Can't decide on WS....
Eclipse is not auto-hit, I suggest at least one accuracy IO. As for mez... Yeah, it happens. If you don't want to take Dwarf, break frees are your best bet unless you hold or stun the mezzers first. That's assuming you don't plan to take the Clarion Incarnate ability, which is invaluable to a Warshade.
I think the minimum global recharge you'll need is 150% to keep Eclipse perma, but you can still fit plenty of defense in there with toggles and set bonuses.
You can perma Eclipse with 120% recharge if you have Spiritual Core Paragon (i.e. the tier 4). This means that with five LotGs and efficient set bonusing you can permaclipse without Hasten.
Bling bling gold and moody goth purple? Ick.
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I hate shifting delays that I don't want Dwarf form. lol
Oh, Eclipse is not auto-hit... I see.
I did plan on using Spiritual alpha but looks like Clarion is more useful to me because my biggest downfall is mez. If I don't get mezzed, I can withstand a lot of situations.
Not sure if I am going to be that dedicated to WS so maybe no Luck of Gambler. hehe
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I hate shifting delays that I don't want Dwarf form. lol
Oh, Eclipse is not auto-hit... I see. I did plan on using Spiritual alpha but looks like Clarion is more useful to me because my biggest downfall is mez. If I don't get mezzed, I can withstand a lot of situations. Not sure if I am going to be that dedicated to WS so maybe no Luck of Gambler. hehe |
Clarion is a Destiny ability, you can have both.
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So in other words, you feel it's worth gimping your build and overbuilding for a minimal amount of recharge... Just because you don't like how hasten looks? o.o
You can perma Eclipse with 120% recharge if you have Spiritual Core Paragon (i.e. the tier 4). This means that with five LotGs and efficient set bonusing you can permaclipse without Hasten.
Bling bling gold and moody goth purple? Ick. |
I am the MFing Warshade. I don't do happy sparkly colours. I lurk in the shadows of my unctuous auras, wreathed in ultraviolet darkness. Mysterious, ominous, unattainable... Right up to the point where I faceplant and flash the whole team with my bright blue-for-a-boy underpants that this game forces me to wear.
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So my human-only WS finally hit 45. It's about time to buy him some sets.
I was planning builds in Mids. Originally I wanted to go full force on +recharge so I can summon pet quicker and use Eclipse quicker. But during double exp event, I realized that I need "defense" and "mez protection" the most. Having capped resistance is nice but it truly sucks when I get stunned/held. I am already carrying a lot of break frees. What's your opinions on this? I figure by having higher defense from sets, it also reduces the chance of me getting mezzed. Should I focus full force on +recharge or +defense from set bonuses? Do you take Weave? I don't need Tough but I can find some use in Weave. And also, is Eclipse auto-hit? I know this is a silly question because at first I thought it isn't but now I think it is? |
Shadow Cloak gives you 6% at best, Weave is worth another 6% slotted and you can push combat jumping to about 3%, even with Maneuvers you've only got another 4%. So that's 19% DEF to all for a lot of slots you can't really afford and 2 power picks you probably don't want either (Boxing + Tough) or ~12% if you don't want to waste any slots. I guess you could mitigate some of the lost recharge by putting LoTGs into Weave & Maneuvers as well as CJ and Shadow Cloak, but again that's more slots used up.
The best I could manage with my build, while retaining perma-Eclipse (though losing perma-hasten by a good 8 seconds) is ~20% Ranged/AoE and 25% Melee (no Weave), but doing so involves a *lot* of gimping of powers to the point that I certainly wouldn't be happy running the build myself. I'm sure there are people with better slotting skills than I, however, who could come up with something more viable.
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Getting enough Def on a Warshade to make it worthwhile is very tough unless you sacrifice Recharge and even then it's arguably not worth it because, unlike most of the other "no base DEF" ATs which only need ranged DEF, the playstyle of a Human-Form Warshade necessitates a wider range of coverage.
Shadow Cloak gives you 6% at best, Weave is worth another 6% slotted and you can push combat jumping to about 3%, even with Maneuvers you've only got another 4%. So that's 19% DEF to all for a lot of slots you can't really afford and 2 power picks you probably don't want either (Boxing + Tough) or ~12% if you don't want to waste any slots. I guess you could mitigate some of the lost recharge by putting LoTGs into Weave & Maneuvers as well as CJ and Shadow Cloak, but again that's more slots used up. The best I could manage with my build, while retaining perma-Eclipse (though losing perma-hasten by a good 8 seconds) is ~20% Ranged/AoE and 25% Melee (no Weave), but doing so involves a *lot* of gimping of powers to the point that I certainly wouldn't be happy running the build myself. I'm sure there are people with better slotting skills than I, however, who could come up with something more viable. |
Some info about the build:
31.4% Smashing/Lethal defense
15.2% Fire/Cold/Energy/Negative Defense
28.7% Melee Defense
20.6% Ranged Defense
20.6% AOE Defense
1421 Hit Points
235% Regen
110 Endurance
165% recovery
167.5% Global Recharge
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Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Presence
Power Pool: Leadership
Hero Profile:
Level 1: Ebon Eye -- Apoc-Dmg(A), Acc-I(7), Decim-Build%(50)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(3)
Level 2: Gravimetric Snare -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Hold%(5)
Level 4: Orbiting Death -- EndRdx-I(A), FotG-ResDeb%(5), Sciroc-Dmg/EndRdx(7), Armgdn-Dmg(9)
Level 6: Shadow Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(11), Apoc-Dam%(13)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 12: Sunless Mire -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(19), Armgdn-Dam%(21)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 16: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 18: Gravity Well -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(29)
Level 20: Essence Drain -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Panac-Heal(33), Panac-Heal/EndRedux(33)
Level 22: Stygian Circle -- RechRdx-I(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(34)
Level 26: Gravitic Emanation -- Amaze-Stun/Rchg(A), Amaze-Stun(34), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(36)
Level 28: Unchain Essence -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46), Ragnrk-Dmg(48), Posi-Dam%(48)
Level 30: Inky Aspect -- Amaze-ToHitDeb%(A), Stpfy-Acc/Rchg(36), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(39)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), S'bndAl-Dmg/Rchg(40), S'bndAl-Build%(40)
Level 35: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42), Zinger-Acc/Rchg(42), Zinger-Taunt/Rng(50), Zinger-Dam%(50)
Level 38: Eclipse -- HO:Nucle(A), HO:Nucle(43), RechRdx-I(43), RechRdx-I(43)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(45)
Level 47: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 49: Stygian Return -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
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| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1452;681;1362;HEX;| |78DA6594694F13511486EF2CA5B414682D656F69ABAC2D5D008D0B8608C4C45AA48| |0C44F860C30C024755ADB229A18418889EB673FA8FFC33FA510FD01F5F43D97A671| |266D9E3BEF59EFB9B9B3F272D927C4C98250BA968A46B5BAF5C4A8540F8C5DD3BDB| |16399F68E29DC4288914B756B756FCFB4ABD60B33B5F96CBB6214B71629AA1669DA| |97CDFFECF70E2B46E0817D60564CBB96BA5C780BA55231B55136CDDD4E2CEF5BFB0| |735CBDE0FE06DC5B0ADF261D1A85925BB1B4ADEA4EC54C32A8B7E6A2849FF536A9C| |9FBA2A92AA1059D136281AC87E278C8BC38683020745F4D1222CD419ADE170E6930| |60A550A0855D7017D133822078D43352D86A4FA0242DB8EF0D67E137EEFC8CFC589| |74D734A4F614E04D3332802F0BC469986ED9913B81443E8642160F27D23C05425C7| |4AD31D601FF06F09E0A76A0F7BADE710B49FDB7812B7718F340CF5DE015B9777241| |B533A4C0E2077A83804A75BB65DD6EAEDBCB75FBB96E3FD7FD48890272A38171E41| |E9C604C02C3538C04F081DC83ECEE0A72DA08A78D70DA08A78D4631D4E830F09AA2| |42BC3911E2B9E8D45F9FDC401F6F20CA1B88F1063E51CC806C6CE0218AC7728C3C7| |07585F108F84CEE43B2B1A15948D3738CEB8C1B407A86F1135DBCA1A83077E10AAF| |72BE6394BF76C278CB3805C6CE802F1435226B8D9C236AEC82F10718FFCB58602CF| |13CDD8DC17054DC863459629419CF816C8551054EA8D6288F4E1B9D27E89A98BA24| |8F522240F927E4442778A2499E6892271A24870437A024BEA98D834CFE007AC8929| |2961487A67B80632A9F912797E13AC37AF37AD28F1E118502A7FA94C39A71285987| |32EB50E61C4ACEA1E41D4A416FDE7FA140F1F8E9C2B3527FAC37EFA2F0C0FACB4BF| |E4AABFF79AB92531A9F9BDF0EA78B56E52BCEA9E0C5D708759EB6AC8D96F576CB7A| |8D6E5156AEFF01A22FF0D5| |-------------------------------------------------------------------|
I disagree with this. I just threw together a Human Only build last night with very good recharge, defense, and enhancement values. It is pretty expensive, in fact probably about as expensive as can be.. But it can be done.
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True, however, you're sacrificing all base RES to do so; if you're confident that you'll always have 7 mobs you can hit for Eclipse then it's not an issue, of course. And yes, it is just a tad on the expensive side
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Building base rez on a perma eclipsed build is silly, especially with such high defense numbers.
And that eclipse slotting caps eclipse off with 5 targets.
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Really? I've just checked again and I actually put it at 8 needed to hit 85% across the board with the build you've posted.
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My info is coming from Microcosm, he will have to weigh in here but I know he's tested it... We just talked about it yesterday. I am using a different slotting in game currently (I play tri form by the way.)
Another thing to consider is that I chose gravimetric snare because I like to be able to lock down AV's. If you prefer having base resistance, you can sub that for the s/l resist toggle.
edit: If you are testing in Mids, please note that it is not registering resistance provided by the accuracy/damage Hami-O's, apparently because Eclipse is the only accurate resist power in the game and that slotting is a Hami-O exploit.
So my human-only WS finally hit 45. It's about time to buy him some sets.
I was planning builds in Mids. Originally I wanted to go full force on +recharge so I can summon pet quicker and use Eclipse quicker. But during double exp event, I realized that I need "defense" and "mez protection" the most. Having capped resistance is nice but it truly sucks when I get stunned/held. I am already carrying a lot of break frees. What's your opinions on this? I figure by having higher defense from sets, it also reduces the chance of me getting mezzed. Should I focus full force on +recharge or +defense from set bonuses? Do you take Weave? I don't need Tough but I can find some use in Weave. And also, is Eclipse auto-hit? I know this is a silly question because at first I thought it isn't but now I think it is? |
the build is triform but was orignally, and can be reverted to human form, i only went tri because i found nova to be more helpful for DPSing on trials and picked up dwarf only recently.
with the recent change to make dwarf switching non-interruptable and (knock-on-wood) with arbitor hawk supposedly wanting to lower the animation times in the upwards of half the time, i figure that'll be a sufficient form of mez prot. i've also got clarion which is pretty much solves any mez problems, but if new dwarf mez works out, i'll drop that for rebirth.
tl:dr here's my build, high recharge high expense, defense isn't need for survivability and if you want it for psuedo mez prot, clarion and/or new dwarf will probably be much more suitable replacements. if you wanna convert the tri-form to human form you could drop dwarf and nova for like detonation and snare or something
Hero Plan by Mids' Hero Designer 1.92
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Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
Level 1: Ebon Eye -- Dev'n-Acc/Dmg(A), GJ-Acc/End/Rech(7), GJ-Dam/Rech(7), Dev'n-Acc/Dmg/Rchg(15), GJ-Acc/Dmg(21), Dev'n-Acc/Dmg/EndRdx/Rchg(23)
Level 1: Absorption -- Aegis-Psi/Status(A)
Level 2: Gravity Shield -- ResDam-I(A)
Level 4: Orbiting Death -- Dmg-I(A)
Level 6: Dark Nova -- ToHit-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(13)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Sunless Mire -- Armgdn-Dmg/Rchg(A), ImpSwft-Dam%(13), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(25), Armgdn-Dmg/EndRdx(27), Armgdn-Dam%(27)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(37)
Level 16: Shadow Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(17), Apoc-Acc/Rchg(17), Apoc-Dmg/EndRdx(19), Apoc-Dam%(43)
Level 18: Essence Drain -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23), Heal-I(31), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 20: Gravity Well -- Hectmb-Dmg/Rchg(A), Hectmb-Dam%(29), UbrkCons-Dam%(31), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(39)
Level 22: Black Dwarf -- ResDam-I(A)
Level 24: Stygian Circle -- Numna-Heal/Rchg(A), Numna-Heal(29), Numna-EndRdx/Rchg(36)
Level 26: Unchain Essence -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(42), Ragnrk-Dmg(42)
Level 28: Inky Aspect -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(45), Amaze-ToHitDeb%(50)
Level 30: Gravitic Emanation -- Stpfy-Acc/Rchg(A), Rope-Acc/Rchg(43)
Level 32: Dark Extraction -- ExRmnt-+Res(Pets)(A), C'Arms-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg(33), S'bndAl-Acc/Dmg/Rchg(34), S'bndAl-Dmg/Rchg(37)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(40), RechRdx-I(43)
Level 41: Stygian Return -- RechRdx-I(A)
Level 44: Shadow Cloak -- LkGmblr-Rchg+(A), SW-Def/Rchg(46), SW-EndRdx/Rchg(50), SW-Def/EndRdx(50)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Winter-ResSlow(A)
Level 10: Shadow Recall -- Zephyr-ResKB(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(5), P'Shift-End%(5)
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Level 6: Dark Nova Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(15)
Level 6: Dark Nova Bolt -- Dmg-I(A)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(45)
Level 22: Black Dwarf Antagonize -- Acc-I(A)
Level 22: Black Dwarf Drain -- C'ngImp-Acc/Dmg(A)
Level 22: Black Dwarf Mire -- Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48)
Level 22: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A)
Level 22: Black Dwarf Step -- Empty(A)
Level 22: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A)
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you can build for defense but i find its hardly necessary. this is my build that is perma hasten perma eclipse. any time you don't have enough for eclipse, i find that whatever you lack is more than made up for by DS. and even then if you're still not capping, i'll got SC up every 5ish seconds that something will always be dead for, at the worst, a 400ish heal. I also went cardiac since i had some end problems and the res helps abit. all that is on top of the fact that you can stack all kinds of stuns via GE, inky, and unchain. defense really shouldn't be needed.
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Out of curiosity, do you mostly play on teams? I could see how defense seemed like a non issue if you always put yourself in situations where you have others to share aggro with, but for me I have found that when I solo tough enemies on high difficulty levels or am on a weak team, defense is essential to my survivability.
Really? I've just checked again and I actually put it at 8 needed to hit 85% across the board with the build you've posted.
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My take on the question of defense is that I tend get as close as possible to softcap in either s/l (for human/triform) or ranged (for nova), as long as I keep the recharge I need for perma-hasten, perma-eclipse, and 3 fluffies. Eclipse is plenty enough survival for the regular game, but I like to do stupid things like solo aggro-cap incarnate spawns. It makes builds extremely tight and expensive, but it's worth it to me.
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Out of curiosity, do you mostly play on teams? I could see how defense seemed like a non issue if you always put yourself in situations where you have others to share aggro with, but for me I have found that when I solo tough enemies on high difficulty levels or am on a weak team, defense is essential to my survivability.
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eclipse always keeps me capped, there is always something to heal off of with SC and it's up every 5 seconds and stuff gets stunned.
defense is a non-issue solo or on teams.
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Mids doesn't show the Hami-O's having any effect on Eclipse, but that slotting gets 56.99% enhancement after ED, which will put the build at 88.7% resistance with 5 targets. These do work this way in game. The Hami-O thing is supposedly a 'feature' according to a long-lost post by posi, which really means it's not a big enough issue to get fixed ever or castigate players for. Previous to that there is a somewhat stern statement by Castle that "they will be fixed."
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I would personally rather build for the extra recharge than try to push all positions to the 30% mark. I find that getting s/l around 30% on its own can make a huge difference in survivability... Everything else is just gravy. I would rather sit comfortably on a high recharge build than barely have my Eclipse perma'd. I always keep my global recharge around at least the 170% mark on my builds, but that's just a matter of personal preference.
As for the idea that "defense doesn't matter," that just isn't true. There's definitely a strong case for being able to do without it (see: Dechs Kaison) but even he acknowledges the huge difference it can make in survivability. Of course, stygian return recharges so fast that you can let it be part of your attack chain, but you better be playing tri-form if that's your plan. I would hate to have stygian return be a part of my philosophy when I have to turn all my toggles back on every time I die... Ick.
As for the idea that "defense doesn't matter," that just isn't true. |
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
generally, non issue= irrelevant = doesn't matter.
If you prefer to build for more utility that's totally understandable. Like I said, Dechs does the same. He also acknowledges how big of a difference defense makes for survivability.
Go run your no-defense build against even +2x8 Malta (much less +4) and get back to me.
[QUOTE=TwoHeadedBoy;3826897]generally, non issue= irrelevant = doesn't matter.
If you prefer to build for more utility that's totally understandable. Like I said, Dechs does the same. He also acknowledges how big of a difference defense makes for survivability.
[quote] that post was referencing my own play experience. I wasn't speaking generally.
Go run your no-defense build against even +2x8 Malta (much less +4) and get back to me. |
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Defense as a whole jumped the shark about two years ago. The Golden Age of "OMGz0rz must cap def" was 2007-2008. I recall seeing experiments around that time in capped Warshades. After that of course, the devs caught up and released I12 in May of '08, which introduced Cimerora. Since then danged near all mobs introduced have had some degree of def debuff which can handily shut down that hard won couple of billion's worth of set bonuses. Isn't going to matter much farming CoT, but Malta, Praetorians, Cimerorans, etc., yeah.
Now - and bracing myself for the howling - there is a way at 50 of achieving at least a degree of the survivability being sought in defense and that is using the Diamagnetic Interface for the foe tohit debuff. Yes, everyone uses Reactive. I have Reactive: in fact I have both.
Just for giggles I ran an experiment the other night: I went to RWZ and ran four rounds of Borea missions - two with Diamagnetic Total Core and two with Reactive Total Core (i.e. the comparable t3s). I used a middling farm setting of +1x8. My current build has 15% ranged and melee defense. The result with Diamagnetic was a very noticeable difference in toughness. A debuff of foe -5% tohit does NOT translate to -5% incoming damage. It's more - much more, on the order of 20%. And unlike defense, tohit debuff won't be immediately negated by unresistable foe def debuffs. An interesting experiment would be to reproduce the same four runs on Cim maps and see what difference the Interface variations make with def-debuffing mobs.
"He may be arrogant, but he happens to be correct" - Ellis
"The server is full of crazies" - New_Dark_Age
Rainbow Arcana / Diamond D: Legion of Freedom - Virtue
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So my human-only WS finally hit 45. It's about time to buy him some sets.
I was planning builds in Mids. Originally I wanted to go full force on +recharge so I can summon pet quicker and use Eclipse quicker.
But during double exp event, I realized that I need "defense" and "mez protection" the most. Having capped resistance is nice but it truly sucks when I get stunned/held. I am already carrying a lot of break frees.
What's your opinions on this? I figure by having higher defense from sets, it also reduces the chance of me getting mezzed.
Should I focus full force on +recharge or +defense from set bonuses? Do you take Weave? I don't need Tough but I can find some use in Weave.
And also, is Eclipse auto-hit? I know this is a silly question because at first I thought it isn't but now I think it is?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.