/Poison


Ice_Ember

 

Posted

I've never tried /poison on any alt of any kind, but was thinking I'd finally give it a go.

Can't decide between 2Gun, Psy, and Bow as the primary. Any suggestion? Any good synergies there? Any one where the two powers will be particularly bad as a pairing?

Also, while I don't want a build guide, is there any particular tricks or tips I should be aware of with poison?

Thanks for any input,
Maddie


 

Posted

My 2 cents worth. You spend some time with a /poison char being semi to very squishy, but by the time you get all your powers you are much better. Early you rely on the splash effect on envenom and weaken and you neurotoxic breath for much of your damage mitigation. The big problem is the splash effect is a small radius and only half as effective as your single target portion.

So, with damage mitigation in mind, I would say 2gun (DP) with it's versatility and psi would do you better than arrows. With those three choices, I would go DP. You can use different ammo types when needed. I'm thinking that chem rounds would be very nice early on for solo/damage mitigation.

Psi has some very nice mitigation powers in it too, but you are more single target bound. And the tier 9 does the end drain thing on you.


 

Posted

Quote:
Originally Posted by Shadey_NA View Post
My 2 cents worth. You spend some time with a /poison char being semi to very squishy, but by the time you get all your powers you are much better. Early you rely on the splash effect on envenom and weaken and you neurotoxic breath for much of your damage mitigation. The big problem is the splash effect is a small radius and only half as effective as your single target portion.

So, with damage mitigation in mind, I would say 2gun (DP) with it's versatility and psi would do you better than arrows. With those three choices, I would go DP. You can use different ammo types when needed. I'm thinking that chem rounds would be very nice early on for solo/damage mitigation.

Psi has some very nice mitigation powers in it too, but you are more single target bound. And the tier 9 does the end drain thing on you.

Awesome. Thanks for the feedback. This sorta sounds like TA, but with -regen, but most single target. Is that accurate tot eh leveling up feel?

Either way, I love 2gun,and -dmg is awesome, so I'll certainly give your advice a lot of weight (perhaps a stupid huge amount, as it seems you might be the only person out there to have played /Poison as a corr that frequents the forums..).


 

Posted

Quote:
Originally Posted by Madadh View Post
<snip> as it seems you might be the only person out there to have played /Poison as a corr that frequents the forums..).
Nope; there's several people in this thread, and I have a lowbie Energy/Poison corruptor.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Nope; there's several people in this thread, and I have a lowbie Energy/Poison corruptor.

Well then, feel free to comment regarding my original question. I'd love more feedback.


 

Posted

Quote:
Originally Posted by Madadh View Post
Awesome. Thanks for the feedback. This sorta sounds like TA, but with -regen, but most single target. Is that accurate tot eh leveling up feel?

Either way, I love 2gun,and -dmg is awesome, so I'll certainly give your advice a lot of weight (perhaps a stupid huge amount, as it seems you might be the only person out there to have played /Poison as a corr that frequents the forums..).
I wouldn't do DP/Poison. I rerolled my Beam/Poison into Beam/Traps because Poison's debuffs recharge so quickly you redraw all the time.

I'm still looking for a good primary to go with Poison tho. Sonic looks the best to me (-res) but I find it boring, Dark and Rad look good too but I hate their damage, so maybe I'll go Fire.

And the -dmg from chem ammo is really nothing special, as countless threads have said, you're better off with fire ammo all the time unless you are soloing where normal ammo is good because of the kb. The slow from Cryo Ammo and the -dmg from Chem are too low. Ice Blast for example has much better slow than Cryo, since they put all those effects on the different ammo types, the devs made them too weak. DP has to use fire ammo to get close to a middle of the range set in damage.


 

Posted

Quote:
Originally Posted by Kioshi View Post
I wouldn't do DP/Poison. I rerolled my Beam/Poison into Beam/Traps because Poison's debuffs recharge so quickly you redraw all the time.

I'm still looking for a good primary to go with Poison tho. Sonic looks the best to me (-res) but I find it boring, Dark and Rad look good too but I hate their damage, so maybe I'll go Fire.

And the -dmg from chem ammo is really nothing special, as countless threads have said, you're better off with fire ammo all the time unless you are soloing where normal ammo is good because of the kb. The slow from Cryo Ammo and the -dmg from Chem are too low. Ice Blast for example has much better slow than Cryo, since they put all those effects on the different ammo types, the devs made them too weak. DP has to use fire ammo to get close to a middle of the range set in damage.
OK, it's a vote against 2Gun, but is it a vote for Psy or Archery? I can't tell. And please feel free to add your /poison tricks or slotting advice, too.


 

Posted

Quote:
Originally Posted by Kioshi View Post
I wouldn't do DP/Poison. I rerolled my Beam/Poison into Beam/Traps because Poison's debuffs recharge so quickly you redraw all the time.

I'm still looking for a good primary to go with Poison tho. Sonic looks the best to me (-res) but I find it boring, Dark and Rad look good too but I hate their damage, so maybe I'll go Fire.

And the -dmg from chem ammo is really nothing special, as countless threads have said, you're better off with fire ammo all the time unless you are soloing where normal ammo is good because of the kb. The slow from Cryo Ammo and the -dmg from Chem are too low. Ice Blast for example has much better slow than Cryo, since they put all those effects on the different ammo types, the devs made them too weak. DP has to use fire ammo to get close to a middle of the range set in damage.
I wouldn't say that the -dam from chem rounds was all that bad. For a rupter it's -10% for almost all the powers in the set (not the hold). Add to that that there is a minor toxic damage at the end. So, it gives pretty good extras in my book.
With /poison being the primary, it has two -dam powers in weaken (-30%, -15% for the splash) and Venom Gas (-15%). Also, remember that /poison gets no self heal.
Throwing the two sets together and you can see numbers pushing in the -75% dam range.

I've even used chem rounds on a blaster and could feel the difference in how sturdy the char felt and their down to -7% dam per shot.


 

Posted

i currently have an almost lvl 28 psi poison corr and hes really fun to play, walk up pop the 2 target aoe debuffs and the cone then blast things lol, love using dominate will or whatever its called then telekinetic blast, both powers hit almost same time for nice burst dmg


 

Posted

Quote:
Originally Posted by Madadh View Post
OK, it's a vote against 2Gun, but is it a vote for Psy or Archery? I can't tell. And please feel free to add your /poison tricks or slotting advice, too.
Archery is faster but you'll get into redraw as well. But since you'll get your two fast recharging buffs early (Envenom and Weaken) it's easy enough to roll a DP/Beam/Archery/AR Corr, level him up in 2 sewer trials and you'll see. I got bothered because even unslotted they recharge very fast and you have to reapply since they have a tiny radius and you won't get many mobs with one application.

Quote:
Originally Posted by Shadey_NA View Post
I wouldn't say that the -dam from chem rounds was all that bad. For a rupter it's -10% for almost all the powers in the set (not the hold). Add to that that there is a minor toxic damage at the end. So, it gives pretty good extras in my book.
With /poison being the primary, it has two -dam powers in weaken (-30%, -15% for the splash) and Venom Gas (-15%). Also, remember that /poison gets no self heal.
Throwing the two sets together and you can see numbers pushing in the -75% dam range.

I've even used chem rounds on a blaster and could feel the difference in how sturdy the char felt and their down to -7% dam per shot.
Well the main discussion about chem rounds was that you're better off surviving from the kb of standard ammo than the -dam from chem, and on teams you'll do subpar damage unless you use fire. Also, unlike players who usually have no toxic def/res outside of things like healing flames/recon, there are a lot of mob groups that resist toxic, can't recall now but in the DP discussion there was a big list.

Anyway, whether you and the OP like the Swap ammo gimmick (I was dissapoint, I can slow a mob down on my ice blast toon enough that I kill him before he melees me, can't do that with cryo ammo), I think the OP should try and get the two main debuffs and see how comfortable he/she is - it's not /rad where you use your toggles and only reapply them when your anchor gets killed, because since the radius is only 8 feet (should be 15 like footstomp imo) you'll have to use the debuffs several times on different mobs if you're teaming.


 

Posted

I am enjoying my sonic poison so far. Sonic adds extra -resist and stacks nicely. It should melt AV's later on. Currently at 25 and doing very nice.


YMMV---IMO
Ice Ember