Devs Haet Hoarding


Aisynia

 

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Originally Posted by Chyll View Post
So true. And they were soooo frustrating - at least for me when I didn't understand what the incarnate slots were going to be providing in real benefits.
It was frustrating for me as well, moreso when Alpha Strike came out and we knew we would be stronger when the trial finally went live. My only point was that it was possible.

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I for one anticipate a new currency, or the next slots shifting back to using shards - but at a much higher cost than Alpha.
I think it's a pretty high likelihood. Either that or the next slots will cost an obscene amount of threads and/or shards like you suggest.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Chyll View Post
So true. And they were soooo frustrating - at least for me when I didn't understand what the incarnate slots were going to be providing in real benefits.

I for one anticipate a new currency, or the next slots shifting back to using shards - but at a much higher cost than Alpha.
I suspect we will have a new class of salvage. And shards will then be converted to threads. So, we still have the two tiers, but you get rid of the oldest type.


 

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I really hope to ******* god they don't change the currency.

It's hard enough getting a particular trial on union, now that so many people are playing new /time or beam rifle, alts.

Let alone when you want to do a BAF but the other four people who could allow you to run the BAF all need to do Tyrant's beach house, and two more need to run Tyrant's shower.


Brawling Cactus from a distant planet.

 

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Originally Posted by GuyPerfect View Post
Wait, Positron believes new currencies for every single game feature is the answer?

Dear lord, it's Jack 2.0, only without all the nerfs.
Amusingly enough, Cryptic (lead by Jack) is backpedaling having done this in Star Trek Online, which has like 20+ forms of currency. They're actually going to condense all these badges, marks, and emblems (same concept as incarnate salvage) down to one base currency, Dilithium. Thereafter, the game will only have four currencies: Energy Credits (i.e. gold, dollars, inf, whatever), Merits/Honor (earned along with XP and spent on very specific things like respecs), Gold Pressed Latinum (earned by playing dabo and spent on fluff items), and Dilithium (earned as mission rewards and either used to buy powerful items, or traded to other players for their Cryptic Points).

That game has an issue with the number of Energy Credits sinks it has (as in, almost none), but at least they're recognizing that more currencies do not automatically make things better, just more convoluted.



I'm only ladylike when compared to my sister.