Can I cry now?


Amy_Amp

 

Posted

Well, it's criticism. If you create something and put it out there for others to view, I think you have to accept getting good or bad criticism, even from trolls.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i agree with most of this, the rating system it was designed with sort of reinforced the "never good enough" mentality

i feel most everyone either thinks the work that they did was a masterpiece then they got a bad rating and if feedback was left then the author would just arbitrarily 1 star other poeples arcs out of spite
My rule is pretty simple. If it's as good as the worst arc/mission the devs put into the game (I'm looking at you level 30-45 hero content), it gets 5 stars. That's all 5-stars means to me, "It's something that's as good as things the devs have put into the game already." We have two special categories for "better than merely as good", they're called Hall of Fame and Dev's Choice, so I don't worry about separating the wheat from the chaff past that level. I think I've changed my stance since back in the day, because seeing how things evolved, I think it's pretty much the only way I feel I can properly show my appreciation for the good time I've had in the mission. Wish we could just go to a Like/Dislike choice for ratings, though.

Quote:
Originally Posted by Eva Destruction View Post
Yeah and those people, while some of them were rather vocal about their high standards--actually one of them was rather vocal about his high standards, but everybody seemed to set him up as the only person whose opinion mattered even while they argued with and lobbed personal insults at him, giving said person way more perceived importance than he would have had if people had just accepted his criticism, listened to or ignored it and moved on--only had 24 hours in a day, and none of them spent all of those 24 hours playing AE just to crap on everybody else's lovingly written "fight my main the Extreme/Extreme AV and my Electric Blast-wielding minions" arc.

Besides, I didn't see a rule on the AE building anywhere that stated that if you play an AE arc you must also write one. Also, nowhere is it stated that if you write an arc you will be good at it. Nor is it stated that other players will like the same stuff you do. Nor is it stated that the other people who may or may not like the same stuff you do, and who play your arc which may or may not be good, will be able or willing to offer constructive feedback on what they liked or did not like about your arc and how you can improve it. Nor is it stated that they are in any way obligated to do so.

Besides, I'm suspect a lot of the people who wanted everybody to 5-star their arc and heap it with glowing praise while offering constructive suggestions for how to improve weren't really doing much of the same for other people.
Wow. I must have touched a nerve there, that reads awfully defensive. I'm just throwing out the idea that, especially back in the day, the MA community was awfully harsh on people and expected way too much without giving enough positive reinforcement to encourage people to keep making new and (hopefully) better things. I don't think that's such a radical statement to make.

Quote:
Originally Posted by Wrong_Number View Post
People can insist that they are just "using the rating system as it was intended to be used" and while I can't argue that, it doesn't change how the system actually works. We see this very clearly now looking at HoF and the first few pages of top rated arcs. Put another way, if I'm driving in my car at 25mph and hit my breaks to stop when I get to my destination and the brakes fail to work as intended, do I just step out of the car going 25mph or do I maybe take a different action?

WN
You can totally argue with that statement. Don't let little things like outdated design intentions get in the way of trying to make the MA a better, friendlier place. The current HoF and various other popular arcs suggest the devs don't even care about their old design anymore. So people that are using the system as it was intended to be used are doin' it wrong, obviously. A lot of problems would go away if the devs just gave us different tabs in the MA interface for different mission types. "In Depth Story" "Challenge" "Experience Heavy" "Unofficial Task Forces" and whatever else sounds good. It would quickly segregate the 'evil farms' away from everything else, and make whatever someone wanted to find much easier to, uh, find. But I guess since that would take interface work, we'll never get that. ...heck the whole interface needs a do-over, because I find it hard to find anything I'm actually interested in playing unless I already know what I'm looking for, which sort of defeats the purpose of having a search. (The interface does enable my masochistic bouts of 0-star Roulette though: you never know what you'll get.)

I could probably just keep rambling on and on, but I'll spare everyone. Most of what I'd say has been said by several others before me in various places around this forum.


Ambush City, Or: How I Learned To Stop Worrying And Love The Ambush - Arc #1043
Strife of the Grave - Arc #3409
Shift - Arc #529411

 

Posted

Quote:
Originally Posted by Demonic_Gerbil View Post
A lot of problems would go away if the devs just gave us different tabs in the MA interface for different mission types. "In Depth Story" "Challenge" "Experience Heavy" "Unofficial Task Forces" and whatever else sounds good. It would quickly segregate the 'evil farms' away from everything else, and make whatever someone wanted to find much easier to, uh, find. But I guess since that would take interface work, we'll never get that. ...heck the whole interface needs a do-over, because I find it hard to find anything I'm actually interested in playing unless I already know what I'm looking for, which sort of defeats the purpose of having a search.
About the only way we'll get that is if we start a few threads compiling lists ourselves, without the caveat of them being the best AE has to offer (and personally, I'm all for any arc that is at least as good as the average dev arc, even if I'd only play it once, as alternatives to the official arcs I've already run too many times). Unfortunately, many people have also stated they're not interested in having to use a "3rd party" list to find an arc.


@Doctor Gemini

Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.

 

Posted

Quote:
Originally Posted by Jail_Bird View Post
Mind if I join you, because I got a 1 star rating and this feedback this morning:

"Message From @Jakarta : Feedback on Architect Mission The New Paragon Society Reborn: Really Bad XP compared to other farms"

What a wonderful investment of time it was fixing and updating my arc.
It was @Jakarta for me, too.


@Leetdeth - Virtue | MA Arcs(all challenge arcs): Big Magic Blowout! #369774 | Who Really Cares About This? Z! #509577 | That Meddling King! (teams recommended) #21450

 

Posted

This morning both of my arcs on page 4, a couple of the last story arcs listed reasonable high, received FOUR 1 star ratings each. This pushed one of them down to four stars for the first time since it was published.

Either a concerted griefing effort is being made to wipe all story arcs from the top of the list or it's becoming standard operating procedure to 1 star arc that don't grant farm level rewards. In either case, something needs to be done, because if things are left as they are I don't see MA surviving as anything other than a farming tool.


WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

Posted

Quote:
Originally Posted by Wrong_Number View Post
This morning both of my arcs on page 4, a couple of the last story arcs listed reasonable high, received FOUR 1 star ratings each. This pushed one of them down to four stars for the first time since it was published.

Either a concerted griefing effort is being made to wipe all story arcs from the top of the list or it's becoming standard operating procedure to 1 star arc that don't grant farm level rewards. In either case, something needs to be done, because if things are left as they are I don't see MA surviving as anything other than a farming tool.


WN
This isn't true.
Regardless of how they are ordered in AE, if I want to find a farm I will find one rather easily. If I want to find a story, I can find one of those rather easily also. It might not be your arc I find but I will find something.
As long as people keep making stories, they will be played as long as someone wants to play them. Regardless of how dominant farms are, stories can still be found.


 

Posted

Quote:
Originally Posted by Giant2005 View Post
This isn't true.
Regardless of how they are ordered in AE, if I want to find a farm I will find one rather easily. If I want to find a story, I can find one of those rather easily also. It might not be your arc I find but I will find something.
As long as people keep making stories, they will be played as long as someone wants to play them. Regardless of how dominant farms are, stories can still be found.
I know you are trying to be positive and cheer me up (it's appreciated), but having been with MA since beta and having arcs fall from a low numbered page to obscurity before, it unfortunately is the case. For example, "Old Dog, New Trick' was getting several plays a month until it fell to 4 stars after a double 1 star hit. Since then, several months ago now, it's not received a single play.


WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

Posted

It's starting to sound like widespread griefing to me now as well. Someone is trying really hard to get non-farm arcs on the bottom of the list, and they're succeeding.

I'm still going to run story arcs and rate them how I see fit, but I very rarely give out 1 stars. I think 3 stars was the lowest I've ever given, and that was because one mission in said arc just didn't work at all.


@Leetdeth - Virtue | MA Arcs(all challenge arcs): Big Magic Blowout! #369774 | Who Really Cares About This? Z! #509577 | That Meddling King! (teams recommended) #21450

 

Posted

Personal opinion o' Tony is that the Mission Architect system could be one of the coolest things this game has to offer, but the mods would have to suck it up, grow a pair, and take a stance that, to date, has been yelled and screamed at ad nauseum by farmers. If the MA is ever going to be successful in the way in which they envisioned it, they are going to have to 1) remove farms and punish the people who create them, and 2) remove the reward incentive from people who use them. They're going to have to face the fact that a lot less people would use the MA system, but the trade-off is that the quality of the arcs and of the game experience there as a whole would be a lot higher.

At one time, I was optimistic when Matt posted his vaguely threatening messages about how characters that use farms and exploits would be nuked. I was absolutely giddy when I saw the s***storm that broke out when I heard that people's characters were actually being impacted. And then after a while... Nothing. It all just stopped. I don't know what happened, I suspect that marketing came along and told them, "No, you must not do this." Also, does anyone else remember when if you created a farm arc, not only would it be taken down, but that MA slot would actually be locked, preventing you from simply creating another arc in its place?

The simple fact is that there is a sizable contingent of people out there who honestly feel that there is nothing wrong with using whatever means is at their disposal--farms, exploits, whatever--to avoid having to work to advance in the game. If someone gave them a "make me 50!" button, they'd be fine with that. They'd press it repeatedly to see all the neat stuff 50s get to see, then after a few weeks at most, leave the game and move on to something else. Those same people, when confronted with the notion that "farming is bad," will die defending it without acknowledging how destructive the practice is or why it's in a game's best long-term interest to nix it as much as possible.

I've always contended that it's hard to do, but marketing needs to let these people go. Generally speaking, they're going to go anyway--their short attention spans dictate that after a couple or three months maximum, they're going to be bored with the game anyway, and there is a strong potential that when they get bored, they might start griefing people. Every player isn't sacred, and every $15 isn't worth chasing. They really need to focus on getting more high-quality customers who are likely to stick with the game--and pay them money--on a long-term basis.

So that leaves us where we are. Because farms are allowed, farms are created. Furthermore, arcs that aren't farms are a threat to the farmers--a threat that the MA system will be usable as something besides just a farm factory, thus the one-star griefing.

I haven't lost all hope, though. These developers have been known to take unpopular actions in the past when the long-term health of the game is at stake. They just have to understand that this is affecting people and an important game component in a very tangible way, making it virtually unusable for its intended purpose. They've all been quite busy working on I21/CoH:F stuff lately and they have an aggressive plan for new stuff coming out, which is probably why it hasn't gotten the attention it deserves, but I am hopeful that they will eventually circle back around at some point and work on making the MA system something besides a farm factory again.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

Quote:
Originally Posted by Wrong_Number View Post
Either a concerted griefing effort is being made to wipe all story arcs from the top of the list or it's becoming standard operating procedure to 1 star arc that don't grant farm level rewards.
As another data point, I had 3 arcs each receive 3 lowball ratings on Tuesday (8/30/2011). I would shrug this off but it does look like part of a pattern. I imagine someone is working through the first few pages, possibly with multiple accounts.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

For the little its worth here's my take.

AE is the wild west. Law is scarce. Someday this territory may get some real government and even become a bit civilized, but that ain't today. The best you can do is carve out some territory with some like-minded folks and defend it yourselves.

That means pretty much ignoring the rating system. It means giving up on quality showing up on the front page and getting wide attention. Might happen, but it's not likely. Make arcs for the enjoyment of you and your circle/group/SG/fans/whatever, make a note when you trip over a good Architect, and maybe some of these little points of light will link together.

That's all you can do.

Well, except for 'and complain' and don't let me hinder that activity. it may not do all that much right now, but it really is better than doing nothing.


 

Posted

Yay.
Had a long, elaborate reply to Tony's biggotry but the forum log out bug got rid of it all.
I'm not going to retype it all so here are the bullet points.
1: I love farming, I do it constantly - take a look at my join date and I think you will find that the assumption that farmers are more likely to quit after a short while is absurd.
2: Go play in AP for an hour and you will see that Farmers and the Farmees are far more likely to be the victims of harassment than harass others.
3: Sadly, judging from the tone of your post, it is fairly obvious that you, in fact are more likely to be harassing the Farmers and the Farmees simply because they don't play the way you want them to. Keep in mind that they aren't npcs that can be programmed to bow down to Lord Tony. They are people and deserve to be treated as such.


 

Posted

Quote:
Originally Posted by Giant2005 View Post
Designing the perfect farm is far more complicated than people seem to realize. I have seen far more failures than successes.
Any experienced author could bang out a "great" farm in under 30 minutes simply because they are familiar with the MA system.

Quote:
Most of the higher rated farms are absolutely terrible but they get their credit anyway.
The above statement proves the point that even poor quality farms are rated better than the best player written arc in the system.

Quote:
To be honest, I think this conspiracy you guys seem to be unravelling about Farmers downgrading your arcs intentionally is nothing more than paranoia. Farmers don't care about your Arcs one bit.
It's not "paranoia". As I said earlier, if it's intention griefing or just a culture of "1 star arcs that do not grant farm level rewards", it doesn't really matter since the end result is the same. Something you are overlooking is that a single 1 star rating cancels out over seven 5 star ratings. My arc, in effect, lost over 28 5 star rates in one shot. The systems is broken and more heavily weights lover ratings. Since the culture for farms is 5 stars = thanks to the author vs. rate the story arc depending on how good you think it is, story arcs will disappear in time anyways from the first few pages. This is just accelerating the process.


WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

Posted

Perhaps we should just fight back. Here's the plan... we get together a full team (levels ATs, etc, don't matter). Go through the HOF targeting the farms, go in, click the glowie, and everyone on the team 1-Star the farm with the comment, "Where's the story?"

That should definitely ensure they don't see the HOF list for a while.


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

Posted

Quote:
Originally Posted by Wrong_Number View Post
It's not "paranoia". As I said earlier, if it's intention griefing or just a culture of "1 star arcs that do not grant farm level rewards", it doesn't really matter since the end result is the same. Something you are overlooking is that a single 1 star rating cancels out over seven 5 star ratings. My arc, in effect, lost over 28 5 star rates in one shot. The systems is broken and more heavily weights lover ratings. Since the culture for farms is 5 stars = thanks to the author vs. rate the story arc depending on how good you think it is, story arcs will disappear in time anyways from the first few pages. This is just accelerating the process.


WN
Maybe you are right. I can't pretend I know.
What I do know is there is no possible motivation for anyone to one star your arcs undeservedly besides just being pancakes.
To the average farmer, your arcs don't even exist. They just type in the number/name of their favourite farm and play it.
I have to emphasize my point: You aren't being griefed by farmers, you are being griefed by Pancakes.


 

Posted

Quote:
Originally Posted by Garielle View Post
Perhaps we should just fight back. Here's the plan... we get together a full team (levels ATs, etc, don't matter). Go through the HOF targeting the farms, go in, click the glowie, and everyone on the team 1-Star the farm with the comment, "Where's the story?"

That should definitely ensure they don't see the HOF list for a while.
This pretty much proves my point.
Pancakes aren't something unique to farming.


 

Posted

Quote:
Originally Posted by Giant2005 View Post
This pretty much proves my point.
Pancakes aren't something unique to farming.
So, it is your opinion then, that expecting MA Arcs to actually contain a story is unrealistic and if you have the audacity to look for actual story, it makes you a pancake?


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

Posted

Quote:
Originally Posted by Garielle View Post
So, it is your opinion then, that expecting MA Arcs to actually contain a story is unrealistic and if you have the audacity to look for actual story, it makes you a pancake?
No of course not.
Going into a bunch of farms with the single-minded notion of giving them 1 star regardless of their quality is a Pancake thing to do.
If you accidently and unknowingly stumbled across it, maybe you would be justified but seeking them out? Hell no.
I one star most farms because they are crap and I hope you would do the same. If I come across an excellent farm, I give them 5 stars and I hope you would do the same also.

If I played a story arc, I would treat it with the same respect I treat my farms.


 

Posted

Quote:
Originally Posted by Giant2005 View Post
This pretty much proves my point.
Well, except that he's speculating about it as a response to griefing, and on the other side, at least one person is doing it systematically.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

It is pretty easy...

- If I find a good story I give 5 stars
- If I find a terrible story but great effort I give critcism and 3 stars

- If I find a terrible farm I give 1 star
- If I find a very good farm with nice custom looks on teh npc's I give 3 stars

Nothing more, nothing less... And I am willing to rate whole pages like this...


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

Posted

Quote:
Originally Posted by Wrong_Number View Post
I know you are trying to be positive and cheer me up (it's appreciated), but having been with MA since beta and having arcs fall from a low numbered page to obscurity before, it unfortunately is the case. For example, "Old Dog, New Trick' was getting several plays a month until it fell to 4 stars after a double 1 star hit. Since then, several months ago now, it's not received a single play.


WN
Which almost makes me glad mine are so old. They haven't gotten plays (except for one I'd asked to be looked at) for years. Literally. Where are they? 4 stars.

Both labeled as story focused, at least one canon related - de nada.

Of course, that, the reports of someone going through and one-starring series of arcs and seeing the Hall of Farm arcs - well, I've got two files sitting on my desktop with background and outline for arcs. They're probably going to stay there, at best, or get deleted more likely. No enthusiasm for actually working on them in this environment.

"Why should I bother to put in the effort?" After pumping out guides at the introduction, it's rather depressing to find I have that attitude toward the system.


 

Posted

While it's likely that some farmers are griefing, I hav a feeling a number of these 1-stars are more due to people being dense (the Didn't Read portion of tl;dr) as opposed to pure malevolence. I'm also predicting a hint of laziness. While I don't expect it to go through since everything else is of greater priority in I21, I did present a proposal for things. The second half is the one I'm truly interested in.

-----

Issue 21: Convergence presents the devs with the proverbial second chance to make a second impression since many new players will be encountering Mission Architect for the first time without the preconceived notions of the current playerbase. For this to work, they need to be given a chance to experience it in a positive environment. As a bit of a disclaimer, I'm heavily on the story side of the "farms vs stories" argument. I feel the key is not to remove the farms specifically but rather to make them less upfront. If a player wants to be powerleveled then that's their decision. However, they need to actually make that on their own rather than accepting a team invite, hitting level 50, and wondering if that's all there is to the game. This breaks down into a two part suggestion.

The first is to remove the AE building from Atlas and Mercy while either removing the Architect Studio Manager, moving his unlock to level 10, or making him an unlockable contact. The reasoning for this is to mitigate farm centric broadcast spam from the starting zones of the game. Those who want to farm AE can still easily manage to travel to adjacent zones while new players get a smoother New Player Experience. Architect Studio Manager could be unlocked through obtaining the Thrill Seeker badge which in turn could be placed right in front of the downstairs elevator. Thus, those who want to learn about AE get the option naturally as they enter the AE building while those who don't will never have an extra contact clogging up the menu.

The second is both to start the search interface with the Search Options and More expanded/opened up while also making the front page blank rather than presenting specific options already. I'm not a artist but I present this mockup as an example:




The goal is to treat the AE search interface more like an actual search engine. By requiring a search, it causes an "out of sight, out of mind" scenario. Now...all the farms will still be in the system but you have to actually be looking for them. In a similar vein, this change should hopefully be something of a morale boost for story writers in its own way. No need to worry about being pushed off page 4 because there is no page 4 until a search is made. Thus, more emphasis can be made on keywords and descriptions as opposed to the admittedly arbitrary star system.

This will not solve all problems with the Mission Architect system but it should help put the system on better footing so that other changes, features, and improvements can be made.


 

Posted

not a bad idea, forcing poeple to search would definitly alleviate the 4 star dead zone and from 5 star farms from being the first thing they see

however i feel the devs did the right thing with i21 by disallowing ANY rewards for free players until they either buy the liscense or get a high enough paragon reward tier for it to be permanent


 

Posted

Quote:
Originally Posted by Zamuel View Post
While it's likely that some farmers are griefing
Maybe one got tired tired of being constantly insulted and told that they're going to get bored and leave in a week (constantly, since the AE system came out, even) and their dollars aren't worth as much as TonyV's, for example. When someone keeps trying to pick a fight, eventually they'll get punched by someone. Isn't there enough room for everyone to live happily side by side and get together around the AE campfire (or mission entrance) and sing kumbaya while the asian farmers go in and out of missions, dragging their 7 /Sonic Resonance corruptors everywhere they go?

Quote:
The goal is to treat the AE search interface more like an actual search engine. By requiring a search, it causes an "out of sight, out of mind" scenario. Now...all the farms will still be in the system but you have to actually be looking for them. In a similar vein, this change should hopefully be something of a morale boost for story writers in its own way. No need to worry about being pushed off page 4 because there is no page 4 until a search is made. Thus, more emphasis can be made on keywords and descriptions as opposed to the admittedly arbitrary star system.

This will not solve all problems with the Mission Architect system but it should help put the system on better footing so that other changes, features, and improvements can be made.
I like that change, it's a nice little conceptual shift. ...here's a dumb question, those tags you can set when you rate a mission... Can we actually search based on those little buttons, because I can't log in to check the interface right now because of maintenance. I'd love a big, heavy-handed "X kind of mission goes in this tab" and "Y kind of mission goes in this tab" element to the search interface, so people would never ever have to see the kind of missions they didn't want to see, even by accident during a search. I don't want to see your challenge arc full of the nastiest enemy from every villain group, really, I don't, stop showing up on my search results, please.

I dunno, maybe I'm weird. I like mowing down gobs of dudes (dat ebil farming) *and* I like great/fun stories (Two Tickets to Westerly is probably my favorite arc in the AE system). When you guys all get going with the bashing at one another, it's like watching my parents fight and then I go into 'Nam flashbacks (this is hyperbole, but really, I came 'round looking for cool arcs in the story contact tree sticky and then found the same old RAGE that made me quit making AE missions is still going on *sigh*)


Ambush City, Or: How I Learned To Stop Worrying And Love The Ambush - Arc #1043
Strife of the Grave - Arc #3409
Shift - Arc #529411

 

Posted

right now, no we cannot search by those descriptive tags such as "canon" "horror" "non-canon", ect

honestly never made sense to me why we couldnt as that is a heck of a lot better than the current search which is actually very vague

easy thing would be if you dont set any, it cant be searched that way which would make story arcs much easier to find actually since most story poeple set those