JackSpine

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  1. JackSpine

    Ice/Stone Tanker

    Greetings,

    First time poster in a long time, so please forgive the casual mistakes.

    I'm a returning player who is trying to get his Ice/Stone tanker up to snuff. I've seen a few different Ice/* builds but they all vary in different directions on some of the powers.

    I also went with fly instead of jumping (character concept). I’m not sure how badly this hurts me as I didn’t take Combat Jumping. Can Hover work here instead? Though with the new issue coming out this might end up being mute. I don’t know?

    The powers I’m having the hardest time fleshing out is, Energy Absorption, Chilling Embrace, Tough, Icicles and Tremor.
    Of course I’m hoping folks can help me with any other glaring issues.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Stone Melee
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Frozen Armor
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (7) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (9) Luck of the Gambler - Defense: Level 50
    • (9) Luck of the Gambler - Recharge Speed: Level 50
    Level 1: Stone Fist
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (11) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (13) Crushing Impact - Damage/Endurance: Level 50
    • (13) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 2: Hoarfrost
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (3) Doctored Wounds - Endurance/Recharge: Level 50
    • (3) Doctored Wounds - Heal/Recharge: Level 50
    • (5) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (5) Doctored Wounds - Heal: Level 50
    • (7) Doctored Wounds - Recharge: Level 50
    Level 4: Chilling Embrace
    • (A) Impeded Swiftness - Chance of Damage(Smashing): Level 30
    • (15) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
    • (15) Impeded Swiftness - Accuracy/Endurance: Level 30
    Level 6: Heavy Mallet
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (17) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (17) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (19) Crushing Impact - Damage/Endurance: Level 50
    • (19) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    Level 8: Wet Ice
    • (A) Endurance Reduction IO: Level 50
    Level 10: Taunt
    • (A) Taunt Duration IO: Level 50
    Level 12: Air Superiority
    • (A) Accuracy IO: Level 50
    Level 14: Fly
    • (A) Flight Speed IO: Level 50
    Level 16: Icicles
    • (A) Multi Strike - Accuracy/Damage: Level 50
    • (21) Multi Strike - Damage/Endurance: Level 50
    • (21) Multi Strike - Damage/Recharge: Level 50
    • (23) Multi Strike - Accuracy/Endurance: Level 50
    • (23) Multi Strike - Accuracy/Damage/Endurance: Level 50
    • (25) Multi Strike - Damage/Endurance/Recharge: Level 50
    Level 18: Glacial Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Luck of the Gambler - Defense: Level 50
    • (31) Luck of the Gambler - Defense/Endurance: Level 50
    • (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 20: Fault
    • (A) Absolute Amazement - Stun: Level 50
    • (33) Absolute Amazement - Stun/Recharge: Level 50
    • (33) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    • (33) Absolute Amazement - Accuracy/Recharge: Level 50
    • (34) Absolute Amazement - Chance for ToHit Debuff: Level 50
    • (34) Absolute Amazement - Endurance/Stun: Level 50
    Level 22: Boxing
    • (A) Accuracy IO: Level 50
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (34) Steadfast Protection - Resistance/Endurance: Level 30
    • (36) Reactive Armor - Resistance: Level 40
    • (36) Reactive Armor - Resistance/Endurance: Level 40
    • (50) Reactive Armor - Endurance: Level 40
    Level 26: Energy Absorption
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (27) Performance Shifter - Chance for +End: Level 50
    • (29) Performance Shifter - EndMod: Level 50
    • (29) Performance Shifter - EndMod/Recharge: Level 50
    • (31) Luck of the Gambler - Defense: Level 50
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Luck of the Gambler - Defense: Level 50
    • (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (37) Luck of the Gambler - Defense/Endurance: Level 50
    Level 30: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (37) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    Level 32: Hibernate
    • (A) Recharge Reduction IO: Level 50
    Level 35: Tremor
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (39) Scirocco's Dervish - Damage/Endurance: Level 50
    • (39) Scirocco's Dervish - Damage/Recharge: Level 50
    • (40) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (43) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    Level 38: Seismic Smash
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (40) Crushing Impact - Damage/Endurance: Level 50
    • (42) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (42) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (42) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 41: Permafrost
    • (A) Resist Damage IO: Level 40
    • (43) Resist Damage IO: Level 50
    • (43) Resist Damage IO: Level 50
    Level 44: Build Up
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    • (45) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (45) Adjusted Targeting - Recharge: Level 50
    • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (50) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    Level 47: Conserve Power
    • (A) Empty
    Level 49: Physical Perfection
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    • (46) Miracle - Heal: Level 40
    • (46) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (48) Numina's Convalescence - Heal: Level 50
    • (48) Harmonized Healing - Heal: Level 40
    • (48) Regenerative Tissue - +Regeneration: Level 30
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (45) Performance Shifter - EndMod: Level 50
    • (46) Endurance Modification IO: Level 50