What would I need to do in order to play a mute character?
Sam, I have this hilarious image of you and Steelclaw trying to play together. You're all about concept while He's all about numbers. I can only imagine hilarity ensuing.
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They fight crime!
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
One's a concept driven roleplayer who won't take skills that doesn't fit their theme, the other's an obsessive min-maxer who can't begin to understand the concept of sub-optimization.
They fight crime! |
I am entirely concept driven... so much so that I refuse to put the Fortune Telling (forgot the actual power name) temp power from the magic set on any character who can not actually cast spells as part of their origin.
The only numbers I crunch are not for the purpose of maxing out my character's power potential but seeing how they stack up against other characters I'm running. The only reason I crunch those numbers is for the internal roleplay I have in my mind of how my characters interact with each other in the world of my imagination.
If you asked me which was better... a resistance heavy character or a defense heavy character I'd probably smile and say "I like my defense heavy character better because his story line is stronger in my mind than my resistance heavy character..."
Sorry to disappoint anyone..
My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw
If she's learned that she needs to interact with people here, you could put one of those vet pets to use and say she's modified a Clockwork to act as a human interface agent of sorts. Kind of like a mute Booster Gold letting Skeets do all the talking.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I guess I don't really understand why this character would be running missions at all.
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Long ago before the game even went Live and possibly before it even went into Beta, "contacts" didn't exist. Instead, players were supposed to get missions from so-called "Mission Terminals." There's talk of this being abandoned from a very old pre-release E3 video Jack did way back in 2004 or 2003. I assume this is what the Info Kiosks were originally intended to be. The reason so many of our old contacts are interchangeable no-personality stand-ins is, no doubt, that their original stories started out as Mission Terminal missions which didn't really HAVE a person to give personality to.
What does this have to do with the price of tea in China? Well, if you treat contacts as just basic sources of information, then it more or less makes sense why someone who doesn't like people but needs information would be seeking them out. Obviously, this only works for old contacts hero-side, but it is a start. If you need further reason why reclusive people would seek out other people, I direct your attention to the Incarnate Trials where people who hate their fellow man are nevertheless driven to seek help by circumstances, and you can tell their reluctance from their actions and words.
In short, if contact dialogue is written loosely enough, having a shy character interact with them can be said to make sense. At the end of the day, you have to remember what "contacts" actually are in practical terms - they're people who can provide information that you contact. It shouldn't be that big a stretch if I pick the right contacts.
I was wondering about training, too, but Luminary might be someone Star would be comfortable with, and with the updated train lines she's easy to reach.
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This is a part I'm probably going to have to fudge. In general, Star has access to ABSURD levels of power, but I can't start her at level 50, so we need an excuse for why she's not that powerful right from the start. Well, when Stardiver dives into the core of a star to forge and recharge, she exists the star "overheated," meaning that her internal batteries are working hard just to contain the heat and energy she's acquired. In order to regain her full power, Star needs to bleed an enormous amount of heat into her environment, which is why she looks for planets on which to do it, what with the vacuum of space being so poor at conducting heat. As she cools down, she grows stronger as her mechanics return to full power, hence why she wouldn't necessarily need trainers in concept.
All of that said, your suggestion of Luminary is a good idea, and she's located in a central hub zone where I usually go to sell before levelling up anyway. I'm sure I can come up with a reason on why Star needs to speak with luminary before becoming stronger, possibly as a means to provide some kind of powerful heat sink so that Star doesn't damage people or buildings when she vents her internal heat. Yeah, let's go with that.
That only leaves buying SOs. Hmm. You mentioned her becoming friends with a group of heroes -- would it feel like cheating if one of your other characters was in that group? Then they could buy the SOs and mail them to her, or drop them in a table in a SG base, so she could pick them up. (And she could leave unwanted drops there, for others to sell, if she didn't want to feel indebted to them.)
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I can, however, probably fudge this somehow as Star making use of the Cook's Electronics monitoring equipment to recalibrate her own settings, as it's not that common for her to find a sentient race with sufficient scanning equipment to give her an external reading of her own emissions. I can also probably treat Tech enhancements less as gadgets and implants and more in the same way Training enhancements are interpreted - as knowledge of how to do things better. As she runs a series of scans, she learns how to optimise her movements.
Considering I only ever really use store-bought SOs and sell all my drops, this should be easy enough to fudge, easier still when she has to move onto Mark IV. I might end up having to leave the Rikti War Zone to seek out Mark IV and Luminary, but again - that's a small price to pay, and between mission teleporter and Ouro portal, that shouldn't be a problem.
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Like I said - I'm aware that this is an esoteric concept to the mechanics of the system. Long as I'm going to defy the rules in one way, I might as well go whole hog and do all the things I always wanted but never thought I could, right?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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At the end of the day, you have to remember what "contacts" actually are in practical terms - they're people who can provide information that you contact. It shouldn't be that big a stretch if I pick the right contacts.
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This is a part I'm probably going to have to fudge. In general, Star has access to ABSURD levels of power, but I can't start her at level 50, so we need an excuse for why she's not that powerful right from the start.
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Considering I only ever really use store-bought SOs and sell all my drops, this should be easy enough to fudge
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Anyway. If you're willing to fudge everything that much to use contacts and stores, then why not just take the extra step and ignore all the mission dialogue? Honestly, there's no need to read most of it, anyway. As long as there are clear enough instructions on the mission compass, the rest can be completely ignored without any functional detriment.
Obviously, this only works for old contacts hero-side, but it is a start. If you need further reason why reclusive people would seek out other people, I direct your attention to the Incarnate Trials where people who hate their fellow man are nevertheless driven to seek help by circumstances, and you can tell their reluctance from their actions and words.
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Like I said - I'm aware that this is an esoteric concept to the mechanics of the system. Long as I'm going to defy the rules in one way, I might as well go whole hog and do all the things I always wanted but never thought I could, right?
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Oh! I did think of something else that might help without any need to cheat. If Star only uses salvage that drops for her then she can craft common IOs at the bench in the University without needed to talk to anyone. Recipe drops will be a big help, but if she can get the inf somehow, then she could buy them, too. (Access to base storage in a friendly SG would make that a lot easier, obviously.) I know you don't like IOs, but at least the Commons have matching pictures.
Also, while spending Merits involves personal interaction, Hero Merits don't, as all you need to do for that is click on the box. I started trying to figure out the best way through all that, but then remembered you don't use IOs, so it's moot anyway. But *if* you wanted anything, Fort Trident would be a way to get it, plus if you can use /auctionhouse then it would set Star up with all the Inf she'd ever need.
Heh. Influence is a strange idea, isn't it, for a character who won't interact with others? "Who is that mysterious masked woman?!"
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
Radio Missions. Lots and lots of Police-Band Radio Radio Missions. For everything else, team with somebody and let them have the star.
One marginal idea might be a Reverse-Lassie, which works better in an anime frame up than in the Western Superhero genre. Basically, give that female toon of yours a shoulder panda or shoulder kittie, or one of the Vet pets that is organic, and roleplay the animal sidekick as the one doing all the talking, usually right after it stares into your face, maybe asks "Are you sure? Well, okay," to you a lot.
Like the guy with the parrot in the 1st Pirates of the Carribean film. Shame we have no parrots in this game. Maybe you could get Null the Gull to be your animal companion.
Don't forget that using WW to sell also involves talking to people. Although...do you have /auctionhouse? That would definitely work as some kind of electronic interface to WW. Then you could buy SOs through WW, too! A little more time consuming, but it cuts out a whole lot of interaction in one fell swoop.
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As for Star, this does present a very good idea. I can have her float above a hilltop off in Eden and do her shopping from afar, and just show up to drop stuff off and pick stuff up, which wouldn't need much more than some form of identification, which I assume she'd have.
Anyway. If you're willing to fudge everything that much to use contacts and stores, then why not just take the extra step and ignore all the mission dialogue? Honestly, there's no need to read most of it, anyway. As long as there are clear enough instructions on the mission compass, the rest can be completely ignored without any functional detriment.
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I think that was my original point. Once people have taken the decision to get involved in a trial, they don't then generally switch off all the chat interfaces and refuse to ask any questions or type 'kk' when someone asks them to do something. If Star has something pushing her hard enough to talk to contacts, why isn't it also pushing her hard enough to nod her head, or write 'Yes' on a notebook?
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I think you're being a bit half-hearted with it at the moment. If you're going to play a mute character who refuses to interact with people, don't fudge over the bits that make it difficult, go the whole way! If it was me, I'd feel like I wimped out if I clicked on the guards to get into a Hazard Zone, or used a helicopter :-)
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That's how I see Stardiver. She doesn't like interacting with people, but is willing to do the tiniest bit of it in order to get what she needs. Anything that can be done by just showing up, giving things, taking things and leaving to read her briefings out in the field by herself. I'm less trying to exclude things I can't do than I am trying to figure out how to be able to do the most stuff without stepping out of character, and that's where these "excuses" come in. I'm trying to figure out how I can have Star run contact missions without breaking character, and it seems like picking the right contacts, only ever visiting them in person and cutting interaction down to as short a time as possible will be possible to explain away.
Heh. Influence is a strange idea, isn't it, for a character who won't interact with others? "Who is that mysterious masked woman?!"
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Through her small selection of friends, Star has had a "Hero ID" issued to her. She didn't do it in person, her friends just took her specs to City Hall, pulled some strings and legalised her activities. As such, she has an account with all the registered stores in the city, and that account gets credited every time she does something that the city benefits from, a form of quid pro quo stipend. Whenever she needs any kind of "shop" services, she can just enter the store, flash her ID card and the employees essentially let her rummage around the parts bin or use the equipment in the back, then charge her account on the way out based on what's missing from their inventory or what the records on their tech show. She doesn't really have to speak with anyone so long as employees just keep out of her way.
When I say "reclusive" and "shy," I don't mean to say Star is afraid of being around people, but more so that she just doesn't want to communicate with them ever and doesn't want to interact with them unless strictly necessary. Think Star Trek's Borg - you can invade their ship, but so long as you don't shoot at them, they'll ignore you. That's kind of what I mean. That's actually the original concept that intrigued me about her. Picture the following:
You see this tiny, female-looking alien walk out of a store and then sit around outside basking in the sun, apparently. You don't know who she is or what she's doing. Your friend elbows you in the ribs and says "That's so and so. She doesn't speak with anybody. Go chat her up!" So you go to her and talk at her and she completely ignores you. You keep talking at at one point she just turns around and walks away. She's kind of like a stray - just sort of there. You don't know who she is, what she is or what she's doing there, but she never seems to bother anyone and she does help protect the city, so you just leave her alone.
In other words, she's less the "I live in a cave away from society" recluse and more the "I refuse to acknowledge your presence" type of social recluse. OK, so maybe not precisely "mute," but "uncommunicative." And, yeah, maybe a classic anime Emo protagonist, but we'll see how that goes
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I have this vision of a mute Stardiver, unable to communicate verbally, choosing to thank someone who helped her by, puppy-like, bringing them a gift. A piece of the sun.
/earth melts "Bad Stardiver! Drop it!" |
That's almost exactly what popped into my mind when I read the above post, I just couldn't put my finger on it. I don't know why I find that exchange so adorable, or the little Spiral Knight so cute, but I love this mental image, and that's a big part of what I was shooting for. Bonus points to the pic for telling a complete story without needing to use a word of text
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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That's almost exactly what popped into my mind when I read the above post, I just couldn't put my finger on it. I don't know why I find that exchange so adorable, or the little Spiral Knight so cute, but I love this mental image, and that's a big part of what I was shooting for. Bonus points to the pic for telling a complete story without needing to use a word of text
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I get the sense that the "complete story" is actually a story with a lot of blanks that need to be filled in with prior contextual knowledge.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I get the sense that the "complete story" is actually a story with a lot of blanks that need to be filled in with prior contextual knowledge.
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And, no, I don't know who the MS Paint characters are. I'm not sure they're actually FROM something.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Good point. Influence itself is kind of a weird idea in general, and many people interpret it in many different ways. Is it money? Some kind of IOU? A stipend from the city? Am I doing favours for the city? Influence is where I'd really have to think sideways, but I think it can be done. Picture the following:
Through her small selection of friends, Star has had a "Hero ID" issued to her. She didn't do it in person, her friends just took her specs to City Hall, pulled some strings and legalised her activities. As such, she has an account with all the registered stores in the city, and that account gets credited every time she does something that the city benefits from, a form of quid pro quo stipend. Whenever she needs any kind of "shop" services, she can just enter the store, flash her ID card and the employees essentially let her rummage around the parts bin or use the equipment in the back, then charge her account on the way out based on what's missing from their inventory or what the records on their tech show. She doesn't really have to speak with anyone so long as employees just keep out of her way. |
The way I would see it working is something like this: As Star runs around doing things, she's gathering information on how her various mechanisms are working, and then she goes into a Cook's Electronics to model what the effects of a potential improvement would be, using whatever device on hand bears the greatest similarity. Thus it's not that she is currently using 13 cybernetic eyes, but that she has modified 13 of them to find the current batch of settings she is using with her own optics. Those friends of hers helped smooth over the ruffled feathers from the first few times she did this, and now the employees in the stores have standing orders not to interfere since the parent companies want to study the modified devices she leaves behind to see if they can reproduce any of it.
If this fits, it has the added benefit of reduces her need to interact with the employees to just pointing at what she wants taken out of the display case, and removes her need to have some form of nebulous "account".
"I reject your reality and substitute my own!" Adam Savage from Mythbusters
Good point. I like the "you don't buy anything, you just learn" approach to this, as that's precisely what I wanted to have for Star from the beginning. Her shell really isn't designed to be tampered with, and it would require the heat and pressure at the core of a star to modify it anyway. That's part of why she dives - to enact a host of modifications she's collected on her journeys or even just new ideas she's deduced from re-examining her own performance and coming up with novel solutions. One of the less important but still central aspects to Star is that she is perfectly self-sufficient. She doesn't eat or drink, she produces no waste aside from heat emission, she needs no ammo, energy or other supplies and she doesn't need shelter of any kind.
With this in mind, having her pay for supplies just seems out of character, which is where your idea comes into play. Let's break enhancements down into their very basic concept - something which enhances an aspect of a power. If we view Star's body and subsystems as somewhat modular, then it stands to reason that she could experiment with various configurations. Each time she visits Cook's Electronics and uses their equipment, she comes up with a potential new configuration which may or may not be better than the previous one. In other words, she doesn't buy physical objects, but rather she learns from the experience.
I can fudge the details as needed, that's not a concern. The main idea is what counts, and that one I LOOOVE!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Reading some of the posts made me think about this dilemma of yours another way.
Having to hand wave the contact dialog is necessary for more than just being mute. I have a character (see sig) named Schattenmaus. She has a very odd accent. There is no way any comment I've ever read involving contact dialog could have come from her. I have had to hand wave that portion of doing missions, there is just no way around it, at least that I would find enjoyable.
Not to mention the only in game voice we get for our characters. The "grunt" when we jump. No way that sounds like Maus. Just another thing that I basically ignore.
BTW, if you're curious here is a page that talks about her, and at the bottom is an explanation of her accent.
Maus' Roster Page
Bottom line for me has been lots of hand waving (just mentally adjusting the dialog to how it should be).
Sam, I have this hilarious image of you and Steelclaw trying to play together. You're all about concept while He's all about numbers. I can only imagine hilarity ensuing.