Titan weapons
The problem for me is that it's still there. Fury, that is. When I throw the first punch, I want to be the one that also ends it right there.
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Just finished playing a Mace/SD Brute to 50 - rarely could get fury above 75%, and it tended to drop fairly quickly. I never felt that I was approaching the damage output of my MA/SD scrap.
This mechanism already exists for scrappers in claws and dual blades, namely, you need to stack two of your damage buff attacks before your damage peaks. It's even more pronounced in kinetic melee, although that tends to rise and ebb as you play.
Not nearly as bad as the fury bar, but it IS present. And to be honest, after the recent brute fury 'nerf' (LOL), fury conservation is not nearly so onerous as it used to be. |
As far as DB foes, my DB/Fire is by far my least favorite scrap. I rarely play her. You have to complete combinations to get full damage output, and there are so many things that can interrupt an attack chain - running mobs, lag, and misses.
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Mace is one of the worse offenders for poor fury generation.
Just finished playing a Mace/SD Brute to 50 - rarely could get fury above 75%, and it tended to drop fairly quickly. I never felt that I was approaching the damage output of my MA/SD scrap.
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75% is generally a decent number though.
I took a WM/SD Brute onto test at one point and gave it a full top end build, with Reactive T4 & Cardiac Core Paragon and managed to get 240 DPS against a pylon.
That's not setting any records, but it's not terrible either considering the overall AoE capabilities and soft controls you get.
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That's odd. I generally hovered in the 70-80 territory on mine without much effort at all. Deus is right, it's not going to be a top end dps monster, but it's not exactly shabby either.
Just finished playing a Mace/SD Brute to 50 - rarely could get fury above 75%, and it tended to drop fairly quickly. I never felt that I was approaching the damage output of my MA/SD scrap.
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As far as DB foes, my DB/Fire is by far my least favorite scrap. I rarely play her. You have to complete combinations to get full damage output, and there are so many things that can interrupt an attack chain - running mobs, lag, and misses.
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Back on topic though, are we confirmed in the mechanical effect of momentum (I see people declaring an "animation speed" increase as though it had been verified by a redname), or still working from the vague notion that it makes you "gradually faster" whatever that means?
Not nearly as bad as the fury bar, but it IS present.
And to be honest, after the recent brute fury 'nerf' (LOL), fury conservation is not nearly so onerous as it used to be.