Things that make you go "Hmm, what just happened"....... while BAFing
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I am quite unclear on what there is to be thankful about that. Even if it was a bug, why is that bug something to thankful to have removed?
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Edit:
Wendy, it is perfectly clear to me that you have so much invested in this that you aren't even willing to see another viewpoint. At that point a discussion is not possible. So rather than continue this, I'm not going to respond to you about it any more.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I am quite unclear on what there is to be thankful about that. Even if it was a bug, why is that bug something to thankful to have removed? That strikes me like being happy that they changed a variable name somewhere in the source code.
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On the former, the devs are some of those people and thus the game is coded to cause trials below the minimum to fail. If you think that is there to protect people from trying a task which will just frustrate them, you are incorrect. It is there to enforce the minimum team size in order to encourage inclusivity. Personally, I am not really opposed to it, but I also do not feel it is needed. Most trials I get on seem to like to have the minimum plus even more. Of course, that could change (especially as more and more people get higher tier incarnate stuffs), so perhaps it is a good "saftey" net to include the enforced minimums.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I am not thankful when things that don't actually do something useful are fixed. I will be thankful when the need to resort your teams on zoning into a trial is fixed. I will be thankful when people with ATI video cards stop crashing so much more often than ones with nVidia cards. (Note: I have an nVidia card and basically never crash.) People can run trials smaller than intended? Oh no!
Edit: To Strato, I feel that the formation maximum is sufficient for the stated goal. If someone goes out of their way to form a sub-sized league when there is a an enforced minimum start size, then any frustration they suffer should be on their own head. Therefore, I don't feel this feature is useful, and this guides my response, above, that this was a bugfix for a non-useful feature that wasn't working as intended.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Some people feel the trials should be an activity that truly enforces minimum team sizes (i.e. even padding to start does not work)
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they also think trials should all be random collections of people thrown together by the TuT.
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On the former, the devs are some of those people and thus the game is coded to cause trials below the minimum to fail. If you think that is there to protect people from trying a task which will just frustrate them, you are incorrect.
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I have no problem with that and I think that is a good reason for the minimums.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Edit: To Strato, I feel that the formation maximum is sufficient for the stated goal. If someone goes out of their way to form a sub-sized league when there is a an enforced minimum start size, then any frustration they suffer should be on their own head. Therefore, I don't feel this feature is useful, and this guides my response, above, that this was a bugfix for a non-useful feature that wasn't working as intended.
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I think you missed my point. This feature is there to specifically prevent people from forming sub-sized leagues to force leagues to include more people not to alleviate potential frustration from possible failure.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I think the backlash for "forced inclusivity" is that once the shiny wears off is that forming is going to be laborious. It's going to suck when 8 highly capable characters on say, Pinnacle want are ready to go but they have to spend lord knows how much more time to get the min size.
I won't even get into how unappealing "forced inclusivity" is. I'm all for encouraging it (like with the buffs for an open league), but forced? I don't think that's going to work long-term.
Global = Hedgefund (or some derivation thereof)
To the OP...
Any sentence involving the words "Tennis" and "Courts" together makes me go Hmm and brace myself for the imminent fail if that counts.
In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide
I think it's silly to end the trial if the league falls below a minimum amount of players.
Some of the most satisfying times I have had in this game is doing things people said could not be done. Finishing an RSF with 6 players, one of them being a stalker (way before IOs) when everyone said you needed 7 corrupters and a stone tank is one of those satisfying times.
I think the players should have the choice to run with a smaller team if they want to. I don't even think we need forced mandatory minimums. All that is required is a clear warning that the task is designed for X number of players.
I don't like it when the devs limit players and dictate how we must play. They certainly have the power to do so, but I don't like it.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
I like the fact that this encourages more people to get together.
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Ewww, yuck. I've been on some groups like that. It isn't pretty. |
<Shrug> More players means greater chance that you have a good mix of characters with the needed powersets to complete the trials. |
I have no problem with that and I think that is a good reason for the minimums. |
Already people are developing favorites among what we have
Tankers, Brutes, Scrappers Ect.. have no problem with Lambda since they have the survivability to get through the glowie phase with limited or even no deaths. Squishier ATs tend to view the LAM as a necessary once a day evil to collectthe additional Empyrean
Blasters and controllers in particular enjoy the BAF, well at least mine do since they almost always seem to score rares or very rares here. Melee toons like it too but the prisoner escape phase is tougher for them because unless a controller has immobed them.. absolutely nothing stands still and you have to chase everything to get in more than one attack. Of all three these is the most popular simply because its th easiest to complete and offers up the most Astrals without doing anything special.
It may be different on other servers but despite being new the Keyes Island Trial is the least popular. Not saying you don't see the hard core "I must earn 3 empyreans a day,.... because I can now!" from forming and running them but a lot of players are avoiding it like a plaque. I personally have been on 6 and 5 were successful.. we had Anti-matter down to 15% of his health when time simply ran out on us in that 6th one. Its not horrible but I can see how anyone fairly new would be totally lost and frustrated beyond belief as they die over and over and over again.
I'll be totally honest most of the time I run one Lambda and then stick to BAFs on any character I log on. Now we know a new trial will arrive along with issue 21 .. the Underground and as of yet all I have seen is the trailer but iy looks interesting and involves Devouring Earth.. OMG a chance to fight something besides IDT. Depending on how involved and difficult they make thatI am better a serious drop in the number of BAFs and Lams occurs for a while when we all get something new to do.
So let's say 6 months down the road you are trying to form a Lambda and it takes you almost 35 minutes to get 14-16 players together. Or maybe after 30 minutes you get tired of rejections and go with 9 or 10. You enter the missions and one player never materializes so now you have 8, the absolute MINIMUM allowed .. you clear the streets, you courtyard and then while taking out the gun turrents a player apologizes because his wife just called and he has to go pick up her.. her car died. Now you are just about ready to enter the facility, take on the security guard and start collecting acids and grenades but..WAIT. the league is now under the minimum and chances before we get a chance to defeat Maurader we will be kicked out because our team is too small to continue. You can honestly tell me that you are going to be perfectly happy quitting and heading back out to start recruiting all over again.... If so you are pretty much the ONLY person I know that would be.
Oh and to be TOTALLY honest.. the fact that you say you will not respond to my posts is a very idle threat since I really don't care if you do or not. Seems to me at one point when we had a similar discussion like this going on you put me on ignore and swore you'd never even READ a post by me again and yet here we are once again!
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
I think it's silly to end the trial if the league falls below a minimum amount of players.
Some of the most satisfying times I have had in this game is doing things people said could not be done. Finishing an RSF with 6 players, one of them being a stalker (way before IOs) when everyone said you needed 7 corrupters and a stone tank is one of those satisfying times. I think the players should have the choice to run with a smaller team if they want to. I don't even think we need forced mandatory minimums. All that is required is a clear warning that the task is designed for X number of players. I don't like it when the devs limit players and dictate how we must play. They certainly have the power to do so, but I don't like it. |
A blaster solos and defeats Lusca
A dou completes a Master of run on the ITF
and the fact is for the most part we are even talking about the spectacular feats that earn you bragging rights.. Just stop failing trials for no reason other than.. one member of your teams has quit the trial . you now have 11 total members and the minimum required TO START is 12.. sorry you fail!
The only people complaining and insisting that a minimum be enforced are ones that have placed these trials on some pedastal and turned them into sacred cows. OH no You can't alter the trial in any way ... it MUST be left alone because it is perfect!
If its so perfect why have we already seen.. Changes allowing leagues to lock teams so no outsiders can enter when a league desires to begin with less than the maximum number allowed. Changes that finally distributed credit league wide for all defeats ... instead of only getting credit for the ones your team defeats. Changes that finally altered IXP to a decent level during a trial. Changes that allow players doing the BAF to skip the opening cut scene if everyone on the trial has done it before and viewed the scene at least once. And lets see what other changes can we look forward to seeing as soon as the bugs are worked out..
While not exclusive to the trials.. hopefully soon we can look forward to not having the team window bug to deal with where it appears a player is not in zone even when they are standing right beside the league leader.
Oh and at some point hopefully they will readdress the team lock feature since I really don't think the intent was to break the team down into small one and two man teams as soon as you zone into the trial.. forcing the leader, once he or she gets the star back, to reassemble the teams.
Yeah that's 4 changes already and HOPEFULLY 2 more in the works.. sounds like they are just absolutely perfect to me. LOL
IF this bug that is randomly failing trials based on team size is truly working as intended then lets Change the way it works. I have no desire myself to solo or duo a trial but would be really upset if a trial I was on was failed just because team size dropped 1 below some "magical" minimum. And if some one out there managed to complete a trial solo BRAVO..
Oh and I don't care if 24 players complete a BAF or ONE PLAYER completes a BAF the Astral and Empyrean merit rewards are just that.. a REWARD for completing each assigned task including successfully completing the trial. They are not mana that has fallen from the heavens to bless the appropriate sized team that does those same things.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA