Master of Barracuda


Blue_Blaze

 

Posted

Lo all,

A few of us are attempting a MoCudda tomorrow night and I was wondering could anyone provide some tips/advise?

I've run it a good few times as a normal SF and the only problem point I see is the last mission.

Any advice (for the last mission and others) would be great, thanks!


@EU Blue Blaze

 

Posted

Obvious tips:

1) Be +1.

2) Have Judgment powers (at least) to help grind through the reinforcements at the end. Speaking of which,

3) Once you piss off Reichsmann enough to start the ambushes, retreat into the hallway (where Reichs won't follow) and fight every last one of them as a group, to minimize the chances of anyone getting overwhelmed in the chaos.

4) If you're squishy, stay well out of range of his AOE lightning attack.


 

Posted

More or less the above. I got mine before the rise of Incarnate stuff and I imagine that should make it much easier. We used to Ouroboros out after the ambushes were triggered in order to re-enter the mission and fight them in a controlled manner with pulling tactics to avoid squishies dying, but with Judgment and Destiny powers in play and everyone +1 that might not be necessary.

If you do plan do this with characters who don't have those advantages, I'd recommend using that tactic.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

Just remember that going to Ouro can kick a Vig from the team since they end up going to the blue Ouro.


awakened death 50 necro/dark mm, Necrospider 50 Crabspider, Death's Hunter 50 claw/regen stalker, Inhuman-Rampage 50 DM/WP brute, Xander the Protector 50 Kat/sr scrapper, Phantom Force 50 Ill/Rad Controller, Friendly Persuader 50 Inv/Wm tank
Global: @Cinder Spawn

 

Posted

Quote:
Originally Posted by CinderSpawn View Post
Just remember that going to Ouro can kick a Vig from the team since they end up going to the blue Ouro.
Vigilante's can pull back to the mission entrance when you get to the pulling the Patrons stage. Then leave safely that way once the ambushes start. if there's only one or two that shouldn't impact triggering the ambushes significantly (unless they are critical buffers/debuffers or the tank).


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Actually, we had just this situation occur on a Master run I was on. The vigilante in question did indeed go to blue Ouro, but was not kicked from the team. We just had to wait while he worked his way back to the mission. So this tactic can still be used by Vigilantes, unless for some reason this has changed in Issues 20.5 or 21.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

Don't have to be +1, but it would be nice.
Mr. E-man has run MoBSF before and has some notes. I was on my brute for one of his successful runs.
This is a long SF, so make sure to be comfy and have snacks/refreshments handy to keep your attention up. I also recommend keeping some extra insp in email such as luck, bfs and heals.
If you have a base with an empowerment station, buff up. It lasts 1 hr.
It would also be less of a pain if you had a MM or defender on the team to prevent Reichs from phasing. It is possible to out-debuff/out-damage his regen, but why make it more difficult?
Good Luck!


 

Posted

Quote:
Originally Posted by Justaris View Post
Actually, we had just this situation occur on a Master run I was on. The vigilante in question did indeed go to blue Ouro, but was not kicked from the team. We just had to wait while he worked his way back to the mission. So this tactic can still be used by Vigilantes, unless for some reason this has changed in Issues 20.5 or 21.
If a Vig is on the team and Ouros out, make sure they know to hit FF from Ouro. That puts them right across from the Vanguard DPO in FF, so they can get back to Grandville fairly quickly.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

Something we have done in the past is put a high damage brute(like a PVE spec SS/Fire) or scrapper in the mouth of the hallway to kill the ambushes. Then pull Reichs to one of the back corners with the rest of the team.