Question on stalker cloak of fear


EvilRyu

 

Posted

I wanted to ask a few of you guys if you have this power. I have not had a chance to test this since the changes. My previous dark stalker I deleted it due to how this power did not work good with hide and such. I am trying this again and I wanted to know since the changes how well does it work with hide and placate and also the frenzy insta-hide alignment power. Like would slotting for more fear duration help more if it does suppress with hide now?


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Posted

It does suppress with hide. I've never been a big CoF fan though. That power needs a bit more help before it's where it should be.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

I have both Cloak of Fear and Oppressive Gloom on my /DA Stalker, so some of what I have to say may be because I have both.

In my experience, the auras do not suppress with Placate. What that means is that if I am standing next to a mob and Placate, the Placate is very quickly broken by the auras. If I want to AS for example, I have to back out of range of the auras, Placate, then wait for Hide to kick in before moving back in and queuing AS. Not really worth it. So running the auras means I don't use Placate->AS much anymore. You can still Placate->critical with minimal hassle though.

Another thing is that running my /DA has highlighted for me is how often I will wait an extra half a second or so in certain situations for Hide to kick in so I can get a critical strike. That doesn't work with the auras. Since they are constantly ticking you will never reenter hidden state while standing in range of a mob even if you never activate an attack.

How much those are issues for you is dependent on your preferences and play style.


 

Posted

Cloak of Fear is one of those nice to have if you have space but skippable powers, something odd for me to say. It IS more mitigation but it's noticibly leaky. The stuns, including Soul Transfer, tend to be better. However, CoF is slottable for to hit debuff so that may be a beter option or perhaps frankenslotting.


 

Posted

I heavily franken-slot it to get good enhancement values and squeeze in 2 damage procs to turn it into a pseudo damage aura. It's not like having the real thing but it's the closest a Stalker can get.


 

Posted

COF and OG suppress and will not break Hide, but it will break Placate. I have a keybind which both activates Placate and detoggles OG, which I consider a must for playing /DA Stalkers.

I don't consider COF worth it at all considering how much slotting it needs to be effective, and how relatively ineffective it is even then. Although, at least with Stalkers you don't have Death Shroud breaking their fear if you're solo.

OG is very useful though, especially if your primary has a guaranteed stun like EM or MA. My MA/DA has some of the Dam/Mez HOs in Eagle's Claw and can easily keep bosses stunned until they're dead.


 

Posted

Quote:
Originally Posted by Vice_Virtuoso View Post
I have a keybind which both activates Placate and detoggles OG, which I consider a must for playing /DA Stalkers.
Thanks for the idea, I think I'll have to steal it.

As for OG, I tend to only take it with primaries that have stuns, even unreliable ones. My KM/DA can't reliably stun bosses 100% of the time, but it happens a fair bit.

CoF is a dog of a power, but I take any source of extra AoE damage I can get. That's one of the few reasons I'm looking forward to Ice Armor. That'll be at least one more secondary that can slot a damage proc, although going from memory it will only take one as opposed to CoF's two.


 

Posted

CoF suppresses during Hidden but not after Placate. This means you don't have time to set up AS but you may still have time to use a regular attack.

On my Kin/Da, I rarely run OP but maybe I should.

Part of the reason I don't use these two toggles as often as before is that the build up refresh is just too fun. I don't want to have a chance that these two toggles mess with my "hidden status" after Placate.

You can try to detoggle right before placate but I find that annoying to toggle and detoggle.

PS: It was mildly useful in itf since the minion soldiers don't have fear protection.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Supernumiphone View Post

As for OG, I tend to only take it with primaries that have stuns, even unreliable ones. My KM/DA can't reliably stun bosses 100% of the time, but it happens a fair bit.
I'd suggest doing this, although I've never tried myself. I've yet to pair DA with a character with decent stuns yet...

All in all, I'd suggest taking one or the other but not both on a Stalker. Turning off/on two toggles when you want to placate isn't as easy as just one and they really don't mesh all that well together, IMO.

I used to have both on my Spines/DA but dropped OG for CoF. Without any stuns to stack, OG is only going to affect minions. With CoF, I took Presence Pool. It fits his concept and makes him effective to fear bosses. But yes, it will take some slots. Since they are conceptually thematic powers for the character, I 6 slotted both CoF and Intimidate. 5 slots of Siphon Insight + lvl 50 Fear/END IO in CoF gives a chunk of Def to smashing/lethal. In Intimidate it's 3 slots of Glimpse of the Abyss and 3 slots of Nightmare for 2 +fear durations, some +HP and energy defense.

I usually manually switch off CoF when using placate. I like it alot because I can use Intimidate 1st, switch it off during Placate's animation (CoF doesn't tic super fast) then take a quick step to line up Ripper. OG is nice but foes tend to wobble around your cones...like a portable caltrops (if they get stunned) but CoF is like a portable glue patch (if they're feared). That's why I describe CoF as 'sticky'. Way better for lining up cones. And the upside is, even if the foe isn't feared, they're still debuffed whereas, if the foe isn't stunned by OG, you still pay HP.

And Intimidate isn't that bad once slotted (I'd take Invoke Panic if there was room in the build). I can almost perma fear a boss. But yeah, it sucks up alot of slots...Thankfully, it fits my character's theme quite well so it's not really a sacrifice.


 

Posted

Interesting answers. So what is that key bind to detoggle OG with placate? and what are some good franken slotting suggestions for CoF and dark regeneration.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Quote:
Originally Posted by EvilRyu View Post
Interesting answers. So what is that key bind to detoggle OG with placate? and what are some good franken slotting suggestions for CoF and dark regeneration.
I slot mine differently because I'm chasing things like e/n and s/l def on my brutes/scrappers but I think this one is good enough if you're not after set bonuses (even with ED cap in acc CoF's accuracy is kinda lame, that's why it's a 6-slotter for me - you just need acc and endrex actually but I like enhancing for -tohit, you may use fear sets):

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Magic Stalker
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor

Villain Profile:
Level 1: [Empty]
Level 1: [Empty]
Level 2: [Empty]
Level 4: [Empty]
Level 6: [Empty]
Level 8: [Empty]
Level 10: [Empty]
Level 12: [Empty]
Level 14: [Empty]
Level 16: [Empty]
Level 18: [Empty]
Level 20: Dark Regeneration -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), H'zdH-Heal/EndRdx/Rchg(23), H'zdH-EndRdx/Rchg(23), Theft-+End%(25)
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: Cloak of Fear -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(29), N'mare-Acc/EndRdx(31), Cloud-Acc/ToHitDeb(31), EndRdx-I(31)
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)