Builds, Post your Builds Here!
Not at all the place for this.
Edit -> What is it that you're asking for? What type of advice do you want?
Edit2 -> Thanks Mod 13 for moving this!
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I just want to know if they are good all round builds!
The first one I looked at had a bunch of expensive PVP IOs, but seemingly no reason for them. On a Dominator, going for Recharge is usually best, but the PVP IOs don't give you a lot of that, especially when you have multiple sets of them. You could probably make a better character with a lot less money.
On the Kin/Energy Stalker, I wasn't sure what direction you were going with that, since it's mostly just basic IOs. It'll work, but isn't all that great. Just noticed that you have no Acc slotting in your attacks. That's going to hurt you a lot. 4 Damage IOs is well past the Enhancement Diversification cutoffs, so you're getting very little return on that fourth damage IO. Replace them with an Acc.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
So can u make a better build for me just with different enhacments?
So can u make a better build for me just with different enhacments?
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I've looked over all of your builds, and most of them just seem to have random sets and powers for random reasons. So I'm not sure if you even know what you're trying to go for. Without that kind of information, I'm not going to just hand you a build. Do a little bit of research, and you can probably come up with better builds on your own. If you want, pick ONE of the ones you posted, and I'll work on it and post what I make. But not all of them.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I only clicked on the first one, and I'll just say it's not a good build. There is simply too much info to talk about and the builds would be better discussed on the respective AT forum. Posting like this is like showing 300 pieces of data and then going, "What do you think?" Since there is too much info to weed through, I will cover a fraction of what's wrong with the one I clicked on.
You took Spore Burst and four slotted it with Hibernation which offers poor set bonuses. All the more so when factoring in Fly Trap being 1-2 slots away from giving you 3.75% def to AoE and Range.
You also slotted Spirit Tree with 4 DW when you want it 5 slotted for the 5% recharge bonus.
I can't even say this is a as expensive as it can be build for the sake of adding the highest end slotting regardless of it being the right thing to do, see Spore Burst slotting. It's more like slotting via abstract art. There simply seems to be no goal besides adding in a lot of high priced IOs because they are cool.
Ciclone X is my biggest priority right now, then oO Spore Oo, and after that Spinox. so please do Ciclone X
Feel free to re-arange Ciclone's Slots, or powers if necacery, just not the power sets pls
ok, this is my upgraded version of my blaster : )
http://www.cohplanner.com/mids/downl...F97F01CBF30C60
I don't want to sound rude or anything, but why can't you just play the characters and figure them out yourself? Mids is cool and all, but you'll never know how it performs until you actually get down n' dirty and play the character.
ok, this is my upgraded version of my blaster : ) http://www.cohplanner.com/mids/downl...F97F01CBF30C60 |
As others have said, I'd highly suggest going and asking in the Archetype specific forums and asking for help. Especially for this blaster build... I'm sorry, but it really isn't very good. The enhancement sets are just random and all over the place. :/
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
But they cost a lot of inf and there are other ppl out ther who know how good they are and about the slotts on teleport, those were so i could get a good set bonus
Saw the build you PM'd me earlier. I'll tweak it tomorrow at work, if that's alright. My main question is: what do you want to go for? Defense, Recharge, Damage, what? What is the main thing that you want to overcome with this build.
My other question is, what powers can be done away with, and what powers must be kept? For instance, is there a reason that you have two travel powers? Are you set on an ancillary pool at all?
Things like that can help me make YOUR build a bit better, but still keep it your build.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Any thing thats needed, i want to be balanced, but dont mess with the incarnit stuff.
But they cost a lot of inf and there are other ppl out ther who know how good they are and about the slotts on teleport, those were so i could get a good set bonus
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I'll have to echo the others who have asked specifics about what you want out of the builds. Stating good/balanced/all-around doesn't quite cut it as there are a gajillion different ways to build a character in this game (compounded by the fact that all of us on the forums have different build methods).
You won't really know the specifics yourself until you play that character a bit or have considerable knowledge of powers and game mechanics.
Let's take your blaster (no, I have not looked at the build), for example. Would you like a 'glass cannon' type of build, which is basically lots of recharge so your big hitters come back quicker? A blapper, which is a blaster that likes to use the melee attacks from its secondary - a build that has a mix of recharge and s/l defense? Or perhaps a hoverblaster build, which focuses on building up range defense while using hover while also having a considerable amount of extra recharge? Those are just a few possibilities and each is geared towards different playstyles.
It's important for you to figure out which playstyle is best suited for you and go from there. We are all down to help you out, but I don't think any of us wants to give you anything that you could find yourself unhappy with once you start actually playing it.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Any thing thats needed, i want to be balanced, but dont mess with the incarnit stuff.
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What do you plan on using this character for? What is your general playstyle with him/her? Basically, give me some sort of direction to go with.
Is your build okay? Sure! Could it be made better? Definitely! Do I just want to throw random IOs on him and give him to you saying that he's been improved? No.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Dual_Hammer sounds like he really hasn't spent much time playing with his characters to know how to respond to you.
Teams are the number one killer of soloists.
Dual_Hammer sounds like he really hasn't spent much time playing with his characters to know how to respond to you.
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Basically, if I'm going to pimp out his ride, I'd like to know that he has an aversion to the color red before I paint it.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I want to be able to do anything, but i would lean toward lots of damage and recharge, but i would like to have some defense, i dont want to be made of glass if you get what i mean, so i want to do damage from affar and up close, but i want to have a little defense for 1 of the builds. so, for build number 1 does a lot of damage upclose and far away and recharge, build number 2 is really tough but can do close range damage and some recharge. ok?
oh and btw how do i ad you as a friend?
oh and 1 other question, what the heck is your avatar?????!?!?!?!!?!?!?!?!?!?!?!?!?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Okay, here is the ranged/melee damage build. High on recharge (71.3% when Hasten is down, 141% when it's up), but low on defenses. Let me know what you think. Any other forum-goer is welcome to improve upon it as well, as I'm not as familiar with Blasters.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Power Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(21)
Level 1: Electric Fence -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Acc/Dmg/EndRdx(31), Thundr-Acc/Dmg/Rchg(31)
Level 2: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(17)
Level 4: Charged Brawl -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(40)
Level 6: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(37)
Level 8: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(9), Decim-Dmg/EndRdx(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(15)
Level 10: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(19), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(27)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(43)
Level 14: Fly -- EndRdx-I(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(46)
Level 18: Havoc Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 22: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 26: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(33)
Level 28: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(40)
Level 30: Sniper Blast -- Acc-I(A)
Level 32: Nova -- Acc-I(A), Dmg-I(34)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Rchg(48)
Level 38: Shocking Grasp -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(46)
Level 44: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), ImpArm-ResDam/Rchg(45), ImpArm-ResPsi(45)
Level 47: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Surge of Power -- S'fstPrt-ResKB(A)
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Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-End%(23)
Level 4: Ninja Run
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I want to be able to do anything, but i would lean toward lots of damage and recharge, but i would like to have some defense, i dont want to be made of glass if you get what i mean, so i want to do damage from affar and up close, but i want to have a little defense for 1 of the builds. so, for build number 1 does a lot of damage upclose and far away and recharge, build number 2 is really tough but can do close range damage and some recharge. ok?
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Teams are the number one killer of soloists.
You haven't specified how much Inf you have to pay for the enhancements you'll need for any build that Aett_Thorn comes up with. What's your budget? Should Aett spend the time to make a multi-hundreds of millions or even a multi-billion Inf build when you only have 5 million?
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Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
These are some of my builds, are they good?
http://www.cohplanner.com/mids/downl...43F90B5393F711
http://www.cohplanner.com/mids/downl...60F9178F11DB96
http://www.cohplanner.com/mids/downl...80F707CA24D501
http://www.cohplanner.com/mids/downl...F2EA1FBEF511BB
http://www.cohplanner.com/mids/downl...EFF15F5061F0AE