Can't decide on WS....


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Posted

Quote:
Originally Posted by Rainbow Avenger View Post
Defense as a whole jumped the shark about two years ago. The Golden Age of "OMGz0rz must cap def" was 2007-2008. I recall seeing experiments around that time in capped Warshades. After that of course, the devs caught up and released I12 in May of '08, which introduced Cimerora. Since then danged near all mobs introduced have had some degree of def debuff which can handily shut down that hard won couple of billion's worth of set bonuses. Isn't going to matter much farming CoT, but Malta, Praetorians, Cimerorans, etc., yeah.

Now - and bracing myself for the howling - there is a way at 50 of achieving at least a degree of the survivability being sought in defense and that is using the Diamagnetic Interface for the foe tohit debuff. Yes, everyone uses Reactive. I have Reactive: in fact I have both.

Just for giggles I ran an experiment the other night: I went to RWZ and ran four rounds of Borea missions - two with Diamagnetic Total Core and two with Reactive Total Core (i.e. the comparable t3s). I used a middling farm setting of +1x8. My current build has 15% ranged and melee defense. The result with Diamagnetic was a very noticeable difference in toughness. A debuff of foe -5% tohit does NOT translate to -5% incoming damage. It's more - much more, on the order of 20%. And unlike defense, tohit debuff won't be immediately negated by unresistable foe def debuffs. An interesting experiment would be to reproduce the same four runs on Cim maps and see what difference the Interface variations make with def-debuffing mobs.
I picked Diamagnetic for my WS from the get-go for exactly that reason.


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Posted

Quote:
A debuff of foe -5% tohit does NOT translate to -5% incoming damage. It's more - much more, on the order of 20%.
-5% tohit on a normal foe translates to 10% less incoming damage (50% normal chance tohit for non-incarnate critters).

Tohitdebuffs are awesome; my only problem with them is that they become almost completely meaningless against AVs because of their debuff resistance, while defense remains the same unless the AV has higher than normal tohit. That has kept me from making a /dark for a long time.


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Posted

I've decided to go for more +recharge.

Thanks for all the feedback.

I like WS but I don't like it THAT MUCH. I see the potential with Eclipse but WS still has pretty big holes when I don't have dead bodies at my disposal.

I don't plan to make two builds and test which ones I like better (more +defense or more +recharge) and I also don't have that much interest in buying lots of LotG for the build.

Having higher recharge is easier to manage with cheaper sets and Spiritual. I guess I just need to carry lots of BFs because I really hate getting mezzed.

I wanted more +defense originally because in situations where I have no bodies to use, I need to survive better on my own. I know it sounds funny but Human WS reminds me of the old "Dominator" when Domination was a "must-have". Dominator had that highs/lows gameplay and I see that in WS Human a lot. When there are a lot of mobs and dead bodies, I am a happy alien but when I get mezzed or not enough dead bodies, I feel s@#$.


In fact, I would even recommend Dominator fans trying WS out because WS has a lot of controls too.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Rainbow Avenger View Post

Just for giggles I ran an experiment the other night: I went to RWZ and ran four rounds of Borea missions - two with Diamagnetic Total Core and two with Reactive Total Core (i.e. the comparable t3s). I used a middling farm setting of +1x8. My current build has 15% ranged and melee defense. The result with Diamagnetic was a very noticeable difference in toughness. A debuff of foe -5% tohit does NOT translate to -5% incoming damage. It's more - much more, on the order of 20%. And unlike defense, tohit debuff won't be immediately negated by unresistable foe def debuffs. An interesting experiment would be to reproduce the same four runs on Cim maps and see what difference the Interface variations make with def-debuffing mobs.
This is very good to know. I know all of my characters use Reactive because the fire dot is just too good to pass on. I've wondered about other Interface like Diamagnetic. I just don't have the patience to get both. lol

So you can really tell the debuff from Diamagnetic eh? Interesting...


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.