Ice/Stone Tanker
You've got a decent set-up there, but it could do with a couple of tweaks.
In Stone Fist: drop out the Crushing Impacts for a set of four Kinetic Combat. Alternatively, slot four of Smashing Haymaker in two of your single target attacks. In Tremor, slot three to four Eradication.
Your tanker is hitting the softcap with six targets hit by EA; making the changes I suggest will hit the softcap with one target. That's useful for AVs.
Be sure to stick a Performance Shifter +End in Physical Perfection, and you should be good to go.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
Also check out this thread. It is a very recent discussion (already at 2 pages).
I posted an initial build on that thread that was WAY OVER on S/L Def (~52% without EA active).
A new build has been done but I left it at home (am at work atm) but has 48% S/L Def and 46% E/NE Def without using EA.
EA with 1 foe in range adds approx 2.6% to all types except Psi.
The new build has 1 set of Kinetic Combats and only 1 purple set in Fault (and only cause those purples are relatively cheap. Ill be using Stupefy until I get to level 47).
However I dont take SS/SJ/FLy as I have Ninja/Beast Run and JetPacks instead so you'll need to drop something to take Fly. But Hover can be used instead of CJ - it just has a higher End Cost.
You can go with the Flight pool if you take Hover. It offers the same amount of defense that Combat Jumping does but requires a bit more slotting because it's slower than CJ.
Also, don't you have to be on the ground to use Fault?
I've posted in other threads about softcapping Ice/. Your 3 defense toggles (FA, GA, and Weave) are good. Get that 4th piece of Reactive Armor into Tough and take Hover with just the LotG: +Rech IO and you'll be sitting around 42.5%+ After that you just need 2 attack sets. Smersh covered that. Kinetic Combats in Stone Fist and Eradication in a PbAoE. Alternatively you could put Basilisk Gaze into Seismic Smash (4 pieces for the +rech and then 2 common damage IOs).
The idea behind softcapping before using EA is to account for defense debuff and to push you close to the incarnate softcap of 59%. From 45%, a well slotted and saturated EA should push you up to ~56%.
Some minor things. Permafrost doesn't need all those slots. Drop 2 and put your steadfast unique in the base slot. This will allow you to also take a slot from Tough and use it elsewhere. Hibernate doesn't need Recharge enhancement because of NoPhase so slap a Heal IO or a Heal/End IO in there, instead.
Give me a bit and I'll post a rework with some of these changes I've suggested and some other goodies.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Alright. Some things about this build. Softcapped s/l but just shy of it for e/n. Darkest Night will make up for this for the most part. Yes I added it to the build because I just can't NOT recommend it. It's too good to pass up when using Ice/. I left Hover out because of the stone powers that require you to be on the ground so you lost that defense, which I had to make up with set bonuses. Keep in mind that I used level 30 IOs for the sets. If you opt for level 50s your numbers will look better.
If you, for some reason, changed your mind and picked up Hover/CJ (CJ in this case so you don't have to worry about not being on the ground) you'd get that defense and would be able to change slotting in a couple attack to sets that give +rech. However, with 2 FF procs, you probably won't really need the extra recharge from sets.
I also added 2 Membranes to EA. You've got that purple set, so I'm assuming you can afford a couple HOs, too.
With the inclusion of DN, the build becomes a huge endurance hog. Kinda takes using Cardiac in your Alpha slot to make up the difference. You can get away with using Spiritual as EA will recharge faster, but it won't work too well when you take on fewer targets/AVs. So if you go for this type of build with DN, get Cardiac
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Rchg(5), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx(34)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 2: Chilling Embrace -- EndRdx-I(A)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(33)
Level 10: Air Superiority -- Acc-I(A)
Level 12: Icicles -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(13), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/EndRdx(17)
Level 14: Fly -- EndRdx-I(A)
Level 16: Boxing -- Acc-I(A)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(33)
Level 20: Fault -- Amaze-Acc/Rchg(A), Amaze-Acc/Stun/Rchg(21), Amaze-Stun/Rchg(21), Amaze-EndRdx/Stun(31), Amaze-ToHitDeb%(37), FrcFbk-Rechg%(50)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23), RctvArm-EndRdx(34)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(33)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), HO:Membr(27), HO:Membr(27), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod/Rchg(34), P'Shift-EndMod/Rchg(43)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(40), AdjTgt-Rchg(46), AdjTgt-ToHit/EndRdx(48)
Level 32: Hibernate -- Heal-I(A)
Level 35: Tremor -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), FrcFbk-Rechg%(48)
Level 38: Seismic Smash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), Dmg-I(40), Dmg-I(40)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Dmg/EndRdx(42), Decim-Build%(43)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb(45)
Level 47: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(11), Mrcl-Rcvry+(46), Mrcl-Heal(48), RgnTis-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(50)
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
First off you are over the rule of 5 for your 21.1 HP that both LoTG and the crushing impact is giving you. Second off they keep mentioning u take hover 2 problems with that 1 you need it active for it to work, 2 tremor u need to be on the ground for it to work. Also if you look at mids and add the reg IO end mod it will give u better end rec then the PS+ in your PP. I would switch out your stead fast res/end with another RA. Also I would put more slots in taunt if your going to take it so soon.
Here is my build as it is live..
I know I have some rule of 5 going on with the HP between Luck of the Gambler and Crushing Impact but in all honesty I dont care about that. What is most important to me is that I am very close to the soft cap 44.8 Smashing Lethal and 43.8 Energy/Negative so one application of Energy Absorption handles that.
However they key to this build is that Hoarfrost is very very close to perma ( i think withing a few seconds and definitely perma when hasten is up )
That along with Hibernate allows me to survive a very long time.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Avalanche: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(5)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 6: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21), Dct'dW-Rchg(21)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(25)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Chilling Embrace -- EndRdx-I(A), Taunt-I(25)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29)
Level 20: Fault -- HO:Endo(A), Amaze-Stun(29), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(42)
Level 22: Icicles -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(45)
Level 24: Kick -- Acc-I(A)
Level 26: Energy Absorption -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34), S'fstPrt-ResDam/Def+(34)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36)
Level 32: Hibernate -- RechRdx-I(A)
Level 35: Tremor -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(37), Sciroc-Acc/Dmg(37), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Permafrost -- ResDam-I(A), ResDam-I(50), ResDam-I(50)
Level 50: Cardiac Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Numna-Regen/Rcvry+(46), Numna-Heal(48), Mrcl-Rcvry+(48), Mrcl-Heal(48), RgnTis-Regen+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(46), P'Shift-End%(46)
------------
Set Bonus Totals:
- 5.19% Defense(Smashing)
- 5.19% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 3.63% Defense(Ranged)
- 4.88% Defense(AoE)
- 88% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 65% Enhancement(RechargeTime)
- 105.4 HP (5.63%) HitPoints
- MezResist(Immobilize) 9.9%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- MezResist(Terrorized) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 4.73% Resistance(Fire)
- 4.73% Resistance(Cold)
- 3.13% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
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The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I double checked.. Hoarfrost is perma in that build
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Greetings,
First time poster in a long time, so please forgive the casual mistakes.
I'm a returning player who is trying to get his Ice/Stone tanker up to snuff. I've seen a few different Ice/* builds but they all vary in different directions on some of the powers.
I also went with fly instead of jumping (character concept). I’m not sure how badly this hurts me as I didn’t take Combat Jumping. Can Hover work here instead? Though with the new issue coming out this might end up being mute. I don’t know?
The powers I’m having the hardest time fleshing out is, Energy Absorption, Chilling Embrace, Tough, Icicles and Tremor.
Of course I’m hoping folks can help me with any other glaring issues.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (7) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (9) Luck of the Gambler - Defense: Level 50
- (9) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Stone Fist- (A) Crushing Impact - Accuracy/Damage: Level 50
- (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (11) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (13) Crushing Impact - Damage/Endurance: Level 50
- (13) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 2: Hoarfrost- (A) Doctored Wounds - Heal/Endurance: Level 50
- (3) Doctored Wounds - Endurance/Recharge: Level 50
- (3) Doctored Wounds - Heal/Recharge: Level 50
- (5) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (5) Doctored Wounds - Heal: Level 50
- (7) Doctored Wounds - Recharge: Level 50
Level 4: Chilling Embrace- (A) Impeded Swiftness - Chance of Damage(Smashing): Level 30
- (15) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
- (15) Impeded Swiftness - Accuracy/Endurance: Level 30
Level 6: Heavy Mallet- (A) Crushing Impact - Accuracy/Damage: Level 50
- (17) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (17) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (19) Crushing Impact - Damage/Endurance: Level 50
- (19) Crushing Impact - Accuracy/Damage/Recharge: Level 50
Level 8: Wet Ice- (A) Endurance Reduction IO: Level 50
Level 10: Taunt- (A) Taunt Duration IO: Level 50
Level 12: Air Superiority- (A) Accuracy IO: Level 50
Level 14: Fly- (A) Flight Speed IO: Level 50
Level 16: Icicles- (A) Multi Strike - Accuracy/Damage: Level 50
- (21) Multi Strike - Damage/Endurance: Level 50
- (21) Multi Strike - Damage/Recharge: Level 50
- (23) Multi Strike - Accuracy/Endurance: Level 50
- (23) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (25) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 18: Glacial Armor- (A) Luck of the Gambler - Recharge Speed: Level 50
- (25) Luck of the Gambler - Defense: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
- (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 20: Fault- (A) Absolute Amazement - Stun: Level 50
- (33) Absolute Amazement - Stun/Recharge: Level 50
- (33) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (33) Absolute Amazement - Accuracy/Recharge: Level 50
- (34) Absolute Amazement - Chance for ToHit Debuff: Level 50
- (34) Absolute Amazement - Endurance/Stun: Level 50
Level 22: Boxing- (A) Accuracy IO: Level 50
Level 24: Tough- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (34) Steadfast Protection - Resistance/Endurance: Level 30
- (36) Reactive Armor - Resistance: Level 40
- (36) Reactive Armor - Resistance/Endurance: Level 40
- (50) Reactive Armor - Endurance: Level 40
Level 26: Energy Absorption- (A) Luck of the Gambler - Recharge Speed: Level 50
- (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (27) Performance Shifter - Chance for +End: Level 50
- (29) Performance Shifter - EndMod: Level 50
- (29) Performance Shifter - EndMod/Recharge: Level 50
- (31) Luck of the Gambler - Defense: Level 50
Level 28: Weave- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Luck of the Gambler - Defense: Level 50
- (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (37) Luck of the Gambler - Defense/Endurance: Level 50
Level 30: Hasten- (A) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
Level 32: Hibernate- (A) Recharge Reduction IO: Level 50
Level 35: Tremor- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (39) Scirocco's Dervish - Damage/Endurance: Level 50
- (39) Scirocco's Dervish - Damage/Recharge: Level 50
- (40) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (43) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 38: Seismic Smash- (A) Crushing Impact - Accuracy/Damage: Level 50
- (40) Crushing Impact - Damage/Endurance: Level 50
- (42) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (42) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (42) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 41: Permafrost- (A) Resist Damage IO: Level 40
- (43) Resist Damage IO: Level 50
- (43) Resist Damage IO: Level 50
Level 44: Build Up- (A) Adjusted Targeting - To Hit Buff: Level 50
- (45) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (45) Adjusted Targeting - Recharge: Level 50
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (50) Adjusted Targeting - To Hit Buff/Endurance: Level 50
Level 47: Conserve Power- (A) Empty
Level 49: Physical Perfection- (A) Empty
------------Level 1: Brawl
- (A) Empty
Level 1: GauntletLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO: Level 50
Level 2: Health- (A) Miracle - +Recovery: Level 40
- (46) Miracle - Heal: Level 40
- (46) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (48) Numina's Convalescence - Heal: Level 50
- (48) Harmonized Healing - Heal: Level 40
- (48) Regenerative Tissue - +Regeneration: Level 30
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Stamina