A good fa/ss farming tank build
I don't disagree about it being a good build. However, it is quite expensive. Enzymes and the Gladiator's are probably not something to include in a farming build because the goal of farming is to make INF. If you don't have the INF to buy those things, this build is less effective than intended. If you have the INF, it is likely that you don't need a farming character.
For farming, I would suggest 32.5% F/C defense on a cheap build. That lets you fit in enough recharge to keep the damage up and achieve perma-Hasten. Inspirations will drop often although you may not need them. In addition, a Brute would be a better choice.
I don't disagree about it being a good build. However, it is quite expensive. Enzymes and the Gladiator's are probably not something to include in a farming build because the goal of farming is to make INF. If you don't have the INF to buy those things, this build is less effective than intended. If you have the INF, it is likely that you don't need a farming character.
For farming, I would suggest 32.5% F/C defense on a cheap build. That lets you fit in enough recharge to keep the damage up and achieve perma-Hasten. Inspirations will drop often although you may not need them. In addition, a Brute would be a better choice. |
When farming, inspirations can frequently drop enough to help a player reach their damage cap, so consider Burn, Foot Stomp, and Blazing Aura at the damage caps for both ATs as they are the biggest sources of AoE damage.
Tanker
Burn: 107.4 base * 400% = 429.6
Foot Stomp: 63.2 base * 400% = 252.8
Blazing Aura: 9.79 base * 400% = 39.16
Brute
Burn: 103.4 base * 775% = 801.35
Foot Stomp: 59.2 base * 775% = 458.8
Blazing Aura: 9.18 base * 775% = 71.15
As you can see, the Brute does almost double the damage of a Tanker in an optimal situation. Consider a situation with a single Rage buff, no inspirations, and 75% Fury for the Brute if an optimal situation is too rare for you.
Tanker
Burn: 107.4 base * (1 base + .8 Rage + .95 slotting) = 295.35
Foot Stomp: 63.2 base * (1 + .8 + .95) = 173.8
Blazing Aura: 9.79 base * (1 + .8 + .95) = 26.92
Brute
Burn: 103.4 base * (1 + .8 + .95 + 1.5 fury) = 439.45
Foot Stomp: 59.2 base * 775% = 251.6
Blazing Aura: 9.18 base * 775% = 39.02
Brute still out-damages the Tanker by a large margin in a cheap build farming scenario with no inspirations. To say that "Tankers can farm as well as Brutes" is ignoring the facts. A more accurate statement would be, "Brutes are better at farming, but Tankers can perform well."
Statements like these make you look like you don't know what you're talking about.
When farming, inspirations can frequently drop enough to help a player reach their damage cap, so consider Burn, Foot Stomp, and Blazing Aura at the damage caps for both ATs as they are the biggest sources of AoE damage. Tanker Burn: 107.4 base * 400% = 429.6 Foot Stomp: 63.2 base * 400% = 252.8 Blazing Aura: 9.79 base * 400% = 39.16 Brute Burn: 103.4 base * 775% = 801.35 Foot Stomp: 59.2 base * 775% = 458.8 Blazing Aura: 9.18 base * 775% = 71.15 As you can see, the Brute does almost double the damage of a Tanker in an optimal situation. Consider a situation with a single Rage buff, no inspirations, and 75% Fury for the Brute if an optimal situation is too rare for you. Tanker Burn: 107.4 base * (1 base + .8 Rage + .95 slotting) = 295.35 Foot Stomp: 63.2 base * (1 + .8 + .95) = 173.8 Blazing Aura: 9.79 base * (1 + .8 + .95) = 26.92 Brute Burn: 103.4 base * (1 + .8 + .95 + 1.5 fury) = 439.45 Foot Stomp: 59.2 base * 775% = 251.6 Blazing Aura: 9.18 base * 775% = 39.02 Brute still out-damages the Tanker by a large margin in a cheap build farming scenario with no inspirations. To say that "Tankers can farm as well as Brutes" is ignoring the facts. A more accurate statement would be, "Brutes are better at farming, but Tankers can perform well." |
Brute still out-damages the Tanker by a large margin in a cheap build farming scenario with no inspirations. To say that "Tankers can farm as well as Brutes" is ignoring the facts. A more accurate statement would be, "Brutes are better at farming, but Tankers can perform well."
|
That said, Tanker would always be a safer choice, which might be a better option for some players. If you go Tanker, then Fire Melee may well be a better choice than SS. You get an additional AOE and Fiery Embrace becomes a very nice addition to all your attacks.
Recharge, recharge, recharge, and damage procs make a good farm build.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
so 2 two things yes good buildbut 3bil is in there less expense love build good farm kill fight do whatever
but i need advice please reply cuz i have no idea so im making either a tank or a brute with the sets stone armor and elec melee. but i need advice on deciding AT so if choose brute i dont have to worry about the little -30% but stone armor has much better def and res which AT should i choose? i really need responces kay
If you are farming, get melee sets in jab and punch. There is no reason to cut your damage down if you are farming. Even on teams it is not necessary to have that much taunt. Crushing Impact is good because it has a bonus to recharge rate.
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
so 2 two things yes good buildbut 3bil is in there less expense love build good farm kill fight do whatever
but i need advice please reply cuz i have no idea so im making either a tank or a brute with the sets stone armor and elec melee. but i need advice on deciding AT so if choose brute i dont have to worry about the little -30% but stone armor has much better def and res which AT should i choose? i really need responces kay |
yes but i need build advice really bad on those sets
but anyways that looks goood but pricey ITS okay to have red IOs and well done good build you have the powers right
well here is the thing i am getting those sets but i have thinking of lightning rod for it so i would have a travel power it would be useful cuz you teleport to location but im not farming fire on it if you guys want that just send a tell to my glob @Santicus and ask for Killer. Queen2 to farm with you
anyways i guess im getting brute cuz of fury thx
now back to forums original thing i have 4 different epic sets that work like god farming do thier of these sets and it works Earth mastery/Fire Mastery/Energy Mastery/and Mu Mastery
try those those are my farming picks
yea nvm the first post lets get back to topic
so far with out the purps and HO's i am able to farm +4/x8 fire farms with ease and no problem with the def so it all works out for the less expensive stuff to buy
Wow- you are spending some money on that farming build. For me, if I was dropping that kind of influence on a farming build it would have to be for the best farmer. If you have the influence, disregard the rest of my post and enjoy your build.
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If you are making a max farming build- Reroll as a brute. I have fire/fire tank, fire/fire scrapper and ss/fire brute. Guess what? SS/FIRE brute is farm king by a mile these days.
Syntax has it right when he says, "Brutes are better at farming, but Tankers can perform well." If anything, I think he was being kind in his description of "well." I would say, "okay." Again I have a fire/fire in both tank and scrapper. I wish they were as successful at farming as the Brute but they are not.
Cheers
Here is a brute build i did with the same stuff just different lvls u get the powers
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Jab
- (A) Mako's Bite - Chance of Damage(Lethal)
- (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (3) Mako's Bite - Accuracy/Endurance/Recharge
- (5) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Accuracy/Damage
- (A) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Recharge
- (7) Aegis - Endurance/Recharge
- (9) Aegis - Resistance/Endurance/Recharge
- (9) Aegis - Resistance
- (A) Force Feedback - Damage/Knockback
- (11) Force Feedback - Recharge/Endurance
- (13) Force Feedback - Recharge/Knockback
- (13) Force Feedback - Accuracy/Knockback
- (15) Force Feedback - Damage/Endurance/Knockback
- (15) Force Feedback - Chance for +Recharge
- (A) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Recharge
- (17) Doctored Wounds - Heal
- (19) Doctored Wounds - Endurance/Recharge
- (19) Doctored Wounds - Heal/Recharge
- (21) Doctored Wounds - Heal/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (21) Crushing Impact - Damage/Endurance
- (23) Crushing Impact - Damage/Endurance/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Hecatomb - Damage/Endurance
- (27) Hecatomb - Accuracy/Recharge
- (29) Hecatomb - Accuracy/Damage/Recharge
- (29) Hecatomb - Damage/Recharge
- (31) Hecatomb - Damage
- (A) Aegis - Resistance/Endurance
- (31) Aegis - Resistance/Recharge
- (31) Aegis - Endurance/Recharge
- (33) Aegis - Resistance/Endurance/Recharge
- (33) Aegis - Resistance
- (A) Aegis - Resistance/Endurance
- (33) Aegis - Resistance/Recharge
- (34) Aegis - Resistance
- (34) Aegis - Endurance/Recharge
- (34) Aegis - Resistance/Endurance/Recharge
- (A) HamiO:Membrane Exposure
- (36) HamiO:Membrane Exposure
- (36) HamiO:Membrane Exposure
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (36) HamiO:Enzyme Exposure
- (37) HamiO:Enzyme Exposure
- (A) Luck of the Gambler - Recharge Speed
- (37) HamiO:Enzyme Exposure
- (37) HamiO:Enzyme Exposure
- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Scirocco's Dervish - Accuracy/Recharge
- (39) Scirocco's Dervish - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Scirocco's Dervish - Damage/Endurance
- (40) Scirocco's Dervish - Accuracy/Damage
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (42) Scirocco's Dervish - Damage/Endurance
- (42) Scirocco's Dervish - Damage/Recharge
- (42) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Absolute Amazement - Stun
- (43) Absolute Amazement - Stun/Recharge
- (45) Absolute Amazement - Accuracy/Stun/Recharge
- (45) Absolute Amazement - Accuracy/Recharge
- (45) Absolute Amazement - Endurance/Stun
- (A) Empty
- (A) Maelstrom's Fury - Damage/Recharge
- (46) Maelstrom's Fury - Accuracy/Damage
- (46) Maelstrom's Fury - Damage/Endurance/Recharge
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Recharge Reduction IO
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - +Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (46) Endurance Modification IO
- (50) Endurance Modification IO
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire Farmer: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield
- (A) Aegis - Resistance: Level 50
- (3) Aegis - Resistance/Endurance: Level 50
- (11) Aegis - Resistance/Recharge: Level 50
- (23) Aegis - Resistance/Endurance/Recharge: Level 50
- (46) Aegis - Endurance/Recharge: Level 50
Level 1: Jab- (A) Mocking Beratement - Taunt: Level 50
- (5) Mocking Beratement - Taunt/Recharge: Level 50
- (11) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (15) Mocking Beratement - Accuracy/Recharge: Level 50
- (43) Mocking Beratement - Taunt/Range: Level 50
- (46) Mocking Beratement - Recharge: Level 50
Level 2: Healing Flames- (A) Doctored Wounds - Heal/Endurance: Level 50
- (3) Doctored Wounds - Endurance/Recharge: Level 50
- (31) Doctored Wounds - Heal/Recharge: Level 50
- (34) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (36) Doctored Wounds - Recharge: Level 50
- (45) Doctored Wounds - Heal: Level 50
Level 4: Punch- (A) Mocking Beratement - Recharge: Level 50
- (5) Mocking Beratement - Taunt: Level 50
- (17) Mocking Beratement - Taunt/Recharge: Level 50
- (34) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (36) Mocking Beratement - Taunt/Range: Level 50
- (43) Mocking Beratement - Accuracy/Recharge: Level 50
Level 6: Haymaker- (A) Crushing Impact - Accuracy/Damage: Level 50
- (7) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (7) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (43) Crushing Impact - Damage/Endurance: Level 50
- (45) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 8: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (9) Luck of the Gambler - Defense: Level 50
- (9) Luck of the Gambler - Defense/Endurance: Level 50
Level 10: Boxing- (A) Empty
Level 12: Plasma Shield- (A) Aegis - Resistance/Endurance/Recharge: Level 50
- (13) Aegis - Resistance/Endurance: Level 50
- (13) Aegis - Resistance/Recharge: Level 50
- (31) Aegis - Endurance/Recharge: Level 50
- (50) Aegis - Resistance: Level 50
Level 14: Tough- (A) Aegis - Resistance: Level 50
- (15) Aegis - Resistance/Endurance: Level 50
- (17) Aegis - Resistance/Endurance/Recharge: Level 50
- (36) Aegis - Resistance/Recharge: Level 50
- (37) Aegis - Endurance/Recharge: Level 50
Level 16: Consume- (A) Recharge Reduction IO: Level 50
Level 18: Burn- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (19) Scirocco's Dervish - Damage/Endurance: Level 50
- (19) Scirocco's Dervish - Damage/Recharge: Level 50
- (40) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 20: Knockout Blow- (A) Hecatomb - Damage: Level 50
- (21) Hecatomb - Damage/Recharge: Level 50
- (21) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (37) Hecatomb - Accuracy/Recharge: Level 50
- (37) Hecatomb - Damage/Endurance: Level 50
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed: Level 50
- (23) HamiO:Enzyme Exposure
- (25) HamiO:Enzyme Exposure
Level 24: Maneuvers- (A) Luck of the Gambler - Recharge Speed: Level 50
- (25) HamiO:Enzyme Exposure
- (27) HamiO:Enzyme Exposure
Level 26: Fiery Embrace- (A) Recharge Reduction IO: Level 50
- (27) Recharge Reduction IO: Level 50
Level 28: Rage- (A) HamiO:Membrane Exposure
- (29) HamiO:Membrane Exposure
- (29) HamiO:Membrane Exposure
Level 30: Hasten- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
Level 32: Rise of the Phoenix- (A) Absolute Amazement - Stun: Level 50
- (33) Absolute Amazement - Stun/Recharge: Level 50
- (33) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (33) Absolute Amazement - Accuracy/Recharge: Level 50
- (34) Absolute Amazement - Endurance/Stun: Level 50
Level 35: Temperature Protection- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (50) Gladiator's Armor - TP Protection +3% Def (All): Level 30
Level 38: Foot Stomp- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (39) Scirocco's Dervish - Damage/Endurance: Level 50
- (39) Scirocco's Dervish - Damage/Recharge: Level 50
- (39) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 41: Char- (A) Empty
Level 44: Fire Blast- (A) Maelstrom's Fury - Accuracy/Damage: Level 35
- (45) Maelstrom's Fury - Damage/Recharge: Level 35
- (46) Maelstrom's Fury - Damage/Endurance/Recharge: Level 35
Level 47: Fire Ball- (A) Ragnarok - Damage: Level 50
- (48) Ragnarok - Damage/Recharge: Level 50
- (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (48) Ragnarok - Damage/Endurance: Level 50
- (50) Ragnarok - Accuracy/Recharge: Level 50
Level 49: Melt Armor- (A) Recharge Reduction IO: Level 50
Level 0: Freedom Phalanx ReserveLevel 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
- (A) Empty
Level 1: GauntletLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Run Speed IO: Level 50
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (42) Miracle - +Recovery: Level 40
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Stamina- (A) Endurance Modification IO: Level 50
- (42) Endurance Modification IO: Level 50
- (42) Endurance Modification IO: Level 50
Level 4: Ninja Run