Jolting Chain: Worth proccinating?


Carnifax_NA

 

Posted

I've been working on an Elec/Time build and found after a few tweaks that I had some slots to play with, and am considering possibly using them to proc out Jolting Chain due to it's extremely short recharge (base 8 seconds, 2.24 in the build I'm currently working on, without enhancement) and high target cap.
The procs I was thinking of using are:
Tempest: Chance for End Drain (25% Chance to Fire, -13% Endurance), normally useless, but on an Electric Controller who already heavily abuses endurance drain it might be viable stacking.
Devastation: Chance of Hold (15% Chance to Fire, Mag 2 Hold), again, normally useless, but this normally can only be slotted in a single target attack. It may have some value in a 16 target cap chain, especially for stacking.
Explosive Strike: Chance for Smashing Damage (standard damage proc), should be a passable AoE damage source on such a spammable power.
Has anyone ever used Jolting Chain in this manner before? I'm very curious to hear the results.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

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I used the end mod ones that have a chance to stun (in Jolting chain and the AoE immob). Should be interresting to stack the stun one with the hold one. An Elec Controller is sapping really fast, not sure you will really need the drain one.


Originally Posted by Megajoule
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Posted

Quote:
Originally Posted by Razia View Post
I used the end mod ones that have a chance to stun (in Jolting chain and the AoE immob). Should be interresting to stack the stun one with the hold one. An Elec Controller is sapping really fast, not sure you will really need the drain one.
The Devestation is excellent in Jolting. Tempest is a waste. The Damage I could take or leave (I prefer Damage procs in Cages due to the massive AOE & quick recharge)

The End Mod one with a chance of stun is nice in Cages, but pretty much a waste in Jolting because only the initial Jolt has any End Modification in it, so chained strikes cannot proc it


 

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Pretty sure the proc will only check on the first target and none of the jumps. So not worth it.


 

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Quote:
Originally Posted by RevolverMike View Post
Pretty sure the proc will only check on the first target and none of the jumps. So not worth it.
Only in the case of the End Mod one. Procs will carry down to Pseudopets if the Pseudopet also has the effect / accepts those IOs (Carrion Creepers being the best example of this)

I've seen Devestation proc on chains quite happily on my Elec/NRG Domi.


 

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interesting. good to know. Guess I'll have to consider getting a devastation for my elec dom.


 

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The other rule of thumb for Procs & Pseudopet powers is that for the most part Buffing procs are a waste of time (for the most part, there's always exceptions) as they'll try and buff the pseudopet.

That's why the Forced Feedback proc is pretty useless in Jolting (again only the initial blast has a chance of buffing you)


 

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I have the Devastation Chance for Hold proc in my Jolting Chain, and it seems to hit fairly often. I have my Tesla Cage a different color, so it is easy to tell when the cage around a foe was caused by the proc in Jolting Chain. It is not uncommon to see 3 or 4 foes held with that proc.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I hadn't realized only the first hit of Jolting Chain had the end drain effect on it. It seems the consensus is that the Tempest proc is still useless in this context, so perhaps I'll take that slot and add a damage proc to my Cages since I think the Grav Anchor Chance to Hold is enough CC proccing for that power.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Myself I have chance for stun, chance for hold and chance for damage. As well as some recharge so when needed I can spam it and get some really strong control out of it.


 

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The entropic chaos: Chance for heal, might be kind of neat in there. Just for giggles.


 

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Quote:
Originally Posted by Gospel_NA View Post
The entropic chaos: Chance for heal, might be kind of neat in there. Just for giggles.
I'm fairly sure that won't actually work in a pseudopet power.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

The entropic chaos will proc on the first target. After that, it will either do nothing, or heal the enemies since they would be the caster of the chain jumps, not you.