So .... Street Justice ...


Angelxman81

 

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Quote:
Originally Posted by Zyphoid View Post
When I do crushing uppercut and I am behind an oponent, I feel a but guilty. It is like I am giving them in the butt. I can only imagine the look of shock on their face.

I am not sure if it was intentional, but Shin Breaker is the perfect "stomp then while they are down" attack...I use it a lot.

Why would anyone ever play Martial Arts again?
I feel guilty enough with just Rib Cracker. Since my alt is female, she's generally shorter than most NPCs she fights, so her knee drives right into the jewels, and I seem to have a habit of also using it after flooring an opponent when they're slowly getting up - POW right in the face. XD


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

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Rib Cracker to get them to bend over a bit, Crushing Uppercut to the face, pause, Shin Breaker?

No cause for guilt, none at all. :-)


 

Posted

Quote:
Originally Posted by Zyphoid View Post
Why would anyone ever play Martial Arts again?
Because kicks


Virtue: @Santorican

Dark/Shield Build Thread

 

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I have been dropping StJ into my current scrapper builds on mids and calculating dps to see how it compares to MA, DM and DB. StJ dps seems to be low in comparison and that was including Crushing Uppercut at Combat Level 3 and 7.5% damage added to all attacks (To account for Rib Cracker's damage resist debuff). Maybe I am not using the best attack chain to calculate dps:

StJ: RC-SB-RC-HB-CU
MA: SK-CAK-SK-CK
DM: Sm-MG-Sm-SL (With perma Soul Drain active with one target)
DB: BF-AB-SS-AB (With Blinding Feint active with one hit)

I also have a Spines/DA but I don't think it would be possible for StJ to have lower dps than that.

Has anyone else tried to calculate dps? I am finding it hard to believe StJ can be the highest dps primary for scrappers.


 

Posted

Quote:
Originally Posted by ricohdah View Post
I have been dropping StJ into my current scrapper builds on mids and calculating dps to see how it compares to MA, DM and DB. StJ dps seems to be low in comparison and that was including Crushing Uppercut at Combat Level 3 and 7.5% damage added to all attacks (To account for Rib Cracker's damage resist debuff). Maybe I am not using the best attack chain to calculate dps:

StJ: RC-SB-RC-HB-CU
MA: SK-CAK-SK-CK
DM: Sm-MG-Sm-SL (With perma Soul Drain active with one target)
DB: BF-AB-SS-AB (With Blinding Feint active with one hit)

I also have a Spines/DA but I don't think it would be possible for StJ to have lower dps than that.

Has anyone else tried to calculate dps? I am finding it hard to believe StJ can be the highest dps primary for scrappers.
So far, I haven't seen StJ top 155 DPS (not taking into account -Resist from RC and -Resist Procs).

What I have found is that I find StJ seems to beable to reach iaround the top in it's various chains easier than most sets. Ie...can go a bunch of different routes to obtain close to the same DPS.

But that's just with me messing around, so I could be wrong on this assessment.


BrandX Future Staff Fighter
The BrandX Collection

 

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Just got my stj/sd to 50 about 15 minutes ago

good fun set


 

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I did a big analysis over in the archetypes and powers general forum, and I've talked to Obitus about the DPS of the set a lot in another thread. My conclusion is that it isn't OMG highest damage in the game, but is very flexible and can be very damaging if properly leveraged. It seems to really improve with extra -res from procs, especially if you have a chain like SB>RC>HB>SB>CU, which activates in a short amount of time and let's the proc activate twice. I estimated that the gap between the base, unenhanced DPS between the top and worst street justice chain was about 10 DPS, or a little over 14% (actual gap would be greater do to extra -res). I'd guess there's only about a 30-50 DPS range between the top and the worst before damage procs.

The best I could find was 72 base DPS before crits and enhance damage enhance/-resist. In comparison, the classic DM chain of Smite-SL-Smite-MG is 68ish, though DM would have quite a bit more opportunity to add +damage from soul drain. The best thing about street justice is that it is completely flexible. Can't add a lot of recharge? A low recharge chain can be very effective. Have lots of +damage? Street justice loves more damage. Do you have perma-hasten with one slot? Street justice has a chain for that. Basically, it will give good results at any level of investment for any secondary. Not necessarily the BEST results, but definitely good.


TW/Elec Optimization

 

Posted

Quote:
Originally Posted by Zyphoid View Post
Why would anyone ever play Martial Arts again?
Actually ran into some lowby MA/X toons and I was all, "o.O?"

Though it makes sense if you're on a free-bee account. Otherwise I agree. There's a little more I could ask for, sure StJ seems to carry with it a different learning curve that makes MA look like cake-work but all in all I feel it's also more gratifying.


 

Posted

Quote:
Originally Posted by Zyphoid View Post
Why would anyone ever play Martial Arts again?
Well MA's animations are still nice. I love Eagle's Claw (which I put way ahead of Crushing Uppercut in terms of animation...subjective I know). Dragon's Tail is still a great animation, and I love Storm Kick.

MA also has better ST DPS, not to mention for Tankers added Defense!


BrandX Future Staff Fighter
The BrandX Collection

 

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Quote:
First, wanted to say that I love the avatar. Adam Jensen rocks!
His aspect ratio is augmented.


 

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Originally Posted by BrandX View Post
Dragon's Tail is still a great animation
Spinning Kick would be better if it was PBAoE so I could use it whenever as well :P