Heelllloooooo Scrappers!!!
Thanks Gatecrasher
I was playing with some friends last night and one asked me if I had changed the graphics for my Toxic effects. Since I much prefer punching face to working on costumes I rarely change anything about my characters graphics so we were both a bit at a loss until I recalled my new Proc.
I am getting a sort of torso centred sickly yellow emanation from some critters, would that be the Degenerative Proc?
Thanks Vauluur
Still stuck at three recipes so I have a while before I will be slotting it. I could bite the bullet and splash out some real Inf on the last three, but I dislike paying more than the last five sales, got to try to keep some downward pressure on the prices. On the other hand I might break this weekend and just jump.
I had a bit of a go in the Mission Architect. Seems like a solid system. Not too hard to put something together and enough to do some reasonable story telling. Looking for something to play is another question. I was thinking of making some mindless face punching arcs, but compared to some of what I wandered into I am Shakespeare.
Ticket rewards seem pretty reasonable too. Grabbed a couple of random recipe rewards that I should be able to craft up and sell for 15 or so Mil profit.
Regards, Screwloose
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Hey howdy hey,
I would suspect that's the Degen proc, but I haven't got that on any of my guys (yet, but my Spines just hit 50 and that could fit thematically). A good place to test is against the target dummies in the Vanguard base.
Later on,
Gatecrasher
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Thanks Black Assassin
Mostly for neatness and because I have 6 slots in the power. Looking at it again I see that the last Set bonus is Toxic Resist, so I can see why people might not bother with the 6th especially if it is going to cost them another 200 to 300 Mil.
I guess I could drop any of the double Enh Armageddon IOs for a standard IO or a Proc from another set, maybe the Eradication Chance for Energy Damage.
If I slotted it in Quills then I could look at the Slow enhancing Sets, but I have had Recharge Debuff Procs in powers before and found them unsatisfying because I couldnt tell when the effect proced and in any case I am already generating a fairly solid Recharge Debuff.
Anyone got suggestions for the 6th slot instead of one of the Armageddon set.
Regards, Screwloose
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Thanks Black Assassin
Mostly for neatness and because I have 6 slots in the power. Looking at it again I see that the last Set bonus is Toxic Resist, so I can see why people might not bother with the 6th especially if it is going to cost them another 200 to 300 Mil. I guess I could drop any of the double Enh Armageddon IOs for a standard IO or a Proc from another set, maybe the Eradication Chance for Energy Damage. If I slotted it in Quills then I could look at the Slow enhancing Sets, but I have had Recharge Debuff Procs in powers before and found them unsatisfying because I couldnt tell when the effect proced and in any case I am already generating a fairly solid Recharge Debuff. Anyone got suggestions for the 6th slot instead of one of the Armageddon set. Regards, Screwloose I am not young enough to know everything. |
Also, its a bit late but Degenerative is not the best option for Interface unless you plan on teaming a lot with other players that all slot Reactive. Reactive is, at the moment, in all respects better than Degenerative. For reasons not worth dumping a ton of math to explain, -Maxhealth is *exactly* identical in overall effect to -Res, except in numerical strength calculations (-res stacks differently with more -res than -maxhealth stacks with more -maxhealth, and the actual calculation for the strength of the effect is different - but the "flavor" of what happens is in all respects the same). And Degenerative has two things working against it. Its effective strength is lower than the -Res in reactive, and it has been explicitly gimped against AVs and Monster class critters (in a way that it shouldn't be in my opinion, but the devs haven't said they intend to change it so far).
For a solo player, Degenerative will never be better than Reactive**. Degenerative makes more sense in a teaming environment, where Reactive is so common it often stacks to its maximum stacking ability, which would make any more Reactive in the team have no effect. In that situation, Degenerative would do something where Reactive would do nothing.
But except for Monsters and AVs, while Degenerative is not as good as Reactive, its not too much worse either, so its not the end of the world, you'll only notice a major difference for those two critter types. For reference, each stack of Reactive debuffs -2.5% resistance, so four stacks is -10% resistance. In terms of effective overall effect, one stack of Degen debuffs for an equivalent of -2% resistance, and four stacks debuffs for about an equivalent of -7.4 resistance, all assuming Degen still debuffs -2% maxhealth per application (I haven't checked recently).
** Except in one case. If you are facing something that has 100% resistance to a damage type, that's impossible to debuff with -Res: the debuff would also be resisted 100% and have no effect. There aren't many things that have that level of resistance and would be vulnerable to Degenerative.
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Thanks Arcana.
As always interesting and insightful. Another mixed Enh is a choice worth considering.
I took Degenerative more of less on a whim as it suited the character background and I was hoping it did something. I am not overly concerned about it not being the best, but your confirmation that it is doing something is welcome. I am not likely to make much more progress on the Interface slot for a while and I dont think I have invested too much to start on a different line yet.
One of the things I like about the Incarnate system is That I can have different things to use in my slot and change them when I feel like it. Tier 2 doesnt seem hard to reach for the slots I have looked at so if I want to grab something different without feeling like I have gone too far backwards on progress to the higher Tier in my favoured line.
Regards, Screwloose
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Hi All
I had Friday off work so it was a big week of CoH for me.
Got into the swing on the WST. I took 5 of my blueside characters through it over my long weekend and might have a couple of SG mates who havent gotten to it yet so might be up again tonight. I enjoyed the Manticore TF a lot, which was lucky. The first two defeat alls mean non-50s feel like they got a fair bit of Exp and then you can shorten the later missions if you are feeling the need.
3 new Purple drops this week. I must have had over a dozen since I got back and this week I got my first Hecatomb. I also grabbed an Armageddon off the Auction House for a mind blowing 544 Million Inf! Given that my main character only had about 50 Mil when I rejoined and he currently has over 1.2 Billion I still am still finding the change of perspective on Inf a bit jarring occasionally.
I have been turning up the difficulty when teaming with my SG mates then turning it back when I am soloing, some of you may already know where this story is going. On Saturday I went into a Mission Architect mission and looked at the first couple of spawns and thought Wow they look tough, but lets give it a go. After sweating blood tears and tons of Insp I and popping Soul Transfer, but taking out several spawns I was standing behind a fence looking at the next spawn and I looked at my Mission Settings. Yep +1/x7. So I am not quite up to x8 solo yet, but I am getting closer.
I am going away to visit my folks for a few days over the weekend so if I dont post again everyone have a good holiday and stay safe.
Regards, Screwloose
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Hi all
Well I think this is the beginning of the end for my return to CoH thread.
In the couple of weeks break since my last post I have been at home spending a lot of time in CoH and made some solid progress on several characters.
Multiple BAFs, a couple of Lambdas, lots of Keyes, several TPNs and two UGTs have gotten my two main characters well into the Incarnate progression and started a couple of other characters on unlocking their post Alpha slots.. My Spines Dark Scrapper is at T4 for Alpha and Interface and T3 for Judgement and my Crab Spider is at T3 for Alpha, Interface and Judgement and only needs another WST later in the week to go to T4 Alpha.
Continued Market involvement has also gotten them both to a second Purple set slotted and some other interesting Enh. I can probably tune up their builds a little more, but I am getting more than acceptable performance out of them.
All my characters recently cancelled their apartment leases in Ouroboros and moved to the sunny resort of Cimerora. Sun, Sand, Mediterranean cuisine and if you stay for 21 days a 3% Resistance to all Damage day job perk.
I have been trying to make a decision for my first Lore Pets. I want them to be not a complete concept clash for the characters, but not be the worst performing. From what I read the added DPS of the Damage pets seems more highly prized than the buffing of the support pets. What have people used and liked?
Hope everyone got a break over the holiday season, had a good time and is looking forward to a bright and healthy 2012.
Regards, Screwloose
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Regards, Screwloose
I am not young enough to know everything.
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