Street Justice: Brute vs Stalker vs Scrapper


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Originally Posted by Techbot Alpha View Post
Skipping over quoting anything and going from personal experience here;

StJ on Stalkers is harder and not quite as fun to use than on Scrappers. Until 26 you only have two attacks to use as builders (using AS mid-combat is nigh impossible) and Synapse's example of using Placate ONLY works if there are no other enemies attacking you. Otherwise you will simply waste a placate mid-combat when another enemy hits you.

While pre-Beta I thought that Stalkers would have it better having pure BU...my god was I wrong. On my scrapper I systematically abuse CR far, FAR more than I ever use BU, even on other Scrappers and any other AT. For the first time it is a regular and loved part of my attack chain, rather than remembering to fire it off on bosses and such.

That gets completely taken away on Stalkers. And I'm not entirely sure why. Especialyl since the loss of Rib cracker leaves them with only two combo builders until level 26 and Shin Breaker.

How to 'fix' the percieved problem, though? I have no clue. The 'problem' with Stalkers is their incredibly tight build space, due to the 'necessity' of BU, Placate and AS.
Make BU like Combat Readiness in that it grants you 3 builder points. Then turn AS into a finisher! No build points, normal AS damage...build up the combo points, it becomes a mean and meaner Assassin Strike.

That's how they should do it


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

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Originally Posted by BrandX View Post
Make BU like Combat Readiness in that it grants you 3 builder points. Then turn AS into a finisher! No build points, normal AS damage...build up the combo points, it becomes a mean and meaner Assassin Strike.

That's how they should do it
Or, for balance sakes, simply make AS ignore the combo builder side of things.

Personally, I'm still not sold that ALL Stalker sets should have or indeed NEED an AS attack...but there's too much precedent to change that now, sadly.
I just find a long animation attack that is ONLY ever any use when Hidden to be...not as good as it could be. *shrug*


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Posted

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Originally Posted by Techbot Alpha View Post
Or, for balance sakes, simply make AS ignore the combo builder side of things.

Personally, I'm still not sold that ALL Stalker sets should have or indeed NEED an AS attack...but there's too much precedent to change that now, sadly.
I just find a long animation attack that is ONLY ever any use when Hidden to be...not as good as it could be. *shrug*
There's also precedence for not all melee sets being equal, and thusly having AS ignore the combo builder side (or finisher side) of things doesn't mean much either.

Of course, Stalkers Dual Blades combo's have been out of whack a lot longer, would be nice to see those made nice first.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Make BU like Combat Readiness in that it grants you 3 builder points. Then turn AS into a finisher! No build points, normal AS damage...build up the combo points, it becomes a mean and meaner Assassin Strike.

That's how they should do it
Personally, I feel that while it wouldn't work for many stalker sets, street justice looks like a clone of the claws follow up would be awesome as a builder. Get a combo level AND tohit/damage bonus for just long enough to squeeze out two attacks (one other combo and finisher).

and I honestly don't understand why AS is NOT a finisher. It needs to be. As I mentioned earlier in the thread.

And thanks to all on the insight with using AS mid fight. I think I use it a fair bit more often than others on my /dark because the fear and -tohit really help, plus I not only placate but Air Sup regularly so I don't have near as many foes attacking me. Definitely don't use it much during trials, but I did AS the lichen warwalker three times in one run. That was just to see if I could (and his left ankle will never be the same after that I assure you! hehe). Never managed to get one off vs the avatar though.


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Originally Posted by BrandX View Post
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Originally Posted by Test_Rat View Post
Well I stand corrected:

AS does increase your DPS on a stalker, if you are softcapped and not facing foes with autohit attacks.
And even being softcapped isn't good enough for use Placate + AS in general AV soloing, where you'd want to use it.
I recommend softcapping for all Stalkers just due to the "squishy" hp and melee requirement for doing their job, but you can usually use AS just fine against solo targets (that aren't EBs) using Placate - which has enough magnitude to affect bosses (ie, AVs) but not EBs (my usual strategy with troublesome EBs consists of soft-capping defense and hard-capping damage, then just run them through hp before the insps wear off, and if I don't need the insps they aren't "troublesome"). You can also use it pretty reliably in team environments when things are going to be focused on someone else.

Yes, there are issues with DoT, autohit patches, and lots of other annoyances when using AS. But it's not a "DPS-killer" unless you're incapable of letting your character remain still for 3 seconds at a time.

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Originally Posted by BrandX View Post
Truthfully, I really don't know. All I have to go by is my experience on my KM/WP scrapper, that was softcapped to S/L/E/N and finding that wasn't good enough when using an attack that could be interrupted, and that Placate would often get interrupted.

Now, on a team situation, with someone else taking aggro, this is a different story, but solo, I just found I did better not using AS at all. :/

Solo wise, I was just wasting END as everything got interrupted. MAYBE if only one of the powers could be interrupted, it would work out better, but Placate can be avoided if they attack fast enough and hit, and AS can be interrupted. This was my experience, maybe others had better luck that I did, but I tried this on many AVs and AS was wasted more often than not. :/
Off the top of my head, Placate needs to apply the Placate effect at the beginning of the animation (which it does) and the +1 kMeter (hidden status) at the end of it. Theoretically that would allow you to get a queued attack off with hidden status for the critical without any attacks coming through to knock you out of hidden status during Placate's animation. Just a simple delayed effect (like they do with the sleeps that do damage) could resolve a lot of the issues. While the devs are doing that they could fix the magnitude so it actually works against EBs, too!

I also think that KM and ElM still have issues with their secondary effects breaking Placate, but I haven't tested that in months.


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