SS/Invul Tank Build Help needed ..


Blue_Centurion

 

Posted

Hello All, I could use some help from the experts.
1st, I love my Tank & I've had him since CoH Beta so been playing him a long time.

2nd I'd like to give props to a lot of people (Zombie man, Call Me Awesome, Beef Cake, Rangle M. Down, etc...) for all the helpful posts on the forums over the years.

I've respec'd & re-slotted this toon many times as the game has changed & now that we're at I20 going into I21 & Freedom, I'm just starting to get into & understand incarnates.

Over the last few weeks I've been doing iTrials & slowly getting everything for the incarnates but I think I've made some mistakes. Note: not T3 incarnate yet

I say this because I ran a few Keyes iTrials & didn't do too well (felt squishy) which is something this Tank has never had issues with.

Perhaps I've slotted the wrong IO sets or perhaps I'm not using the right Incarnates but would love some good advise besides "you're doing it wrong" - I don't mind hearing it but please give explanations as to what I should be doing if you're going to go there.

Here's my build from Mids (Apoligies if I don't export from Mids correctly - 1st time)

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Iya: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(9), ImpArm-EndRdx/Rchg:40(11), ImpArm-ResDam:40(11), ImpArm-ResPsi:40(13), ImpArm-ResDam/EndRdx/Rchg:40(13)
Level 1: Jab -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(15), Amaze-Acc/Stun/Rchg:50(15), Amaze-Acc/Rchg:50(17), Amaze-ToHitDeb%:50(17)
Level 2: Dull Pain -- Mrcl-Heal/EndRdx:40(A), Mrcl-EndRdx/Rchg:40(19), Mrcl-Heal/Rchg:40(19), Mrcl-Heal/EndRdx/Rchg:40(21), Mrcl-Heal:40(21), Mrcl-Rcvry+:40(23)
Level 4: Haymaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(23), C'ngImp-Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/EndRdx:50(27)
Level 6: Air Superiority -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(27), C'ngImp-Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/EndRdx:50(31)
Level 8: Unyielding -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(31), ImpArm-EndRdx/Rchg:40(31), ImpArm-ResDam/EndRdx/Rchg:40(33), ImpArm-ResDam:40(33), ImpArm-ResPsi:40(33)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 12: Taunt -- Zinger-Dam%:50(A)
Level 14: Super Speed -- Zephyr-Travel/EndRdx:50(A)
Level 16: Boxing -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(34)
Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(34), GftotA-Def/EndRdx/Rchg:40(34), GftotA-Def:40(36)
Level 20: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(36), Hectmb-Acc/Dmg/Rchg:50(36), Hectmb-Acc/Rchg:50(37), Hectmb-Dam%:50(37)
Level 22: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(37), ImpArm-EndRdx/Rchg:40(39), ImpArm-ResDam/EndRdx/Rchg:40(39), ImpArm-ResDam:40(39), ImpArm-ResPsi:40(40)
Level 24: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(40), GftotA-Def/EndRdx/Rchg:40(40), GftotA-Def:40(42), Ksmt-ToHit+:30(42)
Level 26: Tough Hide -- GftotA-Def/Rchg:40(A), GftotA-EndRdx/Rchg:40(42), GftotA-Def/EndRdx/Rchg:40(43), GftotA-Def:40(43), GftotA-Run+:40(43)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
Level 30: Fly -- Winter-RunSpd/Jump/Fly/Rng:50(A), Winter-ResSlow:50(46)
Level 32: Unstoppable -- RechRdx-I:50(A)
Level 35: Stealth -- EndRdx-I:50(A)
Level 38: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(48), Armgdn-Acc/Rchg:50(48), Armgdn-Dmg/EndRdx:50(48), Armgdn-Dam%:50(50)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- EndMod-I:50(A)
Level 47: Resist Energies -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(50)
Level 49: Focused Accuracy -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(3), Numna-Regen/Rcvry+:50(3), H'zdH-Heal/EndRdx:40(5), H'zdH-EndRdx:40(5)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(7), Efficacy-EndMod/Acc:50(7), Efficacy-EndMod/EndRdx:50(9)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

I wouldn't say you're doing it wrong, exactly, but I'd definitely recommend some changes. You've made a couple of choices that are pretty common but sub-optimal, and I'm here to explain why.

First, your defense and resistance powers are overslotted. Generally you don't need to do more than 3 slots for passives and 4 slots for toggles. All those extra slots in TI, UY and Tough would be much better used elsewhere. Secondly, you seem to be building for Psi def/resists which is understandable since that's Invul's "hole". However, it's actually much more effective to build on Invul's strengths and work toward soft-capping the most common damage types in the game, S/L/E.

I was a little surprised to see that you picked ResEl out of the three resist passives, most people feel it's the most skippable since F/C damage is relatively rare.You definitely want to get RPD; it will allow you to hard cap S/L resistance if you have Tough, and it provides half of the defense debuff resistance in the set--Tough Hide has the other half.

Have you considered what to take now that the Fitness Pool is inherent? I'd recommend RPD, ResEl, and possibly a ranged attack like LBE or Hurl. Unstoppable is nice, but not that necessary if you're going the soft-capped defense route.

You might also want to consider taking Combat Jumping, since it provides a nice 3% defense boost for very little endurance. You'll have a pool open with Fitness inherent, so consider dropping ResEl for it.

Slotting issues from the top:

Six-slotting Imperv Armor is not a good use of slots for an Invul tanker. Instead, 4-slot TI, UY and Tough with Reactive Armor, which has small S/L and E/NE def bonuse. Use everything but the End and End/Rchg.

Slotting the stun set in Jab leaves it unslotted for damage. I'd go with a melee set that gives a S/L def bonus instead, like Smashing Haymaker or Kinetic Combat for all your ST attacks. SH have half the def bonus of KC but are a fraction of the cost, so they're good if you're on a budget. So 4 slots of SH or KC with a fifth slot for additional accuracy and damage. Crushing Impact is a good choice if you've reached the S/L soft-cap and have some ST attacks unslotted.

I wouldn't recommend Miracle for DP, for one thing, the recovery unique will only be active when DP is. Put it in Health instead. Five Doctored Wounds is a good choice for DP, I use everything but the Heal/End/Rchg.

Taunt sets are cheap and some have very nice set bonuses. I'd six-slot it with either Mocking Beratement or Perfect Zinger.

Four slots is sufficient for Invinc, Tough Hide and Weave, and you could get away with three in TH. Gift of the Ancients is a good choice, as is Luck of the Gambler if your budget allows. Put the Kismet +Acc in TH instead of Weave so it's always active.

Gaussian's is a good set for Rage if you have enough slots, otherwise use two Rectified Reticle and a couple of recharge slots.

RPD doesn't need to be heavily slotted to hard-cap S/L resistance, I usually go with the Steadfast +def and a resistance common. Alternatively, you could slot it and ResEn with Reactive Armor or Aegis depending on what defense bonuses you want or need.

I know the purple set bonuses are tempting for Foot Stomp, but I'd recommend Eradication for the E/NE def bonus instead. Try 3-4 Erad plus another slot or two to provide sufficent end reduction. The Force Feedback +Recharge is a good choice, too.

If you take LBE or Hurl, slot it with at least 3 Thunderstrike for the E/NE def bonus.

Here's your build reworked. I picked up RPD, ResEn, LBE and CJ and dropped ResEl. I kept the Hecatomb set but moved it to Jab since it'll have the best chance to for the proc to work there. I dropped the Absolute Amazement and Armageddon sets since IMO you need other bonuses more, but if you have them you can always pull them on respec and sell them for big influence. The reworked build is soft-capped to S/L with one in range of Invinc, just a hair off soft-capped for E/NE, and has 39% F/C def. With ten in range you'll be at the incarnate soft-cap for S/L/E/NE. You didn't mention which alpha you were thinking about taking, but since with the Energy Mastery pool you should be okay on endurance, I'd consider going Spiritual.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Iya: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5)
Level 1: Jab -- Hectmb-Dmg/EndRdx:50(A), Hectmb-Dmg/Rchg:50(7), Hectmb-Dmg:50(7), Hectmb-Acc/Rchg:50(11), Hectmb-Dam%:50(13)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal:50(17), Dct'dW-Heal/Rchg:50(19), Dct'dW-Rchg:50(19)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
Level 6: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(23), Mako-Acc/Dmg/EndRdx/Rchg:50(23)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(42), Mocking-Taunt/Rchg/Rng:50(42), Mocking-Acc/Rchg:50(43), Mocking-Taunt/Rng:50(43), Mocking-Rchg:50(43)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 14: Fly -- Winter-ResSlow:50(A)
Level 16: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(25)
Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(27), GftotA-Def:40(27), GftotA-Run+:40(29)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(29), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), BasGaze-Acc/Rchg:30(31), BasGaze-EndRdx/Rchg/Hold:30(48)
Level 22: Super Speed -- Zephyr-Travel/EndRdx:50(A)
Level 24: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(33)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(33), Ksmt-ToHit+:30(45)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(48)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(36)
Level 35: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(37), GftotA-Def:40(37), GftotA-Run+:40(37)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(40), FrcFbk-Rechg%:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(48)
Level 49: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(50), Aegis-ResDam:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(34), Mrcl-Rcvry+:40(42), Mrcl-Heal:40(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(34), EndMod-I:50(40)
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 16.1% Defense(Energy)
  • 16.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 12.4% Defense(Melee)
  • 11.4% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 7.2% Max End
  • 22% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 37.5% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 175.7 HP (9.38%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 11%
  • MezResist(Terrorized) 2.2%
  • 15% (0.25 End/sec) Recovery
  • 32% (2.5 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 8.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 35% RunSpeed

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| Copy & Paste this data into Mids' Hero Designer to view the build |
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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

TY Finduilas, I didn't know that IO Sets on toggles only worked when active (in general) - that's the 1st I've heard of that - that explains a lot
I must have missed that important note in CMA's guides

I loaded the rework you did for me & it does look & work better

I've always liked hasten for speeding up the attk chain & SS
Air superiority is such a great compliment for SS in the chain, I could drop flight for Jump (CJ & SJ)

A while back i was using LBE & Fly in PvP but wasn't fast enough to keep a lock so I took it out.

You've got me sold on getting rid of Resist energies, I only grabbed it to stuff a little more Set bonus in the build. This build was my 1st attempt at using Set bonuses.

As for incarnates, I had started slotting before reading everyone's posts & made some mistakes there too which I've been working on correcting.
A=Musculature - I agree Spiritual would work better
I=Reactive - not sure here, maybe gravimetric
J= not sure
L=Not sure
Destiny=Ageless - I've seen a lot of good comments about using ageless

Thx again, I really appreciate the help


 

Posted

Quote:
Originally Posted by NinJin_NA View Post
TY Finduilas, I didn't know that IO Sets on toggles only worked when active (in general) - that's the 1st I've heard of that - that explains a lot
But it's not true, if you're talking about the set bonuses. I read his post three times and I can't see where you got that. The set bonuses apply even with the toggles turned off -- if you have the real numbers showing in the combat monitor, you can see the effects when you first log in and have not yet turned on your toggles.

Quote:
Originally Posted by NinJin_NA View Post
You've got me sold on getting rid of Resist energies
I thought it was Resist Elements he recommended dropping, not Energies. Res En has some endurance drain protection in it, which is handy.

One comment on Findulias's recommendations -- I'd also consider 3 acc/recharge HOs in Rage as a viable slotting (in addition to what he recommended).


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by NinJin_NA View Post
TY Finduilas, I didn't know that IO Sets on toggles only worked when active (in general) - that's the 1st I've heard of that - that explains a lot
I must have missed that important note in CMA's guides

I loaded the rework you did for me & it does look & work better

I've always liked hasten for speeding up the attk chain & SS
Air superiority is such a great compliment for SS in the chain, I could drop flight for Jump (CJ & SJ)

A while back i was using LBE & Fly in PvP but wasn't fast enough to keep a lock so I took it out.

You've got me sold on getting rid of Resist energies, I only grabbed it to stuff a little more Set bonus in the build. This build was my 1st attempt at using Set bonuses.

As for incarnates, I had started slotting before reading everyone's posts & made some mistakes there too which I've been working on correcting.
A=Musculature - I agree Spiritual would work better
I=Reactive - not sure here, maybe gravimetric
J= not sure
L=Not sure
Destiny=Ageless - I've seen a lot of good comments about using ageless

Thx again, I really appreciate the help
Fist off sets on toggles do not work off of toggles, second there is a few IOs that do. IE like the miracles, numas do, some don't lick LoTG global recharge. When u are messing around on mids and have a question if it works with toggle or not just turn it on and see if u get that bonus or not.


 

Posted

Quote:
Originally Posted by Sailboat View Post
One comment on Findulias's recommendations -- I'd also consider 3 acc/recharge HOs in Rage as a viable slotting (in addition to what he recommended).
U really only need 1 or 2 recharge in it if u have enough global recharge, and also fin is a she.


 

Posted

Quote:
Originally Posted by Sailboat View Post
But it's not true, if you're talking about the set bonuses. I read his post three times and I can't see where you got that. The set bonuses apply even with the toggles turned off -- if you have the real numbers showing in the combat monitor, you can see the effects when you first log in and have not yet turned on your toggles.
Sorry for the confusion. To clarify, what I meant is that some special IOs only work when a power is active, 'proc 120s' I've heard them called. This group includes the Numina, Miracle & Regen Tissue uniques, the Stealth IOs and the Kismet +Acc, among others. They will be active for 120 seconds after a click power is activated, but will be on as long as a toggle is active and always on in a passive. Consequently, it's much better to put them in a passive or a toggle you use all the time than a click or a rarely-used toggle. (N.B., Stealth IOs can't be slotted in passives, since you need to be able to turn off Stealth on occasion.)

As Sailboat said, set bonuses and global IOs like the Steadfast +Def and the LotG +Recharge follow different rules. It doesn't matter where you put them and they are always active unless you exemp more than three levels below the level of the IO.

Quote:
I thought it was Resist Elements he recommended dropping, not Energies. Res En has some endurance drain protection in it, which is handy.

One comment on Findulias's recommendations -- I'd also consider 3 acc/recharge HOs in Rage as a viable slotting (in addition to what he recommended).
Agreed on both. As in shown in the build I posted, I dropped ResEl, not ResEn, and HOs are a fine choice for Rage.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

This looks like the right place, please bear with me. Been playing for over 7 years but only made tanks in the last year or so. Have an Inv/SS and WP/SS set of tanks which are very squishy (have mostly played blasters/trollers/defenders).

Ok, here is the embarrassing part; I tried to read about IOs on some of the web sites and perhaps I have a mental block but still don't understand IO sets, etc. Does anyone have a build for INV that they could share that could help me to make these toons more resistant and uber?

Specifically, if you could list each IO for each power that is required (IOs for dummies level); then I could just go buy or try to get them through trials. TFs etc. Would really be helpful. For incarnate levels, was going to do the branch that has endurance and 20% dmg resistance. Thank you all!!!


Arc: 378122 "Tales of the Terran Space Marines -The Apocalypse Initiative" 5stars!
http://www.youtube.com/watch?v=6Rgl4...687B0FC89F142C
Arc: 481545 "Twilight of the Gods - The Praetorian conflict"8000+ hits!
http://www.youtube.com/watch?v=XxJ6S...848B21E2350DCC

 

Posted

Thanks for the replys, I've got it now

It was late (like 4-5am) & after I realised it, I didn't want to go in & edit the msg. to correct what I had typed - knew you guys wouldn't let it slide (like a drop of blood in the water) nothing but love though right.

I did as you all suggested & looked at it in Mids (toggled things on/off) etc ... that's also where I realised that not selecting fitness as a pool power in mids is when it gets out of a legacy build & makes it inhierent.

I actually spent a good deal of time going through posts of SS/Invul builds & dloaded a lot of them where they posted their mids version of the build.

By doing that & comparing between them I could see what most people have been slotting their pows with & see the consistenty of them.

I'll probably go and breakdown my incarnates to be able to build up the other ones that will help the build better (spiritual in alpha instead of musculature, etc...)

Another thing I'll probably do is move Iya from Virtue to Freedom
Iya was my 1st build ever out of CoH Beta & at that time Virtue was where it was at but Tanker Tuesdays doesn't seem to even visit Virtue (as a good indicator) & a lot of peeps say Vitue is an RP svr these days.

I'll keep checking here if anyone has more good comments or suggestions
Thanks everyone


 

Posted

Quote:
Originally Posted by DeathSentry View Post
This looks like the right place, please bear with me. Been playing for over 7 years but only made tanks in the last year or so. Have an Inv/SS and WP/SS set of tanks which are very squishy (have mostly played blasters/trollers/defenders).

Ok, here is the embarrassing part; I tried to read about IOs on some of the web sites and perhaps I have a mental block but still don't understand IO sets, etc. Does anyone have a build for INV that they could share that could help me to make these toons more resistant and uber?

Specifically, if you could list each IO for each power that is required (IOs for dummies level); then I could just go buy or try to get them through trials. TFs etc. Would really be helpful. For incarnate levels, was going to do the branch that has endurance and 20% dmg resistance. Thank you all!!!
Are you looking for an Inv/SS, a WP/SS, or something else? Many of the sets to look for will be the same, but there are enough differences that it would help if you could be more specific.

I suggest that you post your current build in a separate post and ask for suggestions on how to improve it. If it's an Invul/SS (or any Invul tank) you're looking for, reading through my first post in this thread would probably be useful since I was pretty specific about why I recommended certain sets over others.

Hope that helps!


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by NinJin_NA View Post
I've always liked hasten for speeding up the attk chain & SS
Air superiority is such a great compliment for SS in the chain, I could drop flight for Jump (CJ & SJ)
That would be fine, if that's your preference. (Personally, I'd keep Air Sup/Fly, Hasten and CJ, but I've never been an SS fan.)

Quote:
A while back i was using LBE & Fly in PvP but wasn't fast enough to keep a lock so I took it out.
Hurl would work in your build as well, though I'm dead certain it's not fast enough to help in PvP either. Having a ranged power is nice, though, and it's an easy way to slot for more E/NE defense.

Quote:
You've got me sold on getting rid of Resist energies, I only grabbed it to stuff a little more Set bonus in the build. This build was my 1st attempt at using Set bonuses.
As Sailboat mentioned, I suggested dropping Res Elements, not Res Energies. In general, I'd prioritize the Invul passives in this order:

Tough Hide
RPD
Res Energies
Res Elements

However, I feel that TH and RPD are really 'must haves' since they provide defense debuff resistance. And I'd never personally skip ResEn, since it has end debuff resistance as well as E/NE resistance.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thanks Finduilas


 

Posted

I will look at your post then, my first priority is my Inv/SS, then I'll work on the WP/SS after that.

Thank you!!!!!!

Quote:
Originally Posted by Finduilas View Post
Are you looking for an Inv/SS, a WP/SS, or something else? Many of the sets to look for will be the same, but there are enough differences that it would help if you could be more specific.

I suggest that you post your current build in a separate post and ask for suggestions on how to improve it. If it's an Invul/SS (or any Invul tank) you're looking for, reading through my first post in this thread would probably be useful since I was pretty specific about why I recommended certain sets over others.

Hope that helps!
Quote:
Originally Posted by Finduilas View Post
Sorry for the confusion. To clarify, what I meant is that some special IOs only work when a power is active, 'proc 120s' I've heard them called. This group includes the Numina, Miracle & Regen Tissue uniques, the Stealth IOs and the Kismet +Acc, among others. They will be active for 120 seconds after a click power is activated, but will be on as long as a toggle is active and always on in a passive. Consequently, it's much better to put them in a passive or a toggle you use all the time than a click or a rarely-used toggle. (N.B., Stealth IOs can't be slotted in passives, since you need to be able to turn off Stealth on occasion.)

As Sailboat said, set bonuses and global IOs like the Steadfast +Def and the LotG +Recharge follow different rules. It doesn't matter where you put them and they are always active unless you exemp more than three levels below the level of the IO.



Agreed on both. As in shown in the build I posted, I dropped ResEl, not ResEn, and HOs are a fine choice for Rage.


Arc: 378122 "Tales of the Terran Space Marines -The Apocalypse Initiative" 5stars!
http://www.youtube.com/watch?v=6Rgl4...687B0FC89F142C
Arc: 481545 "Twilight of the Gods - The Praetorian conflict"8000+ hits!
http://www.youtube.com/watch?v=XxJ6S...848B21E2350DCC

 

Posted

Quote:
Originally Posted by DeathSentry View Post
Also, if you didn't create your build in Mids, is there any way to export it from CoH and import it to Mids?
Yes. You can use the Titan Sentinel from the Titan Network to export your build to Mids.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

Posted

Here is my Brute build. It is my main. it is expensive-O It is very very solid. It will be a beautiful build for a Tank, losing some inherent Brute Damage and gaining inherent Tank resistance. I run this guy as Lead Tank on most stuff I am part of. Right now he is 50+3, although just barely. He does okay in Keyes, although not spectacular. keyes is tough, it just is designed that way. With this build on a Tank I would expect improved performance definitely, insofar as survivability. If you have MIDs just print this out, flip it, slot the exact same sets and look at the result. While I am not sure you will go with anything like this design at least look at how the pieces work together. This guy is just a hoot to run.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

SS-Invul Brute: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(9)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(17)
Level 8: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(17), Hectmb-Acc/Dmg/Rchg:50(19), Hectmb-Dmg/EndRdx:50(19), Hectmb-Dam%:50(21)
Level 10: Resist Elements -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(21)
Level 12: Fly -- Winter-ResSlow:50(A)
Level 14: Kick -- T'Death-Dam%:40(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-ResDam:40(29)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/EndRdx:50(25), GSFC-Build%:50(29)
Level 20: Resist Energies -- Aegis-Psi/Status:50(A), Aegis-ResDam/EndRdx:50(31), Aegis-ResDam:50(31)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(33)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(34)
Level 26: Hurl -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(34), Apoc-Acc/Dmg/Rchg:50(36), Apoc-Dmg/EndRdx:50(36), Apoc-Dam%:50(36)
Level 28: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(37)
Level 30: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(39), RedFtn-EndRdx/Rchg:50(39), RedFtn-Def/EndRdx/Rchg:50(39), RedFtn-Def:50(40), RedFtn-EndRdx:50(40)
Level 32: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(40), Armgdn-Acc/Dmg/Rchg:50(42), Armgdn-Dmg/EndRdx:50(42), Armgdn-Dam%:50(42)
Level 35: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43)
Level 38: Superior Conditioning -- P'Shift-End%:50(A)
Level 41: Physical Perfection -- P'Shift-End%:50(A)
Level 44: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(45), Mocking-Taunt/Rchg/Rng:50(45), Mocking-Acc/Rchg:50(45), Mocking-Taunt/Rng:50(46), Mocking-Rchg:50(46)
Level 47: Laser Beam Eyes -- Dev'n-Hold%:50(A), Dev'n-Dmg/EndRdx:50(50), Dev'n-Dmg/Rchg:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
------------
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(43), Numna-Regen/Rcvry+:50(43), Numna-Heal:50(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(48), P'Shift-EndMod/Rchg:50(48), P'Shift-EndMod/Acc:50(48)
Level 1: Brawl -- T'Death-Dam%:40(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
------------
Set Bonuses:
Kinetic Combat
(Punch)

  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Resist Physical Damage)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Hecatomb
(Knockout Blow)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Steadfast Protection
(Resist Elements)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor
(Resist Elements)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Winter's Gift
(Fly)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gaussian's Synchronized Fire-Control
(Rage)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Aegis
(Resist Energies)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Apocalypse
(Hurl)
  • 16% (1 HP/sec) Regeneration
  • 44.98 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Invincibility)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Armageddon
(Foot Stomp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Tough Hide)
  • 10% (0.62 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Devastation
(Laser Beam Eyes)
  • 12% (0.75 HP/sec) Regeneration
  • 33.73 HP (2.25%) HitPoints
Luck of the Gambler
(Combat Jumping)
  • 10% (0.62 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery



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Posted

He asked for a Invul/EM tank build, so a SS/Invul brute build is not going to help that much. For one thing, it will be much less expensive to soft-cap an Invul tank than an Invul Brute.

Here's my Invul/EM tank--not quite what I have on live, but close. It's soft-capped to S/L/E/NE and has almost 41% F/C def. You could certainly make this less expensive--the LotGs and the Numina regen/recovery are nice, but optional. You could also spring for some purples, but I don't think they're necessary and I would recommend against replacing IOs that provide defense bonuses since IMO being soft-capped is much more worthwhile than the purple bonuses. By the way, this is built around using the Cardiac alpha, so it'll be very slightly under the S/L resistance cap if you use an Alpha that doesn't provide additional resistance.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Watcher's Wrath: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(3), RctvArm-ResDam/EndRdx/Rchg:35(3), RctvArm-ResDam:35(5)
Level 1: Barrage -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(23), C'ngImp-Dmg/EndRdx/Rchg:50(33)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:35(A), Dct'dW-EndRdx/Rchg:35(11), Dct'dW-Heal/Rchg:35(13), Dct'dW-Heal:35(13), Dct'dW-Rchg:35(34)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Dmg/EndRdx/Rchg:50(15)
Level 6: Energy Punch -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(11), KntkC'bat-Dmg/Rchg:30(39), KntkC'bat-Dmg/EndRdx/Rchg:35(43), Mako-Acc/Dmg/EndRdx/Rchg:50(48)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(15), RctvArm-ResDam/EndRdx/Rchg:35(17), RctvArm-ResDam:35(17)
Level 10: Taunt -- Mocking-Taunt/Rchg:40(A), Mocking-Taunt:40(23), Mocking-Taunt/Rchg/Rng:40(34), Mocking-Acc/Rchg:50(34), Mocking-Taunt/Rng:50(39), Mocking-Rchg:50(46)
Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(29)
Level 14: Fly -- Winter-ResSlow:50(A)
Level 16: Resist Physical Damage -- S'fstPrt-ResDam/Def+:10(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:34(A), LkGmblr-Def/Rchg:47(19), LkGmblr-Def/EndRdx/Rchg:38(19), LkGmblr-Def:26(21)
Level 20: Boxing -- Acc-I:50(A)
Level 22: Whirling Hands -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(25), Erad-Acc/Dmg/Rchg:30(25), Sciroc-Dmg/EndRdx:40(27), Sciroc-Acc/Dmg/EndRdx:40(27)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(37), Ksmt-ToHit+:30(37)
Level 28: Build Up -- Rec'dRet-Pcptn:20(A), RechRdx-I:50(29)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(50)
Level 32: Weave -- LkGmblr-Def/EndRdx:30(A), LkGmblr-Def/EndRdx/Rchg:36(33), LkGmblr-Def:40(33), LkGmblr-Rchg+:36(43)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(42), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(42)
Level 41: Char -- BasGaze-Acc/Rchg:21(A), BasGaze-Acc/EndRdx/Rchg/Hold:27(42), Thundr-Acc/Dmg:50(43), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45)
Level 44: Fire Blast -- Thundr-Acc/Dmg:43(A), Thundr-Dmg/EndRdx:46(46), Thundr-Acc/Dmg/Rchg:50(46)
Level 47: Resist Elements -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam/Rchg:35(48), Aegis-ResDam:35(48)
Level 49: Resist Energies -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam/Rchg:35(50), Aegis-ResDam:35(50)
Level 50: Cardiac Total Radial Revamp
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:40(A)
Level 2: Hurdle -- Jump-I:40(A)
Level 2: Health -- Numna-Regen/Rcvry+:32(A), Numna-Heal:42(36)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-End%:50(31)
------------
Set Bonus Totals:

  • 18.63% Defense(Smashing)
  • 18.63% Defense(Lethal)
  • 12.38% Defense(Fire)
  • 12.38% Defense(Cold)
  • 17.38% Defense(Energy)
  • 17.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.81% Defense(Melee)
  • 10.19% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 3.6% Max End
  • 4% Enhancement(Heal)
  • 45% Enhancement(RechargeTime)
  • 32% Enhancement(Accuracy)
  • 161.6 HP (8.63%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 15.4%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 4% (0.07 End/sec) Recovery
  • 62% (4.84 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 10% RunSpeed

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| Copy & Paste this data into Mids' Hero Designer to view the build |
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My Characters

Knight Court--A CoH Story Complete 2/3/2012