Combinations and Archetypes
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Amusingly, with the advent of Demon Summoning as a power set, that means there are now 666 different combinations. Coincidence?
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The addition of Electric Control and Kinetic Melee several months later brought us to your totals.
@Roderick
The game ends at 50. Smilegasm
Do not ever give Mind Control a pet. We need more control sets without pets.
My characters are not "toons". They are all project characters, though.
Global chat @Lxndr My servers: Defiant, Liberty, Pinnacle, Virtue
You forgot Corruptors.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I'm not going to do the math, but a simple A primary powers x B secondary powers doesn't work because some primaries can not be combined with some secondaries. Dual Blades + Shield Defense, Claws + Stone Armor, I think that's it actually.
Global = Hedgefund (or some derivation thereof)
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I thought I got them all.
Sorry, Corruptors.
I'll edit the post.
The game ends at 50. Smilegasm
Do not ever give Mind Control a pet. We need more control sets without pets.
My characters are not "toons". They are all project characters, though.
Global chat @Lxndr My servers: Defiant, Liberty, Pinnacle, Virtue
Also, Kheldians (2 unique combinations--Peacebringer, Warshade) and Soldiers of Arachnos (4 unique combinations--Night Widow, Fortunata, Crab, Bane).
I suppose SoA might count as 6 if you include the starting classes' powers, Widow/Soldier...?
Also, are you including the powersets that are coming in Issue 21? Time Manipulation (for Defenders, Controllers, Corruptors and Masterminds), Beam Rifle (for Blasters, Defenders and Corruptors) and Street Justice (for Scrappers, Tankers, Stalkers and Brutes)? Are you including Powerset Proliferation 3.0?
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
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Don't forget the epic archetypes. They add another 52 combos for us to try:
Peacebringer: 1 primary and 1 secondary... 1 combo.
Warshade: 1 primary and 1 secondary... 1 combo.
Arachnos Spider: 5 primary combos and 5 secondary combos... 25 combos.
Arachnos Widow: 5 primary combos and 5 secondary combos... 25 combos.
Over 8 years of playing with more than 130 characters across 14 servers. Nineteen 50s with plenty more working their way up!
Find me in-game as @Super MC
Don't forget the epic archetypes. They add another 52 combos for us to try:
Peacebringer: 1 primary and 1 secondary... 1 combo. Warshade: 1 primary and 1 secondary... 1 combo. Arachnos Spider: 5 primary combos and 5 secondary combos... 25 combos. Arachnos Widow: 5 primary combos and 5 secondary combos... 25 combos. |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
The VEATs don't add 25 combos. You can either be a Crab or Bane, or a Widow or Fortunata. You can't, however, pick the Fortunata primary and Night Widow secondary. As such, the VEATs have what I would say are 6 combos total: Night Widow, Fortunata, Regular Widow, Crab Spider, Bane Spider, Huntsman.
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As an example:
Arachnos Soldier has...
Primary Power Sets:
1 Arachnos Soldier
2 Crab Spider Soldier
3 Bane Spider Soldier
4 Arachnos Soldier + Crab Spider Soldier
5 Arachnos Soldier + Bane Spider Soldier
Secondary Power Sets:
1 Training and Gadgets
2 Crab Spider Training
3 Bane Spider Training
4 Training and Gadgets + Crab Spider Training
5 Training and Gadgets + Bane Spider Training
And yes, every Arachnos Soldier will have the Arachnos Solider and Training and Gadgets power sets listed in their personal info and in their enhancement management screen, but if the character don't actually HAVE any powers from those sets, then those sets shouldn't be regarded as a powerset possessed by that specific character. That's how I look at it.
-MC
Over 8 years of playing with more than 130 characters across 14 servers. Nineteen 50s with plenty more working their way up!
Find me in-game as @Super MC
Yes, each VEAT does add 25 combos... because they can choose UP TO two primary sets and UP TO two secondary sets, they actually have 5 to choose from for primary and 5 for secondary.
As an example: Arachnos Soldier has... Primary Power Sets: 1 Arachnos Soldier 2 Crab Spider Soldier 3 Bane Spider Soldier 4 Arachnos Soldier + Crab Spider Soldier 5 Arachnos Soldier + Bane Spider Soldier Secondary Power Sets: 1 Training and Gadgets 2 Crab Spider Training 3 Bane Spider Training 4 Training and Gadgets + Crab Spider Training 5 Training and Gadgets + Bane Spider Training And yes, every Arachnos Soldier will have the Arachnos Solider and Training and Gadgets power sets listed in their personal info and in their enhancement management screen, but if the character don't actually HAVE any powers from those sets, then those sets shouldn't be regarded as a powerset possessed by that specific character. That's how I look at it. -MC |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Huh. I was unaware that choosing a power from one career track eliminated the other career track as an option entirely.
I stand corrected.
-MC
Over 8 years of playing with more than 130 characters across 14 servers. Nineteen 50s with plenty more working their way up!
Find me in-game as @Super MC
Part of what I love about this game is just the sheer number of options and choices with characters.
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Blasters have ten primary powers, and six secondary powers, leading to sixty completely unique combinations.
Brutes have eleven primary powers, and nine secondary powers, leading to ninety nine unique combinations.
Controllers have eight primary powers and nine secondary powers, leading to seventy two unique combinations.
Corruptors have ten primary powers and ten secondary powers, leading to exactly one hundred unique combinations.
Defenders have ten primary powers and ten secondary powers, leading to exactly one hundred unique combinations.
Dominators have seven primaries and seven secondaries, leading to forty nine unique combinations.
Masterminds have six primaries and eight secondaries, leading to forty-eight unique combinations.
Scrappers have ten primaries and eight secondaries, leading to eighty unique combinations.
Stalkers have ten primaries and seven secondaries, leading to seventy unique combinations.
Tankers have eight primaries and eleven secondaries, leading to eighty-eight unique combinations.
This is 766 combinations.
EDIT: I had 666 combinations before, but that's moot now. I forgot Corruptors.
The game ends at 50. Smilegasm
Do not ever give Mind Control a pet. We need more control sets without pets.
My characters are not "toons". They are all project characters, though.
Global chat @Lxndr My servers: Defiant, Liberty, Pinnacle, Virtue