Help me decide what to make my fourth main!


Aett_Thorn

 

Posted

I would like each of my characters to be significantly different from the others, to avoid deja vu or a problem I have where mostly similar characters have mostly similar binds and the one or two differences mess me up badly. :P

I currently have:

- A melee/range hybrid KM Scrapper, who covers my need to be versatile. Fights from the air, decent AoE. Was also a huge IO investment, so it'd be nice if what's next is cheap.

- A dedicated fencer, Dual Blades Scrapper. Ninja Run.

- A ranged soft-control type. Gravity/Energy Dominator. Combat Jumping and Rocket Board.

Tanking in this game seems unappealing, as it really seems to lose the complexity I'm used to; it looks like more durable scrapping to me, but it's an option.

Masterminds might be fun, though I'm not sure how much I'll like pet micro management; do you have to send different pets to different targets?

Control is a possibility, even though I am quite happy with my dom.

I'm leaning heavily to a buff support role- I'd say I was in a healer mood in other games, but healing as a primary task seems iffy in this game.

This will be a villain, so no Kheldians; I already have multiple high levels and I don't want to rush up to twenty to do more tips. Also, not likely to take Dark anything, demons, or necromancy... I just usually don't like those concepts.

Thanks for the input!


 

Posted

What about a Corruptor? Should be different enough for your tastes.

Maybe a Sonic/Rad Corruptor?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Hehe, I'm in tysons corner right now.

how does that play? My grav/energy is already very similar to a blaster, and corruptors seem to focus on being more durable blasters with team support as a marginal focus.


 

Posted

Sounds like you're looking for a Corrupter or Defender. Defenders get better buff/debuffs, Corrupters get scourge.


 

Posted

Just to answer your question about MMs. No you do not need to send them to different targets. In fact on regular missions and diff and after the alpha hits it is better to pick out single targets and combine their damage and debuffs. It's only the players who like to take down AVs and fight at +4/x8 that need to micromanage.


 

Posted

Go Fire/Kin corruptor.

The /Kin will boost your +damage, and you will melt faces .. along with having a heal, the ability to make your friends run super quick, and well boosting their damage so they can melt faces too!
Fire is just heavy damage. Along with the +damage from kin, you can further melt faces.


@War-Nugget
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Posted

Quote:
Originally Posted by War-Nugget View Post
Go Fire/Kin corruptor.

The /Kin will boost your +damage, and you will melt faces .. along with having a heal, the ability to make your friends run super quick, and well boosting their damage so they can melt faces too!
Fire is just heavy damage. Along with the +damage from kin, you can further melt faces.
Kin seems like a targeting clusterbomb, as you have to change from ally to enemy a lot. I'm not sure about it, honestly. Why corr instead of troller? What changes? Either way, I have one and a half ranged damage focused characters atm.

I always hear about dual pistols for blasters, how are they for corrs and defenders? Can't check myself, on my phone.

Not having to micro manage individual pets but having the option sounds good for MMs, especially as I'm predisposed to make a "normal person" build out of this. Are mercs still bad at low levels?


 

Posted

I think an illusion/rad conttoller would be great. Soloing, team support, AV duties, this combo will make you question why you ever used the term 'versatile' for a melee character. Also, the style of control and support it offers feels radically different than a grav/energy dom feels.

I think a fire/storm corruptor can be a beast too if you want something ranged.

I also think that thugs/traps makes a great mastermind character. Or robot/traps.

Good luck!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Beam/Time corr. One of the most fun characters I've ever played. Easy to softcap to common damage types, and you have a hefty debuff to help reduce enemies' chances to hit you and your team further. You do good damage, especially on harder targets. You have a small amount of -regen to help on AVs. You have a good heal, and you have great buffs/debuffs.


 

Posted

Illusion, eh? What other secondaries go well with it? I've had a /rad, that was a very offensive secondary as I recall. More interested on buffs than debuffs.

Conceptually, I think I kinda want to make a gentle, simple giant character, if anyone wants to throw that into their considerations. And wow, I'm getting a lot of offense suggestions. Do people hate the defensive sets that much?


 

Posted

Good team buffing illusionists would be ill/cold and ill/empathy. Ill/emp in particular is a great all-around support set. Buffs, heals, full invisibility, phanyom army, deceive. Illusion/cold would also be great, and better against hard targets, but still quite team friendly.

I havent tried illusion/thermal but it should be a great set. Boys (PA), deceive, buffs, debuffs, heals, full invis for stealth healing, etc. I would expect it to excel.

Of course, defenders are great too, I just prefer control to blasting. But you could always go with support/blast. Good stuff!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan