The chain fighting Melee set.
My simple little mind is conjuring up some great visuals, great suggestion!
As long as it's not the other Superhero MMO's chain moves...
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*Yank: Low to Medium Lethal DMG, Foe TP: The targetted foe is pulled towards you to a point you designate. |
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Adding to this, you could in character creation dictate the type of "chain" used, such as bullwhips, electric whips, fire whips, chains, barbed wire, flails, or ninja-ish type thingies (sorry if that's too technical). LOVE IT.
Make it so!
Yup. Thanks, guys.
@Rebel_Scum: They could use the main effect behind TP foe, and add some damage. I only know a little C++ though, so I'm probably missing/unaware of something.
@NerfSilver: You could also pick a Meteor Hammer
Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.
Finally fleshed out the set.
Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.
I'd be interested. Though my bar brawling biker is good with Street Justice.
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I was very bored one day, and came up with an idea for a powerset that I think would be wicked cool: Chain fighting!
This (Scrapper/Tanker/Brute/Stalker) set would be decent damage, with knockdown, a little ranged ability, and it uses SJ's Combo System. It also uses DoT stacking, at the cost of somewhat reduced upfront damage.
Some powers that could be in this set:
Chain Fighting Melee Set
*Brute
1: Quick Strike: Melee (Light DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockdown, Combo Builder[1])
1: Strong Strike: Melee (Moderate DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockdown, Combo Builder[1])
2: Wide Swing: Ranged[Short Cone] (High DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Stun, Finisher)
6: Build Momentum: Click (Self +DMG, +ToHit, Combo Builder[3])
8: Yank: Ranged (Mild DMG[Lethal], Foe TP, Knockdown, Combo Builder[1])
12: Taunt: Ranged[TAoE] (Foe Taunt, -Range)
18: Whirling Links: PBAoE (High DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockdown, Finisher)
26: Chain Slam: Ranged[Narrow Cone] (Superior DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Stun, Knockdown, Combo Builder[1])
32: Whirling Strike: Melee[Cone] (Extreme DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockback, -Res[Smashing, Lethal])
*Scrapper
1: Quick Strike: Melee (Light DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockdown, Combo Builder[1])
1: Strong Strike: Melee (Moderate DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockdown, Combo Builder[1])
2: Wide Swing: Ranged[Short Cone] (High DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Stun, Finisher)
6: Build Momentum: Click (Self +DMG, +ToHit, Combo Builder[3])
8: Yank: Ranged (Mild DMG[Lethal], Foe TP, Knockdown, Combo Builder[1])
12: Taunt: Ranged[TAoE] (Foe Taunt, -Range)
18: Whirling Links: PBAoE (High DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockdown, Finisher)
26: Chain Slam: Ranged[Narrow Cone] (Superior DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Stun, Knockdown, Combo Builder[1])
32: Whirling Strike: Melee[Cone] (Extreme DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockback, -Res[Smashing, Lethal])
*Stalker
1: Quick Strike: Melee (Light DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockdown, Combo Builder[1])
1: Strong Strike: Melee (Moderate DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockdown, Combo Builder[1])
2: Wide Swing: Ranged[Short Cone] (High DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Stun, Finisher)
6: Critical Swing: Melee (Special DMG[Smashing/Lethal], Combo Builder[2])
8: Build Momentum: Click (Self +DMG, +ToHit, Combo Builder[3])
12: Placate: Ranged (Foe Placate)
18: Whirling Links: PBAoE (High DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockdown, Finisher)
26: Chain Slam: Ranged[Narrow Cone] (Superior DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Stun, Knockdown, Combo Builder[1])
32: Whirling Strike: Melee[Cone] (Extreme DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockback, -Res[Smashing, Lethal])
*Tanker
1: Quick Strike: Melee (Light DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockdown, Combo Builder[1])
2: Strong Strike: Melee (Moderate DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockdown, Combo Builder[1])
4: Wide Swing: Ranged[Short Cone] (High DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Stun, Finisher)
10: Taunt: Ranged[TAoE] (Foe Taunt, -Range)
16: Build Momentum: Click (Self +DMG, +ToHit, Combo Builder[3])
20: Yank: Ranged (Mild DMG[Lethal], Foe TP, Knockdown, Combo Builder[1])
28: Whirling Links: PBAoE (High DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockdown, Combo Builder[1])
35: Chain Slam: Ranged[Narrow Cone] (Superior DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Stun, Knockdown, Finisher)
38: Whirling Strike: Melee[Cone] (Extreme DMG[Smashing/Lethal], Minor DoT[Lethal], Foe Knockback, -Res[Smashing, Lethal])
Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.