How about a Villain/GM like this?
The standard answer is we just can't as sadly the only skeleton avail. ingame is bipedal.
From what I recall, it would be such a huge undertaking to create and animate a 4 legged skeleton that they just won't bother unless the payoff is equally as large.
While I still hold out hope we'll eventually get a 4 legged model in game I seriously doubt if they ever cracked that nut the only thing they'd use it for would be a single GM. I'd expect them to populate an entire zone with them.
(Hint hint give me Dinosaurs to fight pretty please...)
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Strictly speaking, that's not true - spiders and jaegers don't use bipedal skeletons, nor does Lusca. On the other hand, they also have a very limited palette of animations, so your point is still valid.
|
The easiest way to demonstrate the underlying skeleton is with something like say, the Veteran Combat Pets: http://paragonwiki.com/wiki/Veteran_...mbat-Buff_Pets
Get a cold dom and have them shield the Whisp or the Drone. You'll note that although these pets are presented to the player as a round floating object... the underlying skeleton is... a bipedal cross.
What's probably going on with the micro-spiders and Jaegers is a "cheat' in the system. The underlying skeleton is a bipedal skeleton object that is given 100% translucency so that you can't see it, and outside of buff-object mappings such as Cold Domination Shields, there's no player exposed method to view the skeleton frame.
Another method of exposing the skeleton is get a knockback heavy team-mate. You can create some... interesting physical interactions... where the Arachnos Tarantulas will collide and clip with objects on the basis of their skeletal frame.
As far as giant monsters such as Lusca, I don't think the devs have ever said whether or not Lusca is based on a Skeleton or an "Object". My suspicion would be a bipedal frame with maximum immobilize, maximum knock-effect protection, and maximum knock-effect resistance. Regardless Lusca is still cheat on the system. Try targeting him sometime with a power that zeros in on the targeting location, such as Surveillance: http://paragonwiki.com/wiki/Munition...y#Surveillance
You might notice that the actual targeting point for Lusca is inside the tentacles, indicating that there is a frame-underneath that the tentacles and head are overlapped upon.
They do have Hamidon ... seems like they could tweak that a bit to make something similar, although I'd prefer something that actually moves.
|
His mito's, for example, do have maximum protection and resistance to knock-effects. Reportedly their "flying" effect is gained by being immobilized on a tiny translucent platform. Pets, such as Phantom Army, can be observed using these platforms to jump from... or land upon.
Regardless, they are still bipedal frames underneath used to mount the object in viewable space.
The standard answer is we just can't as sadly the only skeleton avail. ingame is bipedal.
From what I recall, it would be such a huge undertaking to create and animate a 4 legged skeleton that they just won't bother unless the payoff is equally as large. While I still hold out hope we'll eventually get a 4 legged model in game I seriously doubt if they ever cracked that nut the only thing they'd use it for would be a single GM. I'd expect them to populate an entire zone with them. (Hint hint give me Dinosaurs to fight pretty please...) |
Personally though, if they did proliferate that sort of tech/animation across NPCs, I can think of a few good ones that could use it:
- Council/Column/Halloween Werewolves
- Devouring Earth Devoured
- Tuathua Dannan (Possibly)
- Something in the Soldier of Rularuu
- Rikti Monkeys (so they can do more than just hop)
Click here to find all the All Things Art Threads!
Well, we know the Praetorian Hamidon is a massive tentacled, fanged beast from the descriptions of Cole's fight with it (on the Going Rogue website) and the random giant tentacles that can sometimes be seen smacking into the sonic shielding surrounding the city in game. Maybe we ARE getting an enemy monster like that?
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
Here's the scoop Onewhobinds
It's very rare. I mean unpredictable rare. I flew/swimmed past various barriers for hours one night hoping for a glance. I still make a point of running close to them just in case.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
Hamidon is also a cheat in the system.
His mito's, for example, do have maximum protection and resistance to knock-effects. Reportedly their "flying" effect is gained by being immobilized on a tiny translucent platform. Pets, such as Phantom Army, can be observed using these platforms to jump from... or land upon. Regardless, they are still bipedal frames underneath used to mount the object in viewable space. |
The interesting test would be if the platforms are there before Hami spawns
http://en.wikipedia.org/wiki/File:Pa...%28film%29.jpg
As is, everything is a bipedal humanoid. Seems like they could take the tech they use to animate the hydra tentacles and do something similar. At least, I hope they would do something like this for the end encounter of "the coming storm".
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )