just had to wait while he worked his way back to the mission. So this tactic can still be used by Vigilantes, unless for some reason this has changed in Issues 20.5 or 21.

Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
Don't have to be +1, but it would be nice.
Mr. E-man has run MoBSF before and has some notes. I was on my brute for one of his successful runs.
This is a long SF, so make sure to be comfy and have snacks/refreshments handy to keep your attention up. I also recommend keeping some extra insp in email such as luck, bfs and heals.
If you have a base with an empowerment station, buff up. It lasts 1 hr.
It would also be less of a pain if you had a MM or defender on the team to prevent Reichs from phasing. It is possible to out-debuff/out-damage his regen, but why make it more difficult?
Good Luck!
Actually, we had just this situation occur on a Master run I was on. The vigilante in question did indeed go to blue Ouro, but was not kicked from the team. We just had to wait while he worked his way back to the mission. So this tactic can still be used by Vigilantes, unless for some reason this has changed in Issues 20.5 or 21.
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Something we have done in the past is put a high damage brute(like a PVE spec SS/Fire) or scrapper in the mouth of the hallway to kill the ambushes. Then pull Reichs to one of the back corners with the rest of the team.
Lo all,
A few of us are attempting a MoCudda tomorrow night and I was wondering could anyone provide some tips/advise?
I've run it a good few times as a normal SF and the only problem point I see is the last mission.
Any advice (for the last mission and others) would be great, thanks!
@EU Blue Blaze