Radi/Energy Blaster build?
I started a Radiation/Energy Blaster recently and had an awesome double XP weekend with her.
For a starting player I'd recommend the following:
Get Aim and Build Up and put at leats one extra slot on each.
Stun and Power Thrust (the knockback punch) need just the default slot. They can both take down a boss tempoarily, although Stun needs help from...
Cosmic Burst - six slot this. 1 acc, 3 damage, 2 recharge, and when you can afford it, get the Thunderstrike set of IOs. they're cheap-ish, and have great bonuses and values for the power they go in.
You have 3 area attacks - give them all 3 damage, 1 acc and maybe 1 end reduction if you can.
Take Bone Smasher, and slot it 1 accuracy 3 damage, with maybe end reducers or recharge on top. Its a good single target attack when you get up close to a stunned nasty.
X-Ray and Neutrino are nice because they work when you're stunned or held, so 1 acc 3 dam there for starters. Later on, these take Thunderstrikes too.
On a team, alternate Aim and Build Up per group and unload your area attacks once the enemy are distracted. Cosmic Burst nuisances like Tsoo Sorcerors and you'll do fine.
Any other opinions?
Though it's one of the more difficult things to build toward and play, I would recommend a "blapper" playstyle and build. Blappers play like a cross between a Blaster and a Scrapper, always in the thick of battle. Radiation has two key attacks with a short 40' range and one key attack that is a PBAOE. Energy offers a lot of single-target melee damage for cleaning up bosses after your AOEs take down the minions and lieuts.
The problem is that blapping isn't cheap. If you have a lot of inf (or someone willing to bankroll you), then this will all go very easily. If not, then it's a lot more difficult to pull off. If you don't like dying and don't have the inf to spend on a build, then it can get very frustrating.
Inspirations can go a long way toward smoothing the process until you can put on a proper build (e.g. high defense). I recommend at least one column of Break Frees and the rest in Lucks. Before jumping into a large spawn, pop 2-4 Lucks. If you get mezzed, pop a Break Free. Refill your trays between missions and enjoy.
I would also recommend respec'ing out of Hover & Flight in favor of Combat Jumping, Hasten & Super Speed (yes, something else would have to go to fit those powers). Irradiate is a great attack that requires you to be in the middle of everything, so it helps to be on the ground. If you choose to go with a more traditional ranged build, then Hover & Flight are excellent choices (groundbound targets lose a lot of damage against flying players), but it marginalizes Irradiate unless you want to risk swooping in every once in a while.
I am also trying to level a Rad/EM...
So far I love it, reminds me of a human form Peacebringer a bit...
I don't suppose anyone has a leveling build they like and might want to share?
-Thanks!
The Sly Bold Renardine - " I am Scraptastic!"
Would love to see a leveling build of this. I just rolled one myself.
...Even if some one could help guide us as to which powers are keepers and which ones are no-so-needed, it would be a great help...
Thanks!
The Sly Bold Renardine - " I am Scraptastic!"
While leveling up, I'd use something like this:
Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: Neutrino Bolt -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5), RechRdx-I(34)
Level 1: Power Thrust -- Acc-I(A)
Level 2: X-Ray Beam -- Acc-I(A), Dmg-I(5), Dmg-I(7), EndRdx-I(7), RechRdx-I(34)
Level 4: Irradiate -- Acc-I(A), EndRdx-I(9), Dmg-I(9), Dmg-I(11), RechRdx-I(11)
Level 6: Energy Punch -- Acc-I(A), Dmg-I(13), Dmg-I(13), RechRdx-I(15), EndRdx-I(34)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Bone Smasher -- Acc-I(A), Dmg-I(17), Dmg-I(17), Dmg-I(19), EndRdx-I(36)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(19)
Level 14: Super Speed -- Run-I(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(21)
Level 18: Cosmic Burst -- Acc-I(A), Dmg-I(21), Dmg-I(23), Dmg-I(23), RechRdx-I(25), RechRdx-I(36)
Level 20: Combat Jumping -- DefBuff-I(A)
Level 22: Electron Haze -- Acc-I(A), Dmg-I(25), Dmg-I(27), EndRdx-I(27), RechRdx-I(29)
Level 24: Stun -- Acc-I(A), Acc-I(29), RechRdx-I(31)
Level 26: Neutron Bomb -- Acc-I(A), EndRdx-I(31), Dmg-I(31), Dmg-I(33), RechRdx-I(33)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(33)
Level 30: [Empty]
Level 32: Atomic Blast -- Dmg-I(A), Dmg-I(36), Dmg-I(37), RechRdx-I(37)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 38: Total Focus -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(40), RechRdx-I(40), EndRdx-I(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
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I did left out L30 power - honestly, I would pick either the sniper (yes, I'm one of those odd fellas) or start work my way down the fighting pool if I was planning on a defense build.
You'll also notice that I haven't maxed out the damage in most powers. I prefer having a greater control over my blue bar and having the powers available a bit quicker.
As for the travel powers, it's up to you. CJ is one of those powers I rarely skip on any toon. The movement control is something I got used to and miss it everytime I try to skip it. It will be particularly handy to hop in and out of mobs when using irradiate.
As a final advice, when you hit L32 start frankenslotting. There are many many cheap L35 IOs out there and you can make your build much more slot friendly (or max out your powers easily combining a good amount of damage, recharge, accuracy and endurance reduction). Spend some time doing so and stick with them until L47 or L50. By then you should have a clue of how do you want to play your toon.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
Thank you so much!
The Sly Bold Renardine - " I am Scraptastic!"
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
Quick question. Does Power Boost buff the defense debuff of your Rad attacks?
Try my AE Arc: Out of Place, Out of Time ID#304340.
Leave your Arc title in the feedback and I will check yours out as well.
I'm about level 25 as a Radi/Energy blaster (I'm a new player by the way) and I'd like to optimize my build for PVE, except I have no idea what i'm doing. So far, I have every ability in radiation that i can get, the buffs, stun, and the knockback punch from energy, and hover/flight.
I have no idea what abilities I should give slots, or what enhancements I should slot into them.
Any advice?