Any Electric/Ninjitsu Builds?
This is mine:
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Lightning Lagomorph: Level 50 Natural Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Villain Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(45)
Level 1: Hide -- LkGmblr-Rchg+(A), Ksmt-ToHit+(5)
Level 2: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 4: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 6: Assassin's Shock -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(13)
Level 8: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-ToHit/Rchg(17), GSFC-ToHit(17)
Level 10: Boxing -- Empty(A)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(19)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(23)
Level 18: Chain Induction -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/Rchg(42), T'Death-Dmg/EndRdx(43), T'Death-Acc/Dmg(43)
Level 20: Kuji-In Sha -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(25), H'zdH-Heal/EndRdx/Rchg(25), H'zdH-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(27)
Level 22: Aid Other -- Empty(A)
Level 24: Aid Self -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(29), H'zdH-Heal/EndRdx/Rchg(29), H'zdH-Heal/Rchg(31), IntRdx-I(31)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 30: Thunder Strike -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/Rchg(34), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg(36), Armgdn-Dam%(39)
Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(37), Oblit-Dmg(37)
Level 35: Blinding Powder -- CoPers-Conf%(A), CoPers-Conf/EndRdx(39), CoPers-Acc/Rchg(39), CoPers-Acc/Conf/Rchg(40), CoPers-Conf/Rchg(40), CoPers-Conf(40)
Level 38: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(45)
Level 41: Ring of Fire -- Empty(A)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50), Ragnrk-Knock%(50)
Level 49: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(19), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
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Check my guide for relevant info on that combo. Basically you are going to want every attack in Electric except for Havoc punch, and everything you can fit from nin except for Smoke Flash, with the option to skip some others.
Here is a modified version of a build Youmunokonpatu(sp?) posted some time ago that will work quite well. I believe it was supposed to take the spiritual alpha, but I'm not completely sure on that. If you try a more expensive build, you can get enough recharge to skip spiritual and grab musculature instead.
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Youm: Level 50 Natural Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/Rchg(5)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(11), Ksmt-ToHit+(19)
Level 2: Jacobs Ladder -- Oblit-Acc/Dmg/EndRdx/Rchg(A), FotG-ResDeb%(15), Oblit-Acc/Dmg/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Rchg(25), Oblit-Dmg(25)
Level 4: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(7), HO:Enzym(33)
Level 6: Assassin's Shock -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-ToHit/Rchg(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 10: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13), RedFtn-Def/EndRdx(31)
Level 12: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(43), Posi-Dmg/Rchg(43)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15)
Level 16: Kuji-In Rin -- EndRdx-I(A)
Level 18: Chain Induction -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(29)
Level 20: Kuji-In Sha -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(40), Numna-Heal/EndRdx(42), Mrcl-Heal/EndRdx/Rchg(42), Mrcl-Heal/Rchg(42)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Thunder Strike -- Sciroc-Acc/Rchg(A), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Dmg(34), Sciroc-Dmg/EndRdx(34)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40)
Level 30: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(31), S'dpty-Def/EndRdx(31), S'dpty-Def(46)
Level 32: Lightning Rod -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(50)
Level 35: Blinding Powder -- CoPers-Conf%(A), CoPers-Conf/Rchg(37), CoPers-Acc/Conf/Rchg(39), CoPers-Acc/Rchg(39), CoPers-Conf/EndRdx(39), CoPers-Conf(48)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(46), DefBuff-I(46)
Level 41: Water Spout -- Achilles-ResDeb%(A), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(50), Posi-Dam%(50)
Level 44: Placate -- RechRdx-I(A)
Level 47: Kuji-In Retsu -- Winter-ResSlow(A)
Level 49: Hibernate -- Heal-I(A)
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Invader
Level 50: Spiritual Core Paragon
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), EndMod-I(37)
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The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
I'm puzzled by Aid Self in the first posted build.
But at those low levels the character has virtualy no attacks...so they would be like my latest controller and be using veteran attack powers almost exclusively.
I myself am puzzled by the placate power being gotten at level 44 and blinding power being gotten before it at level 35...on the second build
I mean i cant fathom not taking placate as soon as possible.
Yeah like those empaths taking the medicine pool because they need all the extra green numbers they can get, gotcha.
A quick mod of the build posted by Microcosm. Trades Maneuvers for Super Speed, still softcapped to all three positions. ~2.5 seconds off of perma-Hasten.
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Here is a build I was thinking of using. Take it for what you will.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11)
Level 4: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19)
Level 6: Assassin's Shock -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 10: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 12: Placate -- RechRdx-I(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 20: Kuji-In Sha -- Numna-Heal(A), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(34), Numna-EndRdx/Rchg(34)
Level 22: Caltrops -- ImpSwft-Dam%(A), Posi-Dam%(46)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36), Krma-ResKB(36)
Level 26: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 28: Spring Attack -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def(40), GftotA-Def/EndRdx(42)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(43), CoPers-Acc/Conf/Rchg(45), CoPers-Acc/Rchg(45), CoPers-Conf/EndRdx(45), CoPers-Conf%(46)
Level 38: Water Spout -- Achilles-ResDeb%(A), Posi-Dam%(50), Posi-Dmg/Rchg(50)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46), S'fstPrt-ResDam/EndRdx(48), GA-3defTpProc(48), ResDam-I(48)
Level 47: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 50: Musculature Radial Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), RgnTis-Regen+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Title pretty much says it all. I just created a character. He's up to level 5. Builds/recommendations would be of great help. Please and thanks! (:
*****Heroes*****
Dark Smudge-Dark/Dark Def-50
Implementor-Fire/Kin Troller-50
Toxic Britney-Ill/Rad Troller-34
Sister Neutron-Emp/Rad Def-30
Mentalia Waves-Son/Psy Def-25
*****Villians*****
Lady Kunochi-Ninja/Posion MM-41