Remove dual/team insps from store, allow purchase of license for converting/receiving them instead.


Forbin_Project

 

Posted

As title says. Charging what you are for them right now is ridiculous. For 80 or 160 points, we should be able to get a license to earn these inspirations as drops, or convert normal insps to them.

Whether or not anyone buys these currently is irrelevant, you are stealing money from anyone who does (avoiding generalized insults for the moment) and it's really not right.

Now if they were reusable, were 1/10 the current price, or lasted a couple hours, or something, it wouldn't be so bad. But I just can't stand this. Inspirations are the most worthless things in the entire game. I don't mean they aren't useful, they just have 0 value because they drop all the time and are single use. You just can't charge this type of money for something with no value.

I could possibly add the xp boost of a pathetic 25% for a single hour to the list of things, but even that can be made a LITTLE useful if done at the right time.


 

Posted

i have to agree that selling inspirations on the store is a easy pitfall for the new player to get into

more veteran players already know that they are pointless to buy from the store and im with you in the fact of asking whats the point of dual or team inspirations since they arent worth their points to buy

with how inspirations are i dont see them being worth more than maybe 10 pts a piece if not 1 pt a piece


 

Posted

For 80 points I would buy team hami res/def. or a level shift insp or + recharge insp. or team revive/breakfree insp (for team wipes) ... but not something everyone gets drops on all the time. it's redundant and pointless.

I do agree to add the ability to blend, say: 4 reds and 4 yellows to make a dual inspiration. or 5 of one size to make one larger insp of the same type. combine 8 (potential number of people in a team) into a team inspiration. Unlockable at the store ... seems acceptable

it would be complicated, time consuming, and premeditated due to the pieces involved. you would first have to combine 8 reds then 8 yellows to make the team inps, then to make them dual you'd have to do that 4 times total to have enought to combin into ine single dual team inspiration. the math for a small red/yellow if bought from a contact. one insp = 50 X 8 X 2 X 4 = 3200 influeance plus the time and frustration to make them and that's just a small one. Medium would be around 16000 and large would be 80000 JUST IN INFLUENCE for just ONE. But it would be more acceplable than what you have going now.


 

Posted

For a hybrid business model to be successful the store needs to have consumable items that need to be replenished for sale. In this game the new dual/team inspirations are one of the few things that qualify. It's one of the drawbacks of F2P games and unlikely to change.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
For a hybrid business model to be successful the store needs to have consumable items that need to be replenished for sale. In this game the new dual/team inspirations are one of the few things that qualify. It's one of the drawbacks of F2P games and unlikely to change.
I'll accept that reasoning for free players to have to pay for them. But VIP should still have them as drops or compine to make them. Then, for the VIP and F2P players should have these added as single player specialty ones to the pay for insp list:
+HP
+recharge
+regen
+recovery
Level shift
hami res/def


 

Posted

I bought $100 worth of points when the store went live, so I bought a small handful of these (green/blue combined) to toy with. They just aren't worth it.


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Posted

This is not a game breaker. I have never used them nor will I ever. They are there in case people wish to be a little more teamcentric. Are they overpriced, yes. However, not game breaking if you don't want to use them.


 

Posted

Quote:
Originally Posted by LadyGrimrose View Post
This is not a game breaker. I have never used them nor will I ever. They are there in case people wish to be a little more teamcentric. Are they overpriced, yes. However, not game breaking if you don't want to use them.
i dont think the issue was that they were gamebreaking, but they were too much in line with the current insp to make them not worth bothering with at all since you can get insp for free or at a very very cheap inf cost