Global inventory.


Captain_Photon

 

Posted

This game encourages altoholism, and yet on a per-character basis we have an inf cap, inventory cap.... And a sub-par e-mail system to tediously transfer one item at a time between our large selection of characters (while we sit through load screens and the like.)


Why not just have all inf, enhancements, and recipes go straight to our account? Obviously the Devs aren't opposed to us sending stuff between our characters or they wouldn't give us such a (pathetic) e-mail system.

Let our account-wide enhancement/recipe inventory be equal to the total number of slots for each, respectively, between all of our characters.

I don't know. Maybe there's a better way to do this... I just know that before I started investing in my computer (specifically for COH I might add) it was a HUGE chore to sit through very long load screens just to transfer a few enhancements to another character, or a little bit of inf. to a new project. Now, it just strikes me as annoying and unnecessary.


 

Posted

I don't think - kind of reading between the lines - that they *want* a global inventory, that they're fine with the email system and storing things in SGs being the limit.

That said, having everything go global? I don't think you have a snowball's chance there. Having a small (I'm talking, oh, up to 30 items max) shared inventory space, *maybe* that would go through. But:

Quote:
Let our account-wide enhancement/recipe inventory be equal to the total number of slots for each, respectively, between all of our characters.
That? No way. I've got nearly 300 characters. I'd have thousands of slots. I can't see them wanting to do that just as a discussion point, much less going into the technical details of it.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I don't think - kind of reading between the lines - that they *want* a global inventory, that they're fine with the email system and storing things in SGs being the limit.

That said, having everything go global? I don't think you have a snowball's chance there. Having a small (I'm talking, oh, up to 30 items max) shared inventory space, *maybe* that would go through. But:


That? No way. I've got nearly 300 characters. I'd have thousands of slots. I can't see them wanting to do that just as a discussion point, much less going into the technical details of it.

The thing is that we have the option to store ALL of these things anyways... They might as well make it more convenient. I'm not saying we need extra slots for 'x'item- I'm simply saying that it should be more convenient to access the storage we already have in the first place.

I don't see how it would effect the Dev's, balance wise, if we didn't have to spend the extra few minutes alting to transfer/store "X" item/X amount of influence/infamy... Unless the thought is that the more in game time we have to spend doing tedious and borderline insufferable/unnecessary things, the more time is ticking off of our monthly subscription that we are unable to spend playing the game and therefore have more things to spend time on next month...?


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
The thing is that we have the option to store ALL of these things anyways... They might as well make it more convenient. I'm not saying we need extra slots for 'x'item- I'm simply saying that it should be more convenient to access the storage we already have in the first place.

I don't see how it would effect the Dev's, balance wise, if we didn't have to spend the extra few minutes alting to transfer/store "X" item/X amount of influence/infamy... Unless the thought is that the more in game time we have to spend doing tedious and borderline insufferable/unnecessary things, the more time is ticking off of our monthly subscription that we are unable to spend playing the game and therefore have more things to spend time on next month...?

The last time the devs tweaked how much universal storage we could have was in bases where they gutted salvage bins and reduced our storage capacity from 2,500 per bin to 30 per bin.

There is no way in hell the devs would ever give us a global storage even remotely close to what we currently have.

Using badges, vet reward, and temp powers each character can carry roughly

Inspiration slots - 20
Invention Salvage slots - 65
Recipe Slots - 25
CH Transaction slots - 22 which can hold stacks of 10 recipes and salvage for a total of 220
Vault - 50

Email - 20 global slots

So if you multiply those number by the number of characters slots we can have on an account when Freedom launches (16 servers)

VIP Account (192-576 characters)

Inspiration slots - 3,840/11,520
Invention Salvage slots - 12,480/37,440
Recipe Slots - 4,800/14,400
CH Transaction slots - 4,224/12,672 (then in stacks of 10) 42,240/126,720
Vault - 9,600/28,800

So no thank you to any "global storage" idea. I much prefer a little extra work verses having my ability to store tens of thousands of items castrated.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
The last time the devs tweaked how much universal storage we could have was in bases where they gutted salvage bins and reduced our storage capacity from 2,500 per bin to 30 per bin.

There is no way in hell the devs would ever give us a global storage even remotely close to what we currently have.

Using badges, vet reward, and temp powers each character can carry roughly

Inspiration slots - 20
Invention Salvage slots - 65
Recipe Slots - 25
CH Transaction slots - 22 which can hold stacks of 10 recipes and salvage for a total of 220
Vault - 50

Email - 20 global slots

So if you multiply those number by the number of characters slots we can have on an account when Freedom launches (16 servers)

VIP Account (192-576 characters)

Inspiration slots - 3,840/11,520
Invention Salvage slots - 12,480/37,440
Recipe Slots - 4,800/14,400
CH Transaction slots - 4,224/12,672 (then in stacks of 10) 42,240/126,720
Vault - 9,600/28,800

So no thank you to any "global storage" idea. I much prefer a little extra work verses having my ability to store tens of thousands of items castrated.

What....?

I'm not implying any storage should be 'removed' from you. This is assuming bases continue to function as they do already- Something I really don't know much about, but it's irrelevant anyways.

I didn't mention inspirations at any point for a reason... They are not a part of my suggestion as they can be abused very easily if made global. They seem fine as-is.


I'm talking about character inf cap, recipe cap, and (less importantly) enhancement cap.

How many times have you had to switch to an alt at the market because you hit a billion inf claiming? For me, way too many.

How many times have you been on a TF in the heat of some heavy action only to notice that your recipe inventory was full? For me, way too many.

We're going to get hit with crappy SO drops that we don't want regardless, I guess.. But it's not like Purple enhancements drop crafted.

It just comes down to what everyone does anyways. We transfer inf and recipes between our alts. The dev's enable it... They might as well just make it convenient. Everyone is going to keep doing it anyways.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
What....?

I'm not implying any storage should be 'removed' from you.
Please pay attention to what I wrote. I didn't say that you were suggesting that. I said that is what the devs will do if they switch to a global storage from what they have now. From day one they have been against letting us hoard items. Any type of global storage will have a very small storage capacity.

Every step forward in storage has come at a price.

When the devs removed the 60 day limit on the Market so we could use it as storage it came at the price of market slots. The more we store at the market the less slots we have for transactions.

I13 the devs chopped the base salvage storage bins from 2,500 to 30.

When they added the ability to send email attachments they set the limit at 1 item per email with a cap of 20 emails.

We'd be lucky if we got 20-50 slots for the entire account and then they'd most likely take something we currently have away from us or reduce it drastically.

My guess is that they'd nail the Vault. So instead of being able to store 50 odd items per character we'd only be able to store 20-50 in it for the entire account.

So after seeing what the devs have done to improve our storage capacity in the past I don't want them even thinking about global storage.


 

Posted

This was a suggestion for the future, not a request for a history lesson.

Regardless what the logic has been for petty and unnecessary time wasters, I find them to be.... Well, petty and unnecessary.

In the past, you also used to have to pay your sub fee to log in any of your characters. Pretty soon that won't be the case anymore either.

All I'm saying is that moving forward, the devs should really consider the fact that we have all these inventory slots available to us anyways. With the exception of inspirations, all they are doing by making us e-mail one item at a time between characters is wasting our valuable in game time. Inspiration storage actually effects game play and should probably stay how it is.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
In the past, you also used to have to pay your sub fee to log in any of your characters. Pretty soon that won't be the case anymore either.
It will be if you want to access all of them, unless you only play - oh, less than ten, or pay for more slots.


 

Posted

If anything I want the timer removed from sending items to MYSELF. I can see the timer being in place to cut down on gold farmers spam emailing people and spam in general but if its an email to myself then please let me send them to myself as quickly as I can type.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
It will be if you want to access all of them, unless you only play - oh, less than ten, or pay for more slots.

That wasn't meant to prompt a discussion on the limitations of Premium accounts, I was just using it as an example to make the point that the way things worked in the past is not necessarily how they are obligated to work in the future... Specifically in reference to our inventory.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
This was a suggestion for the future, not a request for a history lesson.
"Those who cannot remember the past are condemned to repeat it."
- George Santayana (1863-1952), The Life of Reason Volume One: Reason in Common Sense, 1905


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
"Those who cannot remember the past are condemned to repeat it."
- George Santayana (1863-1952), The Life of Reason Volume One: Reason in Common Sense, 1905

So because the Dev's have shafted the community in the past in terms of an inventory increase, it means it will automatically happen again?

In that case, let me be clear:

<suggestion>
Give us global access to all of the inventory slots that we have anyways so we don't have to waste our valuable in game time alting back and forth. Do this without any spiteful consequences or strings attached.
</suggestion>


 

Posted

Quote:
Give us global access to all of the inventory slots that we have anyways so we don't have to waste our valuable in game time alting back and forth. Do this without any spiteful consequences or strings attached.
Over the years I've found that - strange as it seems - sarcastic petulance doesn't really help when you're asking for a favor; particularly one based on a premise (more inventory and/or easier account-wide access to same) which prior policy has demonstrated a standing bias against.


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
Over the years I've found that - strange as it seems - sarcastic petulance doesn't really help when you're asking for a favor; particularly one based on a premise (more inventory and/or easier account-wide access to same) which prior policy has demonstrated a standing bias against.

..But I like sarcastic petulance.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
<suggestion>
Give us global access to all of the inventory slots that we have anyways so we don't have to waste our valuable in game time alting back and forth. Do this without any spiteful consequences or strings attached.
</suggestion>
Well, since you have spurned any discussion about this suggestion so far... which has all been valid in my opinion, I will ONLY be responding to the above suggestion when I say: That is not going to happen... and /unsigned.



 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
This was a suggestion for the future, not a request for a history lesson.
Those who cannot . . . Oh damn Captain Photon beat me to it.

"Those who cannot remember the past are condemned to repeat it."
- George Santayana (1863-1952),
The Life of Reason Volume One: Reason in Common Sense, 1905

Quote:
Regardless what the logic has been for petty and unnecessary time wasters, I find them to be.... Well, petty and unnecessary.
Boo hoo. Their game their rules. The devs frequently make unilateral decisions that the players don't like and refuse to explain themselves. They have no obligation to cater to our childish whims no matter how petulantly we whine about it. Deal with it.

Quote:
In the past, you also used to have to pay your sub fee to log in any of your characters. Pretty soon that won't be the case anymore either.
Yes it will. When Freedom goes live Free players will only get 2 character slots and no email access.

Premium players will only get 2 character slots plus however many slots they purchased or unlocked.

Only VIP's will retain their 12 slots per server, all the extra slots they purchased or unlocked, and they will be given an additional 12 free slots and the ability to buy 24 more via the new VIP server.

Quote:
All I'm saying is that moving forward, the devs should really consider the fact that we have all these inventory slots available to us anyways. With the exception of inspirations, all they are doing by making us e-mail one item at a time between characters is wasting our valuable in game time. Inspiration storage actually effects game play and should probably stay how it is.
See above, Their game their rules.

Quote:
So because the Dev's have shafted the community in the past in terms of an inventory increase, it means it will automatically happen again?
Welcome to the world of MMO's. Yes it will happen again. it happens constantly in every MMO. Get used to it. The devs will always implement policies unilaterally and someone or some group will always feel they are being shafted because of that policy.

The devs do what they feel is best for the game and the direction they want to take it in. That means that there will always be people that disagree and feel like they are being screwed.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
That said, having everything go global? I don't think you have a snowball's chance there. Having a small (I'm talking, oh, up to 30 items max) shared inventory space, *maybe* that would go through.
I could see them adding a small shared inventory as a purchaseable QoL perk once the new store launches.


 

Posted

Quote:
Originally Posted by Noyjitat View Post
If anything I want the timer removed from sending items to MYSELF. I can see the timer being in place to cut down on gold farmers spam emailing people and spam in general but if its an email to myself then please let me send them to myself as quickly as I can type.

Yeah I never understood the need for the timer. We have filters that can block gold farmers and spammers. And there's a simple solution to blocking friends and SGmates from spamming you which is kicking them off your friends list or SG.


 

Posted

Quote:
Originally Posted by Selina_H View Post
I could see them adding a small shared inventory as a purchaseable QoL perk once the new store launches.
The thing is that if they go that route they will probably decide on the upper limit that they will allow and break it down into purchases accordingly.

For example

Say they pick 50 as the over all limit. They would then probably make the initial global inventory 10 or 20 slots with the option to buy extra slots in groups of 5 or maybe even 10 up to the maximum of 50.

And there's still a good chance that they'd still take something away from us in the process. I'm betting on the Vault Reserve because it's already set up with several access locations and it wouldn't break their rule on not letting us store recipes, which is another unilateral decision many players don't like.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
And there's still a good chance that they'd still take something away from us in the process. I'm betting on the Vault Reserve because it's already set up with several access locations and it wouldn't break their rule on not letting us store recipes, which is another unilateral decision many players don't like.
I don't see them completely removing current vault storage. Besides, wasn't there a "Remote Vault" perk listed on one of the Paragon Rewards tiers?


 

Posted

Quote:
Originally Posted by Selina_H View Post
I don't see them completely removing current vault storage.
In my prediction they didn't remove the Vault Reserve storage completely. Instead of having 50 available for each character they would change it to 50 global slots for the account.

This would be no more drastic a change than when they reduced the SG salvage bin storage capacity from 2,500 to 30.


Quote:
Besides, wasn't there a "Remote Vault" perk listed on one of the Paragon Rewards tiers?
We don't have enough information yet to know what that means. That could simply be the name they gave to the 66 month vet reward that awards +5 salvage inventory slots.

66 Month Rewards

  • Enduring Badge
  • +5 Salvage Inventory Slots
  • +5 Recipe Inventory Slots
  • +1 Auction House Inventory Slot

Under the new system they can break down the vet rewards into a whole lot of individual perks.


 

Posted

@Forbin: While the general angle you are coming from relating to global storage is likely accurate... I think the specific things you are saying are a bit off the deep end in terms of magnitude and overly pessimistic with regard to the devolpment team's thinking. I would advise that you consider the history yourself a bit, because your assessment of the situation seems to be angled toward the most negative possible interpretation of everything that could happen were this suggestion to come to fruition (which it likely won't).

Quote:
Originally Posted by Selina_H View Post
I don't see them completely removing current vault storage. Besides, wasn't there a "Remote Vault" perk listed on one of the Paragon Rewards tiers?
Yes, there was.



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
@Forbin: While the general angle you are coming from relating to global storage is likely accurate... I think the specific things you are saying are a bit off the deep end in terms of magnitude and overly pessimistic with regard to the devolpment team's thinking. I would advise that you consider the history yourself a bit, because your assessment of the situation seems to be angled toward the most negative possible interpretation of everything that could happen were this suggestion to come to fruition (which it likely won't).
You have valid points but from my perspective my pessimism allows me to be pleasantly surprised and even thrilled when what the devs give us is better than what I anticipated and merely resigned instead of outraged when they don't.

When life hands you lemons make lemonade and when it hands you limes cut them into slices and stick'em in your beer.


 

Posted

Valid point... the important thing, I suppose is that you know you are being a mite unreasonable in your expectations... the fact that I sorta knew that helps. But I suspect a great many people get so frustrated with you (from what I have seen) because they have no clue how you are actually approaching a topic. Dunno if that at all matters to you, but it might cause fewer arguments if you make that clear now and again.



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
Valid point... the important thing, I suppose is that you know you are being a mite unreasonable in your expectations... the fact that I sorta knew that helps. But I suspect a great many people get so frustrated with you (from what I have seen) because they have no clue how you are actually approaching a topic. Dunno if that at all matters to you, but it might cause fewer arguments if you make that clear now and again.
It's much easier to do that in real life than on the internet. I've long past the point of trying anymore and accepting that people will feel whatever they want regardless of your intentions. That comes from a mix of experience and old age but I accept blame for my own part in the attitude.

I guess I'm abrasive like sand paper. Ya don't want to wipe your butt with it but it sure can smooth the rough edges off of things.


Edit: Just to clarify on when I said, "I've long past the point of trying anymore" It's because I came to the conclusion that it's an exercise in futility.