Trials too easy?


Amygdala

 

Posted

Quote:
Originally Posted by Granite Agent View Post
PUGs on Freedom (from PD) generally screw up the escapee phase of the trials. Especially if you are doing 16man and trying to get people to use chokes. There are always at least 1 escapee. It boggles my mind. But it happens ALL the time, esepcially on teams with few level shifted toons.

LAM still borks PUGs on the warehouse phases.

If you are with a group of people who know how to play, no issues. But PUGs make trials hard.
I will reiterate that PUGs screw up BAF and Lam still all the time, especially if you have a bunch of n00b 50s without level shifts. The least that happens is you get 1-19 escaped prisoners (vs. outright failure) on BAF -- other times, teams fail to take out the 9CUs or keep Siege and Nightstar too far apart, and fail the trial.

On Lam, n00b 50 teams fail the warehouse/lab section or at least fail to get the right # of temps.

Don't underestimate the bad-playertude of the majority of the PUG populace on FREEM.


 

Posted

Just back a month after playing for three years then taking a two year break. Been running Incarnate trials non-stop and I can tell you no the trials are not too easy for the average pick up group period end of discussion.

This after having played with just about every combo of AT and player experience level ie. 50 and 50 +++.

It basically comes down to good teamwork for the trials. If its not there I don't care if "everyone" is 50+++ it can and will still fail, I have seen it happen more than once. I have also seen just alpha slot 50's do them all well and it all came down to teamwork period end of discussion.

Now continue on with your debate


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Perhaps one of these days I'll venture forth into a trial and enjoy the ridicule of being a "noob" 50 with just the alpha slotted to be specifically placed so I don't anger the "we've ran this a million times" folks who want to get it over as quickly as possible to run another one.

Anything that's too easy can always be made more "meaningful" in accomplishment if you just use your imagination and no adding "noobs" to the group doesn't count.


 

Posted

Well, i dont really know if they are. What i think happened, is that they got alot easier than what they were at first A LOT faster than other stuff has for 3 reasons.

1. iPowers, with the trials our characters went OVER 9000!!!!! and beyond the impossible rather quickly (if you are like me you had all t4s on your main in a week). With the introduction of the ITF and the like we never really grew a lot more powerful (At most your average player has much better IOed build due the that fact that the community as a whole has a better understanding of how to slot a toon). And quite frankly, the devs likely balanced the trials of be completed on full teams of people with at most +1

2. We know how to run them. With other content, when it came out. People werent running them even half as often as they ran the iTrials. The ITF was fun and all but grinding it for days on end didnt unlock uberness like the trials did. So we because experts at it a lot faster than we did for other TFs.

3. This one sort of ties into the others. The players as a whole are, on average, more experienced with the game. No matter how new something is its still this game, and we are more likely to figured out how something works due to the fact that a lot of the playerbase has been playing for at least a couple years.

But considering we had people duoing the the lambda only a few weeks after it came out. Infact, i believe only a couple days (maybe even THE day) after it was even techically possible to do. I personally think the fact that the iTrials are seen as "easy" is evidence this game is still balanced around SOs, since most players (being vets) are at least somewhat IOed, at least i like to think that.


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Posted

Quote:
Originally Posted by ultrawatt View Post
I personally think the fact that the iTrials are seen as "easy" is evidence this game is still balanced around SOs, since most players (being vets) are at least somewhat IOed, at least i like to think that.
You know I'd like to see that theory tested because I feel folks have roided their heroes/villains so much they tend to forget the life before IOs. Not having alpha's slotted and running on only SOs in powers could prove if iTrials are indeed created with regards to that theory and spark the majestic aura of accomplishment.


 

Posted

#1 you don't need a tank for anything. That is one of the strengths of this game. If you did need them, it would be a design flaw.

#2 you and multiple other members were at +3 when the trials are designed for people starting out with +1 at the most and more likely +0. Of course it's easy, you have essentially outleveled the content.


 

Posted

Only times I failed a trial except first couple of days were;

a) More than half of team doesn't even have alpha yet alone any incarnate power and level shift and didn't had tank or brute to keep agroo.

b) Only when we are doing minimum numbers of trial with no tank.

Other than these two conditions I never failed a trial (again except first couple of days) regardless of structure of league. (Still intended to make an all MM BAF run to see if server will collapse :P)


 

Posted

Quote:
Originally Posted by RoboRage View Post
...., since the trials are becoming so easy?
...
And I pulled Siege!
'nough said