Is defense softcap required for ITrials?


Amy_Amp

 

Posted

Quote:
Originally Posted by Sailboat View Post
Okay, I agree with the sense of the rest of your post, but this part I think shows misunderstanding. The soft cap was definitely a fixed point before, in that it didn't change from 45%, not with enemy rank (boss/LT/minion) nor enemy level. The presence of to-hit buffs on some enemies (like Devouring Earth Quartz emanators) didn't really move the soft cap either, as they far exceeded anyone's ability to build defense into a build -- they need to be dealt with tactically, not by set bonuses.

And the origin of the term "the soft cap" was because more defense was almost never better. More defense (than the soft cap) is often completely wasted.
In terms of the time period from Issue 7 to Issue 18, after the critter accuracy change and before the introduction of the Praetorian class critters, the soft cap was spoken of as 45% defense, but it was also explicitly stated (by people in the know) that this was a "soft target" - thus the term "soft cap" - because even if you ignore tohit buffs which are uncommon, defense debuffs are extremely common and only SR scrappers can really ignore them for the most part - and not even they can if their defense is literally 45%. The defense to shoot for was 45% plus a buffer for defense debuffs, but that buffer was both situational and a matter of personal preference. So all we could say is the soft-cap was 45%, shoot for something at or higher depending on how much buffer you wanted.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post
In terms of the time period from Issue 7 to Issue 18, after the critter accuracy change and before the introduction of the Praetorian class critters, the soft cap was spoken of as 45% defense, but it was also explicitly stated (by people in the know) that this was a "soft target" - thus the term "soft cap" - because even if you ignore tohit buffs which are uncommon, defense debuffs are extremely common and only SR scrappers can really ignore them for the most part - and not even they can if their defense is literally 45%. The defense to shoot for was 45% plus a buffer for defense debuffs, but that buffer was both situational and a matter of personal preference. So all we could say is the soft-cap was 45%, shoot for something at or higher depending on how much buffer you wanted.
That's what I was trying to convey -- the 45% does not change.

I ignored debuffs in my post, because debuffs situationally move a character relative to the soft cap, but I don't consider that "moving the cap" any more than I'd consider slowing down my car to be "moving the speed limit."

Leaving aside the (highly limited) Incarnate Trials (and "DE-in-tip-missions-for-some-reason") change, your individual relationship to that 45% number, if you want a buffer against debuffs, may vary, but it's not sometimes a 41% soft cap and sometimes a 49% soft cap. In particular, I always try to correct the misapprehension that "you'll want more than the soft cap if you intend to fight +1 or higher enemies," which I see a lot.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Okay, I agree with the sense of the rest of your post, but this part I think shows misunderstanding. The soft cap was definitely a fixed point before, in that it didn't change from 45%, not with enemy rank (boss/LT/minion) nor enemy level. The presence of to-hit buffs on some enemies (like Devouring Earth Quartz emanators) didn't really move the soft cap either, as they far exceeded anyone's ability to build defense into a build -- they need to be dealt with tactically, not by set bonuses.

And the origin of the term "the soft cap" was because more defense was almost never better. More defense (than the soft cap) is often completely wasted.
I agree that Boss/Lt/minion and level don't affect your chance to be hit. If I implied it did, I'm sorry I was misleading. And I also agree that the DE really are best dealth with by using strategy. However, this doesn't make the softcap a fixed point. I can assure you, debuffs happen to def based builds. If 45% is much better than 40%, which is the mantra for the softcap is king set, and you ever get debuffed to 40%, then 50% def to start with is for sure better yet. If you were immune to def debuff, and no groups you might encounter had tohit buffs, then yes, over 45 def outside of incarnate content would be wasted.

But def or 35 or 40% might be a waste too, if you consider that you have purple inspirations, and the effort spent on getting the last 5-10% could be used on more regen, ir more damage, or more defense vs rarer types, etc. To constantly insist that the softcap operates in a vacuum just doesn't reflect the way the game is played by everyone. For further examples, I'll just mention, Nemesis Vengeance tohit buffs (and we all know Nemesis shows up everywhere, since it's all a Nemesis plot) and tohit debuffs, which are 'wasted' if you are at 45% def (unless of course def debuffing happens, or are attacked but a different type or vector).


 

Posted

Quote:
Originally Posted by Sailboat View Post
That's what I was trying to convey -- the 45% does not change.

I ignored debuffs in my post, because debuffs situationally move a character relative to the soft cap, but I don't consider that "moving the cap" any more than I'd consider slowing down my car to be "moving the speed limit."

Leaving aside the (highly limited) Incarnate Trials (and "DE-in-tip-missions-for-some-reason") change, your individual relationship to that 45% number, if you want a buffer against debuffs, may vary, but it's not sometimes a 41% soft cap and sometimes a 49% soft cap. In particular, I always try to correct the misapprehension that "you'll want more than the soft cap if you intend to fight +1 or higher enemies," which I see a lot.

Ah.. I see what you were trying to get at. Yes, the number 45 is, outside of the trials, is pretty fixed, and enemy level doesn't change that. But the misapprehension I see at least as often, and I frequently try to correct, is that 45% is a magic number, and 41% just isn't sufficient, and 47% is LOLZ stupid and sure sign that you don't know what you're doing.


 

Posted

Quote:
Originally Posted by Sailboat View Post
That's what I was trying to convey -- the 45% does not change.
Except against turrets and pet-class enemies, which have a higher base to-hit (75%) than everything else in standard content (50%), as I understand it.


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
And even if you die who cares (unless you're going for a badge that requires not dying) because you have to be level 50 to participate in the trials anyway. Its not like it will slow your progress to 51 by much: you die, you go to hospital, you stock up on insps, you come back out, you shoot stuff in the face again. Its like the worst the Praetorians can do to you is Teleport Foe you to the hospital. Big deal: that doesn't even break a nail.
Fixed, since I so rarely get the chance to correct Arcana, even if it is only a silly spelling mistake.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Deganji View Post
Hi all!

I recently came back to CoH after a break, unlocked my alpha slot, and through shard drops in regular missions and a couple TFs, got my alpha high enough for the level shift.

I was excited to try out the new incarnate trials and headed to Pocket D to find a group. I ended up getting a tell from someone about it and I explained that I had just come back and it would be my first time. They said no problem, then asked if I was defense capped. I said no, and was called a noob and that was that. It kind of made me mad.

I can understand a melee class needing it, but for a blaster I see no point in it. Seems to me that it would be nice for a solo blaster, but in a team situation it makes no sense to me as the tank should be keeping the mobs busy.

My main has been around since Issue 1, and I've worked hard on his build. It works perfectly fine in all the teams I've ever been in, I'd rather not change it just for trials. Do I really need to change it, or did I just run into some jerk elitist? Figured it would be better to ask. If it really is required, I don't want to make a fool of myself.

Thanks all.
First, welcome back!

Second, please publish the global name of this clown so we can all put him on gignore. WAIT! Just kidding!

You ran into someone who either has no idea what they're doing, or completely misunderstood you. Chalk it up to an abnormal encounter.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase