Question about Incarnate Powers
1. Only other incarnate powers (e.g. Alpha's "global enhancements" - other than Spiritual's recharge). No, crashes don't affect them.
2. Yes.
3. Lore pets are 5 min duration, 10 min recharge. Judgement is 90 second recharge. Interface is a chance to proc on each damaging personal attack (e.g. no temps, no vets), chance varies on tier. Destiny buff durations vary by tree and tier (60-90 seconds, no buff for Rebirth Tier 1) and recharge is 120 seconds.
4. No.
5. No. You must build each rank, but you can basically "buy" parts with Astral and Empyrean Merits (via downgrade and sidegrade).
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I only know the answer to #5. Basically they must be built with earned incarnate salvage. Although in theory with enough Vanguard merits and inf you could buy enough Gr'ai matters, downgrade them into shards (1 shard per) and convert them into threads to build your Incarnate powers.
However running Trials will be FAR more effective.
#4 I'm pretty sure most of the Alphas affect the other Incarnate branches, with the exception of Spiritual.
It's not how many times you get knocked down that count. It's how many times you get up.
1. I went in game and poked at Maggie, who has higher levels of Incarnates than the rest of my chars, and it looks like the Judgements actually can be affected by debuffs (and thus probably crashes as well). I went around poking CoT for easy debuffs, watching my last tohit saw wild fluctuations in last hit chance depending on level of dark debuffs on me. I don't have any lore pets, so I don't know about their attacks but I'm assuming they can be debuffed.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Holy crap! Ultimus is back and getting incarnated.
Can soloing Hamidon be far behind?
Also: I keep thinking that Incarnate powers are at least a little like your signature powers idea.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Actually, I'm pretty sure that Incarnate powers operate outside the realm of AT mods.
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I am 90% sure that Incarnate powers are unaffected by AT mods.
That's why so many people have been crying "AT X is useless now because of Incarnate power Y!"
I've heard it about Blasters because of Judgement, and I've heard it about Defenders because of Destiny.
If Judgement were affected by AT mods, Defenders would deal much less damage than Blasters, and Blaster fans wouldn't have gotten so bent out of shape.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
This is one of the few parts of the game I haven't played with yet and I have done a lot of reading about but I am still left with a few questions.
1) What exactly can effect Incarnate powers? From what I read no buffs can effect them, does this apply to debuffs? What about something like the -dmg crash at the end of rage?
2) Are Incarnate powers modified by AT modifiers? IE a Blaster's range modifier is 1.0, a Tanker's melee modifier is .8, a brute's melee modifier is .75... etc.
3) What is the typical recharge time on these powers? Pets. the attacks, and the buffs?
4) Can they be slotted or enhanced at all?
5) I understand partially how they are built and I realize there are different "ranks" sort to speak, are you able to buy all the materials for the final rank or must you build each rank?