Titan weapons


Amy_Amp

 

Posted

Quote:
Originally Posted by Hercules View Post
Not sure I like it that they'll be turning scrappers with this powerset essentially into brutes. I like having max damage out of the box - not chasing after rage/momentum bars.
This mechanism already exists for scrappers in claws and dual blades, namely, you need to stack two of your damage buff attacks before your damage peaks. It's even more pronounced in kinetic melee, although that tends to rise and ebb as you play.

Not nearly as bad as the fury bar, but it IS present.

And to be honest, after the recent brute fury 'nerf' (LOL), fury conservation is not nearly so onerous as it used to be.


 

Posted

The problem for me is that it's still there. Fury, that is. When I throw the first punch, I want to be the one that also ends it right there.


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Posted

Quote:
Originally Posted by mauk2 View Post
This mechanism already exists for scrappers in claws and dual blades, namely, you need to stack two of your damage buff attacks before your damage peaks. It's even more pronounced in kinetic melee, although that tends to rise and ebb as you play.

Not nearly as bad as the fury bar, but it IS present.

And to be honest, after the recent brute fury 'nerf' (LOL), fury conservation is not nearly so onerous as it used to be.
Just finished playing a Mace/SD Brute to 50 - rarely could get fury above 75%, and it tended to drop fairly quickly. I never felt that I was approaching the damage output of my MA/SD scrap.

As far as DB foes, my DB/Fire is by far my least favorite scrap. I rarely play her. You have to complete combinations to get full damage output, and there are so many things that can interrupt an attack chain - running mobs, lag, and misses.


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Posted

Quote:
Originally Posted by Hercules View Post
Just finished playing a Mace/SD Brute to 50 - rarely could get fury above 75%, and it tended to drop fairly quickly. I never felt that I was approaching the damage output of my MA/SD scrap.
Mace is one of the worse offenders for poor fury generation.

75% is generally a decent number though.


I took a WM/SD Brute onto test at one point and gave it a full top end build, with Reactive T4 & Cardiac Core Paragon and managed to get 240 DPS against a pylon.

That's not setting any records, but it's not terrible either considering the overall AoE capabilities and soft controls you get.


 

Posted

Quote:
Originally Posted by Hercules View Post
Just finished playing a Mace/SD Brute to 50 - rarely could get fury above 75%, and it tended to drop fairly quickly. I never felt that I was approaching the damage output of my MA/SD scrap.
That's odd. I generally hovered in the 70-80 territory on mine without much effort at all. Deus is right, it's not going to be a top end dps monster, but it's not exactly shabby either.

Quote:
Originally Posted by Hercules View Post
As far as DB foes, my DB/Fire is by far my least favorite scrap. I rarely play her. You have to complete combinations to get full damage output, and there are so many things that can interrupt an attack chain - running mobs, lag, and misses.
Except that the top dps chain for DB doesn't run combos. Granted that needs a boat-load of recharge, so yeah, out of the box there is some level of combo reliance.

Back on topic though, are we confirmed in the mechanical effect of momentum (I see people declaring an "animation speed" increase as though it had been verified by a redname), or still working from the vague notion that it makes you "gradually faster" whatever that means?