BUILD CHALLENGE: The Best Exemplar!
I'll play with my Mind/Psi dom that has permadom at level 25. Of course this is just a planned build for one of my alternate builds. Getting those low level IOs is a pain. Probably going to have to make another ticket farmer for level 25.
It's probably be pretty expensive but there aren't any PVP IOs. Pure recharge build for permadom and permaDP for -regen against AVs and more survival against mobs while soloing TFs
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
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Level 1: Mesmerize Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(34), Entrpc-Dmg/EndRdx/Rchg(42), Entrpc-Heal%(50)
Level 1: Psionic Dart HO:Nucle(A), HO:Nucle(5)
Level 2: Dominate BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(37), Dmg-I(46), Dmg-I(50)
Level 4: Mind Probe C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 6: Confuse CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(7), CoPers-Conf/EndRdx(7), CoPers-Conf/Rchg(37), CoPers-Conf%(46)
Level 8: Mass Hypnosis FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(9), FtnHyp-Sleep/Rchg(9), FtnHyp-Sleep/EndRdx(37), FtnHyp-Sleep(48)
Level 10: Telekinetic Thrust C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Dmg/EndRdx(48)
Level 12: Hasten RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 14: Super Speed Clrty-EndRdx(A), Clrty-Stlth(42)
Level 16: Psychic Scream Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(31), Posi-Dam%(45)
Level 18: Total Domination UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Acc/Rchg(19), UbrkCons-Hold/Rchg(19), UbrkCons-EndRdx/Hold(34), UbrkCons-Hold(45)
Level 20: Drain Psyche Acc-I(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Rchg(25), Dct'dW-Heal(36), Dct'dW-Heal/EndRdx/Rchg(50)
Level 22: Maneuvers LkGmblr-Rchg+(A)
Level 24: Tactics HO:Cyto(A), HO:Cyto(25)
Level 26: Terrify Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(27), Ragnrk-Dmg/Rchg(27), Ragnrk-Dmg/EndRdx(31), Ragnrk-Knock%(43)
Level 28: Subdue Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(29), Entrpc-Dmg/Rchg(29), Entrpc-Dmg/EndRdx/Rchg(31), Entrpc-Heal%(43)
Level 30: Burnout RechRdx-I(A), RechRdx-I(34), RechRdx-I(40)
Level 32: Mass Confusion Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(33), Mlais-Acc/EndRdx(33), Mlais-EndRdx/Conf(33), Mlais-Conf/Rng(40), RechRdx-I(45)
Level 35: Sleet Achilles-ResDeb%(A), UndDef-Rchg/EndRdx(36), LdyGrey-Rchg/EndRdx(36)
Level 38: Psychic Shockwave Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(39), Armgdn-Dmg/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40)
Level 41: Stealth LkGmblr-Rchg+(A)
Level 44: Grant Invisibility LkGmblr-Rchg+(A)
Level 47: Invisibility LkGmblr-Rchg+(A)
Level 49: Combat Jumping LkGmblr-Rchg+(A)
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Level 2: Swift Empty(A)
Level 2: Health RgnTis-Regen+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-End%(A), EndMod-I(11), EndMod-I(48)
Level 1: Brawl Empty(A)
Level 1: Domination
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
i would do something like this with a mind/fire
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I was going to suggest some sort of mind dom too since you can reach permadom at lvl 22 fairly easily.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
If anyone has other ideas for characters that would be good for this style of play, please add them. I'd like to find characters capable of both soloing low level TFs and running fast times in low level arcs, which I think should be the two criteria we judge on (ability to survive at a high level and defeat enemies at a high level).
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Nowadays, if you're willing to pay for lots of boosters, you could probably make do with mostly level 20 IOs, though unfortunately you'll still be constrained by the minimum level of certain sets (things like Luck of the Gambler bottoming out at 25).
But all of that is sorta beside the point I wanted to touch on: if your main concern with exemplaring is fast solo ability in lower level content, then I think you should go for a character that blooms early offensively. Both mechanically and qualitatively, I find that the main annoyance I have with exemplaring my builds is the loss of my better attacks. For what it's worth, my two most expensive (and powerful) builds are a Mind/Fire/Fire Dominator and an INV/SS Tanker. Both of them are very good on paper down to a relatively low level; the Dominator maintains soft-capped ranged Defense and perma-Dom even at level 27, which is great if I happen to find myself in a lower-level team, but if I'm soloing the DEF and the control/status protection pale in comparison with losing Blaze, Fireball, and Rain of Fire.
The Tanker loses all of his AoE attacks below level 33, and (most annoying) Rage below level 23. I've gone to some length to make both characters powerful exemplars, but at the end of the day they're using (relatively) late-blooming power sets.
You can, in other words, always turn your difficulty down to solo most any low-level mission. One of your main assets as a higher-level exemplar is an expanded Inspiration tray, which you can use to supplement your defenses. What your inspiration tray can't do is give you back your attacks.
So with all of that rambling out of the way, I'd go in the opposite direction from what you propose: avoid characters who draw important attack powers from their secondary sets. An early-blooming Scrapper or Brute is probably your best bet, with the Brute earning bonus points below level 20 because AT damage scalars and opponent HP don't start to normalize until after SO level, and so Fury (which scales the same way at level 1 as it does at 50) is almost like cheating in the early going.
I build my exemping toons with a lot of lvl 25 and 27 IOs.
A lvl25 dual attribute enhancer is @ the threshold for being affected by exemplaring down to as low as lvl 21.
So, I decided to make the cut off for full IO set bonuses and full attribute enhancement @ lvl 24. So all the single and triple IOs end up lvl 27 if I want to keep the set bonuses.
Where I don't need set bonuses and I am using multi attribute IOs, I use lvl 43 triples and lvl 50 quads so that I can have full attribute enhancement all the way down to lvl 21.
Iirc, 4 lvl 50 IOs @ 24 works out to about 3 lvl 50 IOs worth of enhancement. So Haste etc get a 4 slot instead of three.
And then there are purples and PvP IOs.
I think I'd look at Claws/ but I'm not sure sure which secondary.
I like NWs, myself. You can softcap by level 25 fairly easily, have your final attack chain going, decent AoE output with Spin and OKish team buffs ; I especially like TT:L as many people tend to not have enough tohit at low/mid levels, but giving everyone +24% def with ML + TT:M is nothing to sneeze that either.
The low HP and lack of heal isn't too detrimental at that level as enemies tend to not be as strong, and worse come to worse there's always respites.
There's two flaws I find with that build.
The first is that lacking AoE crowd control (be it mez effects or aggro tools), you can't prevent everyone from killing themselves all the time. I think that's a small price to pay for all the above benefits.
The second is the endurance consumption. No beating around the bush, if you play that character at top speed, the blue bar is going to suffer. Loading up on blues is in my opinion a valid option - defense is softcapped, mez protection covers everything, enemies don't have enough burst at low/mid levels to warrant oranges. The tricky part would be balancing blues with greens if the difficulty is raised high enough to force a need for some healing.
So I guess I'm saying a good NW exemplar build should probably focus on reducing endurance consumption, after all the "standard" goals (softcapped defense, perma-ML, FU-Lunge-Strike-Swipe attack chain, one AoE power, TT:A and TT:L in the build) are achieved.
I'd like to throw a vote out for Electric control, either on a dom or on a controller. The endurance drain inherent in all the powers means that you can lock down a mob permanently even when you are lacking the recharge to cycle through your control powers constantly.
I have an elec/time controller who is not build for exemplaring - purple sets notwithstanding, all her IOs are level 50 and don't work exemplared. Yet I was able to do both the new Signature arcs at level 20 and 30 at x8 with no problem. Well, small correction, I did the /first/ mission of the level 20 arc at x8, then switched down to x0. While I did not die, damage without pets is somewhat anemic, so keep that in mind. It's much better now that I've slotted damage procs in her AOE Immob, but still. Exemplared to level 27 and above, however, she is an absolute monster.
EDIT: For meelee, I would definitely say claws. An awesome AOE at level 6? Yes please. For secondaries, I would look at Willpower, which blooms early.
Alright, here is what I think should be the correct criteria:
1. Soft-capped Defenses (or equivalent protection) by 30
2. A least one, hopefully 2 strong AoEs by 26
3. Decent single target damage by 20
Extra credit for mez protection.
The winner is the one that can do all the above with the least amount of money. Yes, I can make a Claws/x build that can spam Spin every 3.7 seconds, but if it costs 5 purples sets and 5 PvP sets it probably is virtually unobtainable.
My personal belief is that the winner will be either a dom or brute, because both can be offensive powerhouses, but I'd be glad to be proved wrong.
TW/Elec Optimization
Took me about 5 minutes to come up with this one so I'm sure it needs some tweaking here and there, but I think it could probably do what you're asking for:
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Probably a claws/elec or claw/SR brute. Even at low levels you have decent resistance, very nice damage (spin and your lightning field) and a decent-ish single target chain (especially if you cycle in brawl)
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Now, I could be a bit of a pansy - if I did invest and exemplar'd down, how good could I get my Claws/Elec? Not sure. I think the /SR would be better though.
Alright, here is what I think should be the correct criteria:
1. Soft-capped Defenses (or equivalent protection) by 30 2. A least one, hopefully 2 strong AoEs by 26 3. Decent single target damage by 20 Extra credit for mez protection. The winner is the one that can do all the above with the least amount of money. Yes, I can make a Claws/x build that can spam Spin every 3.7 seconds, but if it costs 5 purples sets and 5 PvP sets it probably is virtually unobtainable. My personal belief is that the winner will be either a dom or brute, because both can be offensive powerhouses, but I'd be glad to be proved wrong. |
I'd been tinkering with a rad/mm blaster, but haven't decided whether i'll actually build the toon yet. It has soft-capped s/l defense and perma-hasten exempted down to lvl 30, Irradiate and Neutron Bomb before 26, and Neutrino Bolt, X-Ray Beam, Cosmic Burst seamless at 30 (a .32 sec gap when hasten is down at levels lower than 30). Also Drain Psyche has a downtime of less than 3 seconds at 30, which would be a boon to the build's defenses. Above 33 add in PSW and the build is a PBAE monster, with decent survivability from the defenses and DP. The downside is, it's fairly expensive. 4 purple sets, 4 lotgs, and a Glad Armor unique makes it a long-term project or requires a sugar-daddy toon.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37)
Level 1: Subdual -- Empty(A)
Level 2: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(40)
Level 4: X-Ray Beam -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 6: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(48)
Level 8: Telekinetic Thrust -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 16: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 18: Cosmic Burst -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(19), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(34)
Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(21), Nictus-Acc/EndRdx/Rchg(21), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(48), Nictus-Heal(50)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Neutron Bomb -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Knock%(27), Ragnrk-Dmg/Rchg(27), Ragnrk-Acc/Dmg/Rchg(29), Ragnrk-Acc/Rchg(29)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(31), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(33), CoPers-Conf%(34)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Assault -- EndRdx-I(A)
Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Psychic Shockwave -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(40)
Level 41: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-+Res(Pets)(43)
Level 44: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 47: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(40), EndMod-I(43)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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I'd like to do something different. Instead of posting a build for review, I'd like to use this thread to discuss and create the ultimate character for exemplaring down. For starters, which AT should we use and why? What are the rules, for those that are unaware, and what should we build for?
Of course, we should break this up into two categories of expense. The first is standard IOs only, and the second will allow purples and PvP IOs, which continue to give bonuses at all levels.
I'd like to start by suggest a MA/SR tanker. That tanker can become softcapped earlier than any other build in the game and have decent damage. It should be pretty much invincible at 30 and below content. Not the fastest at running ouro arcs or low level TFs, but definitely one of the safest.
If anyone has other ideas for characters that would be good for this style of play, please add them. I'd like to find characters capable of both soloing low level TFs and running fast times in low level arcs, which I think should be the two criteria we judge on (ability to survive at a high level and defeat enemies at a high level).
TW/Elec Optimization