Best 12 Teleport destinations?


Bru_Tal

 

Posted

Hello, I've reading the forums about base construction and the guides/threads in this area have been very helpful, but I have a question for you.

I plan to have 3 Transport Rooms, with 2 Telepads each. That gives me 12 possible destinations for my teleporters. Because of space/power limits, that is the maximum I plan to have for my base. I would prefer to group the destinations by room, somehow, so all 4 destinations in any given room share some common theme, like 'all low level zones' or something like that.

So, my question is which zones/destinations are the most useful to have?


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Posted

I'll assume we're talking blue side.

I always start with the zones that are not accessible via train:

Boomtown
Perez
Striga
Crey's Folly

etc.


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Posted

I would base it on play experience myself, like where do you end up most of the time?

My tops, in no particular order are:

Atlas
PI
Talos
Pocket D
RWZ
Steel

Others that are useful IMO:

Striga
IP
Bricks
FF
Faultline
Kings

Alternate: Crey's


So, If I had to grup those, I would go: (By room too)

PI / RWZ
Bricks / FF

Kings / Steel
Striga / Faultline

Atlas / Pocket D
Talos / IP
(Atlas is the throw away, you leave here sop quick, but return more for social / AE / Costume Contests / WW)


 

Posted

Quote:
Originally Posted by Tatmia View Post
I'll assume we're talking blue side.

I always start with the zones that are not accessible via train:

Boomtown
Perez
Striga
Crey's Folly

etc.
I go with this rather than the "where do you go frequently?" approach. I also add "not accessible via Oro" as a criteria as well, making PI less of a priority, but with 12 porters you should have room for PI.

I guess my 12 would be:

Boomtown
Hollows
Perez Park
Faultline
Crey's Folley
Eden
Croatoa
Striga
RWZ

I think that's it for zones w/o train or oro. My remaining 3 would be
Peregrine Island
Talos
Atlas


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Posted

I had the same question a few months ago, here is my experience. get what you will use most... for us it was atlas, kings row (teleports you right across the street from the train depot), Talos, Steel Canyon, Brickstown (kills 2 birds with one stone since you show up next to the opening of crey's folly), Founders Falls, RWZ, PI & Pocket D & Eden.

I have had no requests for other porters to be added.


 

Posted

Hubby just started up a new little group, and we were just talking about this.

He's started out with:
Striga
PI
Atlas
Talos

and is planning to add:
Creys
Terra Volta
RWZ
Eden
Perez
Hallows

Basically, he's aiming for things not easily accessed, but still frequented.

.


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Posted

I'm in a single user base, so I have more than 12 and rather than grouping by destination or utility I have grouped mine by frequency.

Down one side we have:
*AP/Galaxy (Useful for low level teams & so I can get to respec contact easily).
KR/Faultline (seldom used).
#Steel/Skyway (seldom used).
IP/Striga (both used for trial access).

Down the other:
*PI/Talos (most used destinations)
Founders/Bricks (seldom used).
Croatoa/PD (seldom used).

Hazard zones:
*Eden (for trial).
*Terra Volta (for trials).
*RWZ (for ship raids & some co-op teaming).
*Hollows/Perez

* = beacons I wouldn't want to be without.
# = Beacons I could live without but are useful.
The rest I only have as I have the space, in fact I have more space than beacons have loads of PD (for broken display) that are gated off and 'out of order'.


 

Posted

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I'd go with, in no particular order:
1. RWZ
2. Eden
3. Crey's Folly
4. Terra Volta
5. Faultline
6. Boomtown
7. Perez Park
8. Talos Island
9. Steel Canyon
10. Peregrine Island
11. Atlas Park
12. Striga


 

Posted

I'm surprised Dark Astoria is not on anyone's list. It is the most time consuming place to get to IMO and higher-level missions are located there a lot. Striga is also difficult to get to so it is also high on my list.

Brickstown drops you off right next to the Crey's Folly entrance, Steel Canyon drops you only a few blocks from Boomtown and AP drops you a few blocks from Perez and south Steel. Talos drops you off well within a single super leap from a pocket D entrance (and from there to Faultline) not to mention a market and a bevy of stores. Those would round out my top 6.