Illusion/Time or Plant/Poison


AWRocketman

 

Posted

I know these are completely different powersets, plants being about control, illusion being about pets, poison being more about debuffs than buffs.

I am also aware that time might be leaps and bounds better than poison.

Still... I'm curious what people think of this. How do you think they will compare? I know I could just make both, but until I have some level 50's I don't want to focus on more than one powerset combination per archetype.

Right now I have a gravity/energy dominator, actually my namesake, Ethereal Star, and I wouldn't mind something a little different on the other side. Likewise I have a pistols/kinetic corrupter. My defender is empathy and my mastermind force fields, so I do not have any debuffing support powersets really. And plenty of other characters, I won't list them all here though.

Both powersets interest me, though, and I've having a hard time choosing. I haven't experienced either secondary, but I have experience with Illusion and Plants, both are quite fun.

Which one is more powerful does matter to me a little, as if one was groundbreakingly powerful or ridiculously weak, I would take the better/viable one, but I don't care about small differences or simply different playstyles.

One thing I am curious about Time and Poison is that both have -regen. It's not why they interest me, but I've noticed since I've played that this is very useful (irradiation) against Arch Villains or so I have been told. How strong is the -regen for these powersets? Is it enough to matter?

Can anyone give me advice or recommendations to help me choose between these? Thank you for your time.

PS: I am not really interested in mixing these, such as plants/time or going for completely different powerset combinations such as earth/time. If you have suggestions that is fine but I already have two distinct character concepts already set up that I am interested in. The only other powerset I might be interested in is plants/storm summoning (which I actually already have, but quit playing once /time and /poison were announced).


 

Posted

Pick your poison

On a more serious note, /Time is more team friendly. It actually seems overpowered at first glance - and it probably is. /Poison is more ST centered.

I'll advise against giving up on your stormy because that combo is simply beasty, especially after IOs. So, why not keep your Plant/Storm and roll an Ill/Time?


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

Quote:
Originally Posted by False_Fiction_EU View Post
Pick your poison

On a more serious note, /Time is more team friendly. It actually seems overpowered at first glance - and it probably is. /Poison is more ST centered.

I'll advise against giving up on your stormy because that combo is simply beasty, especially after IOs. So, why not keep your Plant/Storm and roll an Ill/Time?
I may keep my plants/storm later if that combo is really good. To be honest I have not reached a point yet where I have felt the need to bother with invention origins (Besides getting 25 and 30+ origins so I don't have to keep replacing them), so I know next to nothing about set bonuses. The most I know is that ragnarok sells for 750,000,000... and I was pretty happy to sell it.

My plant controller is called 'Viridian Spirit', a faerie-like character that has control over nature, plants is a given, and at the time storm was the best fit. Poison, however, seems like a better fit all things considered.

If you think Storm summoning is better with plants, I am definitely all ears. Please, tell me more! You also didn't speak much about Illusion. I don't know much about it, besides the flavor (pets, spectral damage, not as much control) so if you have something to share, I'd like that, too!

I can link my current build for plant/storm, but it is without set bonus enhancements, it would be more about which abilities I took and at which level, since I'll inevitably respec at maximum level once I start getting set enhancements. Illusion/time I don't have a spec for yet, for obvious reasons, same with plant/poison.

Sorry for the long reply, and if you have anything else to add I'd very much appreciate it!


 

Posted

If you want to get some details on Illusion, take a look at my Ill/Rad guide, linked in my sig. It fully explains the Illusion powers, gives some strategy tips and has lots of information on slotting.

Illusion is not "all about pets." It is all about distraction in place of hard controls. It is a good set for single target damage, can solo or team easily and is very flexible. Illusion is well known for being one of the best sets in the game against single hard targets like AVs or GMs. However, it does not have much AoE damage and makes a poor farmer. The combo with Time should be very interesting . . . Even though I already have 4 Illusion/* controllers at 50, I have already researved my name for my Ill/Time controller.

Plant, on the other hand, is better at AoE rather than single target. It is a bit of a "one-trick pony" that relies heavily on Seeds of Confusion, but it does that one trick very well. I know that Plant/Storm is a great combo . . . I have one that I'm working on, after already taking Plant/Rad and Plant/Kin to 50. I'm not sure that Plant/Poison will be that great in gameplay (although the concept works). I have a Demons/Poison MM I'm working on, and I'm really unimpressed with Poison . . . I'm not planning to role one up myself.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
If you want to get some details on Illusion, take a look at my Ill/Rad guide, linked in my sig. It fully explains the Illusion powers, gives some strategy tips and has lots of information on slotting.

Illusion is not "all about pets." It is all about distraction in place of hard controls. It is a good set for single target damage, can solo or team easily and is very flexible. Illusion is well known for being one of the best sets in the game against single hard targets like AVs or GMs. However, it does not have much AoE damage and makes a poor farmer. The combo with Time should be very interesting . . . Even though I already have 4 Illusion/* controllers at 50, I have already researved my name for my Ill/Time controller.

Plant, on the other hand, is better at AoE rather than single target. It is a bit of a "one-trick pony" that relies heavily on Seeds of Confusion, but it does that one trick very well. I know that Plant/Storm is a great combo . . . I have one that I'm working on, after already taking Plant/Rad and Plant/Kin to 50. I'm not sure that Plant/Poison will be that great in gameplay (although the concept works). I have a Demons/Poison MM I'm working on, and I'm really unimpressed with Poison . . . I'm not planning to role one up myself.
I apologize, I did not mean that Illusion is all about pets and damage. I couldn't find the right words, but I meant that it was completely different from Plants. Illusion is very much different from the average controller primary set up (roots, AE roots, one pet, et cetera).

You're probably right about seeds of confusion... but it's just so much fun! It was, honestly, a big part of why I chose that powerset. If you say poison is really bad, I will take your word on it and not reroll my plants controller just yet. I am going to see how the community responds to /poison before making that choice. I kind of agree, I guess ... it doesn't look tremendously powerful.

By the way, I also have my name reserved. To my surprised, Temporal Girl was not taken! So I reserved it in advance. Several other time-related names were not taken either, but Temporal Girl just has a nice ring to it. But, I digress!


 

Posted

Quote:
Originally Posted by EtherealStar View Post
I apologize, I did not mean that Illusion is all about pets and damage. I couldn't find the right words, but I meant that it was completely different from Plants. Illusion is very much different from the average controller primary set up (roots, AE roots, one pet, et cetera).

You're probably right about seeds of confusion... but it's just so much fun! It was, honestly, a big part of why I chose that powerset. If you say poison is really bad, I will take your word on it and not reroll my plants controller just yet. I am going to see how the community responds to /poison before making that choice. I kind of agree, I guess ... it doesn't look tremendously powerful.

By the way, I also have my name reserved. To my surprised, Temporal Girl was not taken! So I reserved it in advance. Several other time-related names were not taken either, but Temporal Girl just has a nice ring to it. But, I digress!
My Demons/Poison MM is up to level 35, and so far the best power in my secondary is a cone slow. That's it . . . a cone slow. I understand that some changes have been made for the controller version to make it a bit more AoE, but there are too many single-target only powers to make it effective.

Most of my character names are jokes or puns of some kind, but I will be breaking away from that for my Ill/Time's name. I chose a famous quote by Albert Einstein that is just perfect: "Time is an Illusion." Even Hitchhiker's Guide to the Galaxy spoofed it when one of the characters said, "Time is an Illusion, Lunchtime doubly so."


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
My Demons/Poison MM is up to level 35, and so far the best power in my secondary is a cone slow. That's it . . . a cone slow. I understand that some changes have been made for the controller version to make it a bit more AoE, but there are too many single-target only powers to make it effective.

Most of my character names are jokes or puns of some kind, but I will be breaking away from that for my Ill/Time's name. I chose a famous quote by Albert Einstein that is just perfect: "Time is an Illusion." Even Hitchhiker's Guide to the Galaxy spoofed it when one of the characters said, "Time is an Illusion, Lunchtime doubly so."
Is the main issue with /poison, then, that it lacks AOE?

As for names, to be honest... I'm not exceptionally creative with names, but I have spent hours trying to think up acceptable ones before. Quite frankly, I am ecstatic I was able to get such a catchy name before anyone else, on my first try. The quote about Einstein is very clever though! I would not have thought of that.


 

Posted

Just in case you haven't seen it yet:


Quote:
Originally Posted by Freitag View Post

Poison
  • Alkaloid: Increased this power's healing moderately.
  • Envenom: This power now has an 8 foot radius. The targeted foe will suffer the full strength of the power's debuff effect while nearby foes will suffer half the effect's potency. Increased this power's endurance cost slightly.
  • Weaken: This power now has an 8 foot radius. The targeted foe will suffer the full strength of the power's debuff effect while nearby foes will suffer half the effect's potency. Increased this power's endurance cost slightly.
  • Poison Trap: Reduced this power's interrupt time from 4 to 2 seconds. This power now deals minor damage over time, will hold foes instead of put them to sleep and will reduce the affected targets' recovery while they're within the poison gas. This power now accepts Hold enhancements and IO Sets and Damage enhancements and Melee AoE IO Sets and can no longer accept sleep enhancements and IO sets. Additionally, this power no longer has an interrupt time.
  • Venomous Gas (Controller/Corruptor): Now has a more appropriate activation animation.


 

Posted

Originally I thought that the Illusion/Time would be superior pairing, but as I was thinking about Plant/Poison I started seeing a lot of natural synergies.

When the secondary AoE effects of Poison were added I didn't think much of it. The radius is too small for most spawns. However, when paired with an AoE confusion power you'll have all sorts of nice bunched up mobs to hit with them.

That means that all sorts of -res for better damage combined, some good -tohit for defense. Add to all that all the proc damage goodness that both sets can offer (amplified by all the -res) and I think this makes for a nasty combo.


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide

 

Posted

Poison is among my least favorite of the current support sets. The feedback I gave in the Feedback forums, and still hold to, is that the addition of the PBAoE toggle doesn't work in the context of the rest of the powers or the Controller/Corruptor/Defender(eventually) primaries/secondaries it needs to be combined with. The only thing I can say for it is at least it is better on Controllers than on Corruptors.

The 15ft radius toggle needs to either be bigger (25ft like Time's Juncture) or have a longer debuff period (20 seconds after enemies leave the cloud), or both. And the third-rate healer set abilities that you can't self-cast don't do much to impress me either. I might play it anyway, but not because I think it's implemented correctly. It's a bit strange to get Poison in the same issue as something like Time Manipulation that outclasses it in so many ways.


 

Posted

I have to agree with the point that Poison is too single target focused. I took a Necro/Poison Mastermind to 50 when CoV came out and it was just fine solo. However, as soon as you get on a team, the combo just flat out sucks. As Local man said, the ONLY AoE protection you have is a cone slow (with a small chance to hold). It is a good power, but it is just not enough...

Given those two choices, Ill/Time will be the stronger pairing. Plant/Poison won't be bad, but it will mainly be because Plant is so good.


 

Posted

Just wanted to comment about something you mentioned earlier in the thread: Storm.

I love Storm. I love it to death. It's not a bad set early (one of it's best powers is level 16), but it still feels like a late bloomer to me... just because I enjoy Tornado and Lightning Storm so, so, so very much... Thunderclap is also moderately nice on a super high recharge build when you can stack it with itself, or when you have a Stun in your primary to combine it with, though most Control primaries don't really need it, certainly not Plant.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by AWRocketman View Post
Originally I thought that the Illusion/Time would be superior pairing, but as I was thinking about Plant/Poison I started seeing a lot of natural synergies.

When the secondary AoE effects of Poison were added I didn't think much of it. The radius is too small for most spawns. However, when paired with an AoE confusion power you'll have all sorts of nice bunched up mobs to hit with them.

That means that all sorts of -res for better damage combined, some good -tohit for defense. Add to all that all the proc damage goodness that both sets can offer (amplified by all the -res) and I think this makes for a nasty combo.
I'd also like to point out another synergy; since you can apply Envenom with its -Res, -Def, and -Regen separately from Weaken (which affects offensive abilities), Seeds will let your confused enemies destroy themselves faster. As opposed to, say /Rad where the toggles weaken both the enemy defenses and attacks at the same time. If you are solo and therefore low on damage that can help a lot.


Arc #40529 : The Furies of the Earth