electric x3 jack of all trades build. This is the first build I've done from scratch. HELP!


joebartender

 

Posted

So I just hit lvl 47. I'd like to not waste a ton of inf if I don't have to. So I could use so criticism.

Goals:

- Overall survivability
- AOE beast in AE energy farms
- Solo the warehouse in LAM at +3.
*Edit: oh, and I forgot. Use no purple IO's.

Please, any advice, constructive or not will be appreciated. My character will be waiting in the auction house for your responses! :-) Thanx in advance.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Man In Question: Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (7) Kinetic Combat - Damage/Endurance: Level 35
  • (15) Kinetic Combat - Damage/Recharge: Level 35
  • (23) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (11) Reactive Armor - Resistance: Level 40
  • (15) Reactive Armor - Endurance: Level 40
Level 2: Lightning Field
  • (A) Obliteration - Damage: Level 50
  • (11) Obliteration - Accuracy/Recharge: Level 50
  • (19) Obliteration - Damage/Recharge: Level 50
  • (27) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (48) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Conductive Shield
  • (A) Reactive Armor - Resistance: Level 40
  • (13) Reactive Armor - Resistance/Endurance: Level 40
  • (21) Reactive Armor - Resistance/Recharge: Level 40
  • (48) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (7) Luck of the Gambler - Defense: Level 50
  • (50) Luck of the Gambler - Defense/Endurance: Level 50
Level 8: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (9) Recharge Reduction IO: Level 50
Level 10: Boxing
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (39) Kinetic Combat - Knockdown Bonus: Level 35
  • (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (40) Kinetic Combat - Damage/Endurance: Level 35
Level 12: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (13) Luck of the Gambler - Defense: Level 50
  • (50) Luck of the Gambler - Defense/Endurance: Level 50
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 16: Tough
  • (A) Aegis - Resistance: Level 50
  • (17) Aegis - Resistance/Endurance: Level 50
  • (17) Aegis - Resistance/Recharge: Level 50
Level 18: Thunder Strike
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (19) Scirocco's Dervish - Damage/Endurance: Level 50
  • (23) Scirocco's Dervish - Damage/Recharge: Level 50
  • (27) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (37) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
  • (43) Force Feedback - Chance for +Recharge: Level 50
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (21) Luck of the Gambler - Defense: Level 50
  • (50) Luck of the Gambler - Defense/Endurance: Level 50
Level 22: Static Shield
  • (A) Impervium Armor - Psionic Resistance: Level 40
Level 24: Chain Induction
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (25) Kinetic Combat - Damage/Recharge: Level 35
  • (25) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (31) Kinetic Combat - Damage/Endurance: Level 35
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 26: Grounded
  • (A) Aegis - Psionic/Status Resistance: Level 50
Level 28: Energize
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (29) Doctored Wounds - Heal: Level 50
  • (29) Doctored Wounds - Heal/Recharge: Level 50
  • (33) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (40) Doctored Wounds - Recharge: Level 50
Level 30: Taunt
  • (A) Mocking Beratement - Taunt: Level 50
  • (31) Mocking Beratement - Taunt/Recharge: Level 50
  • (31) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (34) Mocking Beratement - Accuracy/Recharge: Level 50
  • (37) Mocking Beratement - Taunt/Range: Level 50
  • (37) Mocking Beratement - Recharge: Level 50
Level 32: Lightning Rod
  • (A) Obliteration - Damage: Level 50
  • (33) Obliteration - Accuracy/Recharge: Level 50
  • (33) Obliteration - Damage/Recharge: Level 50
  • (34) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (48) Obliteration - Chance for Smashing Damage: Level 50
Level 35: Power Sink
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (36) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (36) Perfect Zinger - Chance for Psi Damage: Level 50
Level 38: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 41: Electrifying Fences
  • (A) Enfeebled Operation - Accuracy/Recharge: Level 50
  • (42) Enfeebled Operation - Endurance/Immobilize: Level 50
  • (42) Enfeebled Operation - Accuracy/Endurance: Level 50
  • (42) Enfeebled Operation - Immobilize/Range: Level 50
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
  • (46) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 44: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (45) Positron's Blast - Damage/Endurance: Level 50
  • (45) Positron's Blast - Damage/Recharge: Level 50
  • (45) Positron's Blast - Chance of Damage(Energy): Level 50
  • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 47: Lightning Reflexes
  • (A) Run Speed IO: Level 50
Level 49: Power Surge
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (3) Miracle - +Recovery: Level 40
  • (5) Regenerative Tissue - +Regeneration: Level 30
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (3) Performance Shifter - EndMod: Level 50
  • (5) Performance Shifter - EndMod/Accuracy: Level 50


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I'm a nucular engineerer, not an Anglish Proffesseur. I don't have to no how to spell.

 

Posted

Try this one and see what you think.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

oOPower SurgeOo: Level 50 Science Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(50)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(37)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 12: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(17), S'fstPrt-ResKB(17)
Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(36)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(25), M'Strk-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(27)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Boxing -- Acc-I(A)
Level 28: Energize -- RgnTis-Regen+(A), Mrcl-Rcvry+(29), Mrcl-Heal(29), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(31), Mrcl-EndRdx/Rchg(31)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 35: Power Sink -- Insult-Taunt(A), Insult-Taunt/Rchg(50), Insult-Dsrnt%(50)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), GftotA-Def(39), GftotA-Def/EndRdx(39)
Level 41: Electrifying Fences -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(42), Det'tn-Dmg/Rchg(42), Det'tn-Acc/Dmg/EndRdx(42), Det'tn-Dmg/EndRdx/Rng(43)
Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/EndRdx/Rng(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), GftotA-Def(48), GftotA-Def/EndRdx(48)
Level 49: Power Surge -- G'Wdw-Dam%(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)


 

Posted

Heres another option...i just changed a few things off of your build.

More acc/rech..s/l def...id suggest taking barrier for the 5% def to softcap s/l def.

Id skip the t9 cuz with barrier you shouldnt need it and energize for the heal.

More rech really helps elec melee and the Mu Lightning is great for killing runners or for a decent ranged attack.

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Posted

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Here is my stab at it. Your capped on acc against +3's here which since soling crates in the warehouse at +3 is one of your goals I figured you might appreaciate.

You shouldn't have to spam powersink to keep fighting with this build since with energize up your looking at 2+eps gain.

Once you get to your level shift in the Spiritual tree you will be at less than a 1 second down time on hasten. Right around a 1 second downtime on Energize also. Which honestly depending on your luck with the +recharge proc in Thunderstrike those will prob both be perma some of the time pre alpha slot.


Trying to cram more S/L in here gets really wasteful. You are not going to get to the incarnate cap of 59% but you are able to pop 2 small purples away from the itrial cap.

You can rotate 2 purples and barrier and be able to solo crates fairly easily. The KD in Thuderstrike and LR will help with that. In fact any fight that you can survive for over 20 seconds leans heavily in your favor as thats how long it will take you to PS foes end bars into nothing.

For AE energy farming you have your damage aura and your normal compliment of AOE's this should be cake for you.

For all around normal content this build will perform well across a wide range of TF's. You have all the advantages an /ELA normally has and your 1 purple or shield away from softcap.

I would much prefer to run /Soul for a PPP since Gloom is just that damn good but I think you will do just fine with /Mu.

You might find the ST damage a bit lacking overall but that isn't the easiest thing to fix on a ELM/ and still keep things fairly sturdy and cheapish.


Global: @Kelig

 

Posted

Quote:
Originally Posted by PBaRmy View Post
Heres another option...i just changed a few things off of your build.

More acc/rech..s/l def...id suggest taking barrier for the 5% def to softcap s/l def.

Id skip the t9 cuz with barrier you shouldnt need it and energize for the heal.

More rech really helps elec melee and the Mu Lightning is great for killing runners or for a decent ranged attack.

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Oh jeez, it's clear that I completely missed the mark with regen. Lesson learned there big time.

And I'm happy to see Power Surge gone. I hate the crash from it.

It's also nice to not have to worry about acc debuffs.


Quote:
Originally Posted by joebartender View Post
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Here is my stab at it. Your capped on acc against +3's here which since soling crates in the warehouse at +3 is one of your goals I figured you might appreaciate.

You shouldn't have to spam powersink to keep fighting with this build since with energize up your looking at 2+eps gain.

Once you get to your level shift in the Spiritual tree you will be at less than a 1 second down time on hasten. Right around a 1 second downtime on Energize also. Which honestly depending on your luck with the +recharge proc in Thunderstrike those will prob both be perma some of the time pre alpha slot.


Trying to cram more S/L in here gets really wasteful. You are not going to get to the incarnate cap of 59% but you are able to pop 2 small purples away from the itrial cap.

You can rotate 2 purples and barrier and be able to solo crates fairly easily. The KD in Thuderstrike and LR will help with that. In fact any fight that you can survive for over 20 seconds leans heavily in your favor as thats how long it will take you to PS foes end bars into nothing.

For AE energy farming you have your damage aura and your normal compliment of AOE's this should be cake for you.

For all around normal content this build will perform well across a wide range of TF's. You have all the advantages an /ELA normally has and your 1 purple or shield away from softcap.

I would much prefer to run /Soul for a PPP since Gloom is just that damn good but I think you will do just fine with /Mu.

You might find the ST damage a bit lacking overall but that isn't the easiest thing to fix on a ELM/ and still keep things fairly sturdy and cheapish.
Yeah, i see what you're saying about soul. If it wasn't for the matching powers, I'd definitely take it. I'm also going to take Ion for the judgment slot. So I'll be an elec x4! MUAHAHA!

Things like accuracy caps elude me. I really appreciate your knowledge! Since you're talking about caps, is there a significant difference between 34% s/l def and 40%?

Quote:
Originally Posted by oOStaticOo View Post
Try this one and see what you think.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

oOPower SurgeOo: Level 50 Science Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(50)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(37)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 12: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(17), S'fstPrt-ResKB(17)
Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(36)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(25), M'Strk-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(27)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Boxing -- Acc-I(A)
Level 28: Energize -- RgnTis-Regen+(A), Mrcl-Rcvry+(29), Mrcl-Heal(29), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(31), Mrcl-EndRdx/Rchg(31)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 35: Power Sink -- Insult-Taunt(A), Insult-Taunt/Rchg(50), Insult-Dsrnt%(50)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), GftotA-Def(39), GftotA-Def/EndRdx(39)
Level 41: Electrifying Fences -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(42), Det'tn-Dmg/Rchg(42), Det'tn-Acc/Dmg/EndRdx(42), Det'tn-Dmg/EndRdx/Rng(43)
Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/EndRdx/Rng(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), GftotA-Def(48), GftotA-Def/EndRdx(48)
Level 49: Power Surge -- G'Wdw-Dam%(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Wow the damage is high in this one! Is there some sort of cap this is over doing?

I'm sorry if my ignorance is annoying.


I'm a nucular engineerer, not an Anglish Proffesseur. I don't have to no how to spell.

 

Posted

here is a link to the wiki with a page on caps http://wiki.cohtitan.com/wiki/Caps

From there you can also find out about attack mechanics here :http://wiki.cohtitan.com/wiki/Attack_Mechanics

Lastly since you mentioned fighting higher conning foes in your goals I would hit up the Purple Patch page: http://wiki.cohtitan.com/wiki/Purple_Patch

If you have any questions about any of the info the folks of these forums are in general a very open and helpful bunch. Just post it up in the player question forums or an AT specific forum if that seems better.

With regard to Defense the Soft cap is 45% def. Beyond that point you only have a buffer against debuffs you are not reducing tohit any further. In the itrials the soft cap moves to 59% due to some critter buffs.

Once you reach 32.5% def to the type of your choice you are only one small purple away from the soft cap in regular content. If you can push it to 34% then your two small or one medium away from the incarnate soft cap. You should note however that the itrials feature a lot of pure Energy/Psi damage that your S/L def won't help with no matter how good it is. You as an /Ela however get to put up 90% energy resist and healthy Psi resist also so it isn't that big a problem for you.


Global: @Kelig

 

Posted

Quote:
Originally Posted by PrincessMianda View Post
Wow the damage is high in this one! Is there some sort of cap this is over doing?

I'm sorry if my ignorance is annoying.
Only people who thing they know everything are annoying. Well, that and another SS/fire/mu build.

I for one recomend soul mastery so you can get gloom if you plan to solo the warehouse. You need good STdps, and elec doesnt come with a lot built in.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro