Stalagmites is broken
Well, you also have to consider the low base accuracy, the cast time, the recharge time, and the fact that you need to be grounded to use it. I think it's a fair tradeoff when comparing it to Fossilize, which is part of the same set.
Besides there are other really broken 'mez' powers out there like Soul Storm and TK that I'd worry about first.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
And stupid auto-placate from auto-clonies blast.
Well, you also have to consider the low base accuracy, the cast time, the recharge time, and the fact that you need to be grounded to use it. I think it's a fair tradeoff when comparing it to Fossilize, which is part of the same set.
Besides there are other really broken 'mez' powers out there like Soul Storm and TK that I'd worry about first. |
If you think it is fair, then by the same logic my ice control dom should have a 6 second base immobilize to compare to ice block (same as fossilize).
I'd vote this power for being the most broken. Stalagmites can reach the full 10 second mez duration before supression kicks in. I would really love to hear a dev's input on the matter among other things but I know that will never happen.
For some reason the AoE Controls in mind control for controllers only are longer as well.
(Terrify, Total Domination, Mass Confusion)
Its just been the way it is since the mez system was changed.
Also, like Fiery said the more "Broken" Mez would have to be TK being completely auto hit and unresistable and Soulstorm which provides unresisted Knock up if you are near the ground and hit with it.
For some reason the AoE Controls in mind control for controllers only are longer as well.
(Terrify, Total Domination, Mass Confusion) Its just been the way it is since the mez system was changed. Also, like Fiery said the more "Broken" Mez would have to be TK being completely auto hit and unresistable and Soulstorm which provides unresisted Knock up if you are near the ground and hit with it. |
I think TK is fine as long as the duration of the hold is reduced, and yes I know soul storm is broken too. IMO soul storm isnt as bad as sitting stunned/held on the ground for 10 seconds.
Does this really surprise you? With all the other bugs and broken things that have been in game since i13, ate you really that surprised that
Something isn't doing what it is supposed to do?
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
I PMed Castle about this over a year ago. He said they're using the wrong look up table. (Though when I sent it I only referenced Stalagmites, Seismic Smash, and Fissure)
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
Does this really surprise you? With all the other bugs and broken things that have been in game since i13, ate you really that surprised that
Something isn't doing what it is supposed to do? |
So, yes I am suprised because historically the devs HAVE adjusted many things to improve the quality of pvp gameplay. The bugged mez duration seems like one of those things they should have fixed but lately there has just been no pvp love at all. If a red name reads this thread they should agree that these are bugs or append something to the official i13 patch notes letting us know stalagmites and controller mind control are an exception to the 4 second base mez duration rule.
BUT WAIT that's too much work and not important because only 30 people or so pvp in this game now. Anyways I've said enough, there is no point in whining more...
There must be something with "Earth" powers because check the durations from Earth Assault. Seismic Smash and Fissure both have the same 5.96 second duration on their mez timers.
Also adding to the list. EM pulse on controllers is a 7.45 second base hold and synaptic overload on Doms is a 7.45 second base confuse.
Thanks for the input everyone, I've started a list in the original post. What other bugs are out there that we know of? Not gameplay or mechanics issues.. just bugs according to official patch notes and such. Any powers that are using the incorrect damage scales and such? I thought there were a few out there. Was the placate bug ever fixed for stalkers?
I'm happy they took the Dom/Troller epic sleet off the phase timer that was nice of them at least
Wait they fixed the damage on fossilize?
****
Thanks for the input everyone, I've started a list in the original post. What other bugs are out there that we know of? Not gameplay or mechanics issues.. just bugs according to official patch notes and such. Any powers that are using the incorrect damage scales and such? I thought there were a few out there. Was the placate bug ever fixed for stalkers?
I'm happy they took the Dom/Troller epic sleet off the phase timer that was nice of them at least ![]() |
Stalagmites has an almost 6 second base duration as a stun. I thought any mez from doms/controllers in pvp was 4 seconds? 11 second stun ftw/l?
Update 6/30: creating a list of mez powers that do not follow the 4 second rule:
Controllers:
Mind Control: Total Domination, Terrify, Mass Confusion (7.45s base)
Radiation Emission: EM Pulse (7.45s base)
Dominators:
Earth Control: Stalagmites (5.96s base)
Earth Assault: Fissure, Seismic Smash (5.96s base)
Electric Control: Synaptic Overload (7.45s base)