Issue 20: Incarnates Ascend - Patchnotes for build 2050.201107131807.1


Avatea

 

Posted

COMBINED

Sound Effects

  • Fixed an issue which was causing many ambient sounds to be muted.
    • The Neutropolis industrial zone is one area which should sound much livelier.

League
  • The wait time to increase the size of an open league has been lowered from 5 minutes to 90 seconds.
    • This is the time that players in an Open league have to wait, so more players have time to join before the Incarnate Trial starts.
  • XP will now scale properly for leagues larger than 9 players.
  • League leaders should now be able to invite players into a league while on an Incarnate Trial map.

Incarnate Trial : Keyes Island Reactor
  • Pets will no longer count against earning the Avoids the Green Stuff badge.

Costumes

Steampunk
  • Huge: Sideburns should now blend properly with Steampunk Beard.
  • Female: Victorian Steampunk Bustier should no longer have clipping issues with tight and skin upper body.


CITY OF HEROES
  • None.


CITY OF VILLAINS
  • None.


PRAETORIA
  • None.


Support Centre for our English European players
Support Centre for our North American players
Plateforme d'assistance pour les francophones
Support-Center f�r deutschsprachige Spieler

 

Posted

Quote:
Originally Posted by Avatea View Post
XP will now scale properly for leagues larger than 9 players.
I was beginning to think we'd enter the patch-of-no-return territory preceding I21. Thank you! Hopefully this will be Live by Tuesday!


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Posted

Quote:
Originally Posted by DumpleBerry View Post
I was beginning to think we'd enter the patch-of-no-return territory preceding I21. Thank you! Hopefully this will be Live by Tuesday!
I'm just happy to see it come through. I am sick of that slow ixp rate.

Good news everybody!


Let's Dance!

 

Posted

The launcher doesn't seem to recognize that there's a new patch on Test; unless the server is still down and undergoing the patching process.


 

Posted

Can't connect to the test server. Looks like the server is patched but the launcher didn't get the new version yet.

Wrong game version, run patcher and reconnect, server
2050.201107131807.1, client 2050.201106290226.1

Running patcher and reconnect didn't work


 

Posted

No word on addressing whatever is causing the "memory leak" and the crashing reported by many players? Or for that matter the "you get kicked randomly from a league over 19 players" bug?



 

Posted

Well mine just patched fine so if they had problem its fixed now


 

Posted

The probelm with testing changes to anything Trial related is that it's pretty hard to find that many people on Test server to launch one


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Avatea View Post
COMBINED

Sound Effects
  • Fixed an issue which was causing many ambient sounds to be muted.
This is actually mildly worrisome. In theory it's a good thing but I know that sound effects tend to have a little bit of load to them, especially a large number.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
The probelm with testing changes to anything Trial related is that it's pretty hard to find that many people on Test server to launch one
Yup. I checked out openbeta several times to try to test all this stuff (and would've bugged it all) prior to the launch; my /searchs never saw more than 15 people online at once.

FINALLY the best patch ever to be announced is on test and ready to go live though(thursday hopefully)....my boycott of trials can finally end lol.



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Posted

Yeah, I too was laying off iTrials. Progress without spending Astrals was just too slow compared to before.

Eagerly awaiting this on live. I rather hope that's what tomorrow's maintenance is for.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Yeah, I too was laying off iTrials. Progress without spending Astrals was just too slow compared to before.

Eagerly awaiting this on live. I rather hope that's what tomorrow's maintenance is for.
Just saw that. Woot!!! . It's like I just found out christmas is this morning not tomorrow lmao .

Devs; moving scheduled maintenance to push a highly desired high priority patch live for the QoL of the players is GREAT in my books .



10 50's To Date! Check out Titan Sentinel; it got my CoH presence synced online