Let us buy Incarnate Threads
Don't sell them for cash nononono, but let people trade them on the market. I would love to see what some people value this stuff at.
Is there a particular reason for the "somewhat slower" qualification there? I'm not clear on why not wanting to team up to do this stuff necessitates a time penalty.
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For the same reason that leveling up solo is slower than leveling up with a team. Getting a team together and running a trial is more difficult, but you get more XP and greater rewards.
Running a hypothetical iTrial solo is tons faster and more convenient, but maybe the payout isn't as big.
I mean, if running these things solo is easier and faster and you get better rewards, the trials will be defunct and stupid. I can't see the devs making something that will make their brand new system and content obsolete. there has to be a trade off.
I mean, if running these things solo is easier and faster and you get better rewards, the trials will be defunct and stupid.
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Also, it could be argued that they're already stupid.
I can't see the devs making something that will make their brand new system and content obsolete. |
So, you think you should be able to pay real money to become more powerful than people who can't afford to pay it?
If you have the cash, you can be an Incarnate RIGHT NOW! If you don't, you'll have to actually play the game.
I'm not even going to go into how dumb that is. But trust me, it's pretty dumb.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
To be fair, that is the way the actual world works. Perhaps the OP is simply seeking greater realism for immersion's sake.
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You want Incarnate powers? Earn them like everyone else.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The simplest solution....
Let anyone who HAS UNLOCKED their alpha (which one can do just by running the mender Ramiel arc, I believe) get an extra choice on completing any arc that rewards standard merits. Let them choose between Astral Merits and Reward Merits.
They can be changed (one-way, from astral to reward) by Astral Christy in Ouroborus......so those that WANT reward merits still get them. And those who are working toward Incarnate powers can get them as well.
This would be obviated by providing a method to convert reward merits into astral merits as well.....though they'd probably be put on a "X reward merits = 1 astral merit" system to prevent unbalancing things.
You can easily earn several reward merits running a standard story arc. If each of those awarded an astral merit instead (or you could convert to it), then soloing would be slower, but viable, for those going Incarnate. Not to mention those of us with 100+ reward merits saved up would be able to dump them into the incarnate system and avoid running the incarnate trials another 50 times to get the next level of incarnate slot filled.....
Running the same trials over and over gets old, devs......and since they are currently the only way to earn any advancement in the Incarnate system (aside from the WST and the SSA, which can be worse depending on which they are) we need more solo-friendly options.
Now, according to some, shards drop even in normal play for those with the Incarnate stuff unlocked. But the drop rate is SO low as to be unworkable. 1 in 1000 minions, 1 in 150 lieutenants, 1 in 50 bosses.......when solo, you will likely only have 1 boss in a whole mission, and some won't have one at all. That means an average of 50-100 missions to get 5 shards! That's 100-200 missions to craft ONE component from threads bought from shards. Three components for each ability, that's (average) 450 missions to make just ONE slotted power (and then only the base level, as uncommon or rarer components take a lot more!) That's too much of a penalty for solo play.
Let us convert Reward Merits to Astral Merits. Even at 5 to 1, it would make it workable.
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Getting a team together and running a trial is more difficult
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I can think of one of two occasions where running a duo is harder than running solo. But running team content is a lot easier.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Because I may not always want to team with 500 of my closest friends, their friends, the guy that lives down the block from them, some guy they bumped into while walking to their car, etc. to run the blasted trial.
Because I'd like something with more story than "Well like cole. Well bad. Kill stuff" that we have in the trials now.
Because some people are completionists, as 7+ years of badging should make obvious.
Because there are powers that would "fit" a character in the trials.
Because there's no guarantee of NOT having an important part of the story come afterward that you *really* should have incarnate abilities for, or that will penalize you to ridiculous lengths if you don't have them set/slotted (hi Tin Mage II/Apex.)
Because I bloody well want to have them but am bored to death with the exact... same... trials.... over... and... over... and... over... and... over.... which even just running OCCASIONALLY instead of the dev-mandated 20X a day grind still leaves me burnt out on.
Fair enough? I can come up with even MORE reasons if you still don't "Get" why people would want to get the powers without the blasted trials.
(Note: most of the irritation in here is directed at the trials, especially at them being the only way to realistically get this stuff unlocked.)
You cleanly hit every point that I dislike about the current trial system for incarnate abilities, well said!
While I am hesitant to see threads sold for cash, I can understand the reasoning.